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UnityEngine.AnimationModule.h
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854 lines (754 loc) · 35 KB
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#pragma once
namespace UnityEngine
{
// Name: UnityEngine::PlayMode
// Flags: Private | Assembly | Famorassem
enum class PlayMode
{
StopSameLayer = 0,
StopAll = 4,
};
// Name: UnityEngine::StateInfoIndex
// Flags:
enum class StateInfoIndex
{
CurrentState = 0,
NextState = 1,
ExitState = 2,
InterruptedState = 3,
};
// Name: UnityEngine::HumanBodyBones
// Flags: Private | Assembly | Famorassem
enum class HumanBodyBones
{
Hips = 0,
LeftUpperLeg = 1,
RightUpperLeg = 2,
LeftLowerLeg = 3,
RightLowerLeg = 4,
LeftFoot = 5,
RightFoot = 6,
Spine = 7,
Chest = 8,
UpperChest = 54,
Neck = 9,
Head = 10,
LeftShoulder = 11,
RightShoulder = 12,
LeftUpperArm = 13,
RightUpperArm = 14,
LeftLowerArm = 15,
RightLowerArm = 16,
LeftHand = 17,
RightHand = 18,
LeftToes = 19,
RightToes = 20,
LeftEye = 21,
RightEye = 22,
Jaw = 23,
LeftThumbProximal = 24,
LeftThumbIntermediate = 25,
LeftThumbDistal = 26,
LeftIndexProximal = 27,
LeftIndexIntermediate = 28,
LeftIndexDistal = 29,
LeftMiddleProximal = 30,
LeftMiddleIntermediate = 31,
LeftMiddleDistal = 32,
LeftRingProximal = 33,
LeftRingIntermediate = 34,
LeftRingDistal = 35,
LeftLittleProximal = 36,
LeftLittleIntermediate = 37,
LeftLittleDistal = 38,
RightThumbProximal = 39,
RightThumbIntermediate = 40,
RightThumbDistal = 41,
RightIndexProximal = 42,
RightIndexIntermediate = 43,
RightIndexDistal = 44,
RightMiddleProximal = 45,
RightMiddleIntermediate = 46,
RightMiddleDistal = 47,
RightRingProximal = 48,
RightRingIntermediate = 49,
RightRingDistal = 50,
RightLittleProximal = 51,
RightLittleIntermediate = 52,
RightLittleDistal = 53,
LastBone = 55,
};
// Name: UnityEngine::AnimationState
// ClassType: Normal
// Flags: Private | Assembly | Famorassem
// Inheritance: UnityEngine::AnimationState -> UnityEngine::TrackedReference -> System::Object
class AnimationState : public UnityEngine::TrackedReference
{
public:
CLASS("UnityEngine.AnimationModule", "UnityEngine", "AnimationState");
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B30E7230
void set_normalizedTime(float value)
{
static NaMethodInvoker<void, AnimationState*, float> invoker = METHOD_ADDRESS("System.Void", "set_normalizedTime", "System.Single");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B30E7280
void set_speed(float value)
{
static NaMethodInvoker<void, AnimationState*, float> invoker = METHOD_ADDRESS("System.Void", "set_speed", "System.Single");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B30E71F0
void set_layer(int32_t value)
{
static NaMethodInvoker<void, AnimationState*, int32_t> invoker = METHOD_ADDRESS("System.Void", "set_layer", "System.Int32");
invoker(this, value);
}
};
// Name: UnityEngine::Animation
// ClassType: Normal
// Flags: Private | Assembly | Famorassem
// Inheritance: UnityEngine::Animation -> UnityEngine::Behaviour -> UnityEngine::Component -> UnityEngine::Object -> System::Object
class Animation : public UnityEngine::Behaviour
{
public:
// Name: Enumerator
// ClassType: Normal
// Flags: Private | Famandassem | Assembly | Famorassem | Public
// Inheritance: Enumerator -> System::Object
class Enumerator
{
public:
NESTED_CLASS(Animation, "Enumerator");
FIELD(UnityEngine::Animation*, m_Outer);
FIELD(int32_t, m_CurrentIndex);
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Final | Virtual | Hidebysig | Newslot | Specialname
// Addresss: 00007FF9B30EA3A0
void* get_Current()
{
static NaMethodInvoker<void*, Enumerator*> invoker = METHOD_ADDRESS("System.Object", "get_Current");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Final | Virtual | Hidebysig | Newslot
// Addresss: 00007FF9B30EA340
bool MoveNext()
{
static NaMethodInvoker<bool, Enumerator*> invoker = METHOD_ADDRESS("System.Boolean", "MoveNext");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Final | Virtual | Hidebysig | Newslot
// Addresss: 00007FF9B210AA80
void Reset()
{
static NaMethodInvoker<void, Enumerator*> invoker = METHOD_ADDRESS("System.Void", "Reset");
invoker(this);
}
};
public:
CLASS("UnityEngine.AnimationModule", "UnityEngine", "Animation");
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B30E7A10
UnityEngine::AnimationState* get_Item(const std::string& name)
{
static NaMethodInvoker<UnityEngine::AnimationState*, Animation*, void*> invoker = METHOD_ADDRESS("UnityEngine.AnimationState", "get_Item", "System.String");
return invoker(this, VmGeneralType::String(name));
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E7AA0
bool Play()
{
static NaMethodInvoker<bool, Animation*> invoker = METHOD_ADDRESS("System.Boolean", "Play");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E7A60
bool Play(UnityEngine::PlayMode mode)
{
static NaMethodInvoker<bool, Animation*, UnityEngine::PlayMode> invoker = METHOD_ADDRESS("System.Boolean", "Play", "UnityEngine.PlayMode");
