diff --git a/abandoned_city/barriers.data b/abandoned_city/barriers.data new file mode 100644 index 00000000..79d5e816 Binary files /dev/null and b/abandoned_city/barriers.data differ diff --git a/abandoned_city/map.conf b/abandoned_city/map.conf new file mode 100644 index 00000000..d028312c --- /dev/null +++ b/abandoned_city/map.conf @@ -0,0 +1,21 @@ +game_modes = return {"classes","classic"} +barrier_area = return {pos1={x=0,y=0,z=0},pos2={x=146,y=160,z=216}} +teams = local _={};_[1]="flag_pos";_[2]="enabled";return {red={pos2={x=0,y=160,z=108},pos1={x=146,y=0,z=216},[_[1]]={x=132,y=66,z=202},[_[2]]=true},blue={pos2={x=146,y=160,z=108},pos1={x=0,y=0,z=0},[_[1]]={x=14,y=66,z=14},[_[2]]=true}} +chests = return {{amount=60,pos1={x=0,y=11,z=0},pos2={x=146,y=51,z=107}},{amount=60,pos1={x=0,y=11,z=109},pos2={x=146,y=51,z=216}}} +phys_jump = 1 +phys_speed = 1 +size = return {x=146,y=160,z=216} +map_version = 3 +enabled = true +name = Abandoned City +phys_gravity = 1 +initial_stuff = return {"default:pick_steel","ctf_ranged:pistol_loaded"} +author = SG +hint = Ores are hidden in certain buildings! +license = CC BY-SA 4.0 +others = +treasures = +skybox = none +enable_shadows = 0.26 +start_time = 5900 +time_speed = 1 diff --git a/abandoned_city/map.mts b/abandoned_city/map.mts new file mode 100644 index 00000000..c6a0180d Binary files /dev/null and b/abandoned_city/map.mts differ diff --git a/abandoned_city/screenshot.png b/abandoned_city/screenshot.png new file mode 100644 index 00000000..13c8878d Binary files /dev/null and b/abandoned_city/screenshot.png differ