return invoker(this, mode);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B30E7A60
bool PlayDefaultAnimation(UnityEngine::PlayMode mode)
{
static NaMethodInvoker<bool, Animation*, UnityEngine::PlayMode> invoker = METHOD_ADDRESS("System.Boolean", "PlayDefaultAnimation", "UnityEngine.PlayMode");
return invoker(this, mode);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E7B40
bool Play(const std::string& animation)
{
static NaMethodInvoker<bool, Animation*, void*> invoker = METHOD_ADDRESS("System.Boolean", "Play", "System.String");
return invoker(this, VmGeneralType::String(animation));
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E7AE0
bool Play(const std::string& animation, UnityEngine::PlayMode mode)
{
static NaMethodInvoker<bool, Animation*, void*, UnityEngine::PlayMode> invoker = METHOD_ADDRESS("System.Boolean", "Play", "System.String", "UnityEngine.PlayMode");
return invoker(this, VmGeneralType::String(animation), mode);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E7850
void CrossFade(const std::string& animation, float fadeLength)
{
static NaMethodInvoker<void, Animation*, void*, float> invoker = METHOD_ADDRESS("System.Void", "CrossFade", "System.String", "System.Single");
invoker(this, VmGeneralType::String(animation), fadeLength);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E78B0
void CrossFade(const std::string& animation, float fadeLength, UnityEngine::PlayMode mode)
{
static NaMethodInvoker<void, Animation*, void*, float, UnityEngine::PlayMode> invoker = METHOD_ADDRESS("System.Void", "CrossFade", "System.String", "System.Single", "UnityEngine.PlayMode");
invoker(this, VmGeneralType::String(animation), fadeLength, mode);
}
// Flags: Private | Famandassem | Assembly | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E7A10
UnityEngine::AnimationState* GetState(const std::string& name)
{
static NaMethodInvoker<UnityEngine::AnimationState*, Animation*, void*> invoker = METHOD_ADDRESS("UnityEngine.AnimationState", "GetState", "System.String");
return invoker(this, VmGeneralType::String(name));
}
// Flags: Private | Famandassem | Assembly | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E7990
UnityEngine::AnimationState* GetStateAtIndex(int32_t index)
{
static NaMethodInvoker<UnityEngine::AnimationState*, Animation*, int32_t> invoker = METHOD_ADDRESS("UnityEngine.AnimationState", "GetStateAtIndex", "System.Int32");
return invoker(this, index);
}
// Flags: Private | Famandassem | Assembly | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E79D0
int32_t GetStateCount()
{
static NaMethodInvoker<int32_t, Animation*> invoker = METHOD_ADDRESS("System.Int32", "GetStateCount");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B30E7B90
bool get_animatePhysics()
{
static NaMethodInvoker<bool, Animation*> invoker = METHOD_ADDRESS("System.Boolean", "get_animatePhysics");
return invoker(this);
}
};
// Name: UnityEngine::AnimatorStateInfo
// ClassType: ValueType | Normal
// Flags: Private | Assembly | Famorassem
// Inheritance: UnityEngine::AnimatorStateInfo -> System::ValueType -> System::Object
class AnimatorStateInfo
{
public:
CLASS("UnityEngine.AnimationModule", "UnityEngine", "AnimatorStateInfo");
int32_t m_Name;
int32_t m_Path;
int32_t m_FullPath;
float m_NormalizedTime;
float m_Length;
float m_Speed;
float m_SpeedMultiplier;
int32_t m_Tag;
int32_t m_Loop;
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E8530
bool IsName(const std::string& name)
{
static NaMethodInvoker<bool, AnimatorStateInfo*, void*> invoker = METHOD_ADDRESS("System.Boolean", "IsName", "System.String");
return invoker(this, VmGeneralType::String(name));
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B30E7730
int32_t get_shortNameHash()
{
static NaMethodInvoker<int32_t, AnimatorStateInfo*> invoker = METHOD_ADDRESS("System.Int32", "get_shortNameHash");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B1DAF0B0
float get_normalizedTime()
{
static NaMethodInvoker<float, AnimatorStateInfo*> invoker = METHOD_ADDRESS("System.Single", "get_normalizedTime");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E8590
bool IsTag(const std::string& tag)
{
static NaMethodInvoker<bool, AnimatorStateInfo*, void*> invoker = METHOD_ADDRESS("System.Boolean", "IsTag", "System.String");
return invoker(this, VmGeneralType::String(tag));
}
};
// Name: UnityEngine::Animator
// ClassType: Normal
// Flags: Private | Assembly | Famorassem
// Inheritance: UnityEngine::Animator -> UnityEngine::Behaviour -> UnityEngine::Component -> UnityEngine::Object -> System::Object
class Animator : public UnityEngine::Behaviour
{
public:
CLASS("UnityEngine.AnimationModule", "UnityEngine", "Animator");
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9B30E9AE0
static int32_t StringToHash(const std::string& name)
{
static NaMethodInvoker<int32_t, void*> invoker = METHOD_ADDRESS("System.Int32", "StringToHash", "System.String");
return invoker(VmGeneralType::String(name));
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B30E9DF0
bool get_isHuman()
{
static NaMethodInvoker<bool, Animator*> invoker = METHOD_ADDRESS("System.Boolean", "get_isHuman");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B30E9D70
bool get_hasRootMotion()
{
static NaMethodInvoker<bool, Animator*> invoker = METHOD_ADDRESS("System.Boolean", "get_hasRootMotion");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B30E9DB0
float get_humanScale()
{
static NaMethodInvoker<float, Animator*> invoker = METHOD_ADDRESS("System.Single", "get_humanScale");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E8FC0
float GetFloat(const std::string& name)
{
static NaMethodInvoker<float, Animator*, void*> invoker = METHOD_ADDRESS("System.Single", "GetFloat", "System.String");
return invoker(this, VmGeneralType::String(name));
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E9420
void SetFloat(const std::string& name, float value)
{
static NaMethodInvoker<void, Animator*, void*, float> invoker = METHOD_ADDRESS("System.Void", "SetFloat", "System.String", "System.Single");
invoker(this, VmGeneralType::String(name), value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E93D0
void SetFloat(int32_t id, float value)
{
static NaMethodInvoker<void, Animator*, int32_t, float> invoker = METHOD_ADDRESS("System.Void", "SetFloat", "System.Int32", "System.Single");
invoker(this, id, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E9370
void SetFloat(int32_t id, float value, float dampTime, float deltaTime)
{
static NaMethodInvoker<void, Animator*, int32_t, float, float, float> invoker = METHOD_ADDRESS("System.Void", "SetFloat", "System.Int32", "System.Single", "System.Single", "System.Single");
invoker(this, id, value, dampTime, deltaTime);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E8ED0
bool GetBool(const std::string& name)
{
static NaMethodInvoker<bool, Animator*, void*> invoker = METHOD_ADDRESS("System.Boolean", "GetBool", "System.String");
return invoker(this, VmGeneralType::String(name));
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E8E90
bool GetBool(int32_t id)
{
static NaMethodInvoker<bool, Animator*, int32_t> invoker = METHOD_ADDRESS("System.Boolean", "GetBool", "System.Int32");
return invoker(this, id);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E9310
void SetBool(const std::string& name, bool value)
{
static NaMethodInvoker<void, Animator*, void*, bool> invoker = METHOD_ADDRESS("System.Void", "SetBool", "System.String", "System.Boolean");
invoker(this, VmGeneralType::String(name), value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E92B0
void SetBool(int32_t id, bool value)
{
static NaMethodInvoker<void, Animator*, int32_t, bool> invoker = METHOD_ADDRESS("System.Void", "SetBool", "System.Int32", "System.Boolean");
invoker(this, id, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E9010
int32_t GetInteger(const std::string& name)
{
static NaMethodInvoker<int32_t, Animator*, void*> invoker = METHOD_ADDRESS("System.Int32", "GetInteger", "System.String");
return invoker(this, VmGeneralType::String(name));
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E9800
void SetInteger(const std::string& name, int32_t value)
{
static NaMethodInvoker<void, Animator*, void*, int32_t> invoker = METHOD_ADDRESS("System.Void", "SetInteger", "System.String", "System.Int32");
invoker(this, VmGeneralType::String(name), value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E9A90
void SetTrigger(const std::string& name)
{
static NaMethodInvoker<void, Animator*, void*> invoker = METHOD_ADDRESS("System.Void", "SetTrigger", "System.String");
invoker(this, VmGeneralType::String(name));
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E9260
void ResetTrigger(const std::string& name)
{
static NaMethodInvoker<void, Animator*, void*> invoker = METHOD_ADDRESS("System.Void", "ResetTrigger", "System.String");
invoker(this, VmGeneralType::String(name));
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B30E9C40
UnityEngine::Vector3 get_deltaPosition()
{
static NaMethodInvoker<UnityEngine::Vector3, Animator*> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "get_deltaPosition");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B30E9CE0
UnityEngine::Quaternion get_deltaRotation()
{
static NaMethodInvoker<UnityEngine::Quaternion, Animator*> invoker = METHOD_ADDRESS("UnityEngine.Quaternion", "get_deltaRotation");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B30E9B70
bool get_applyRootMotion()
{
static NaMethodInvoker<bool, Animator*> invoker = METHOD_ADDRESS("System.Boolean", "get_applyRootMotion");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B30E9F50
void set_applyRootMotion(bool value)
{
static NaMethodInvoker<void, Animator*, bool> invoker = METHOD_ADDRESS("System.Void", "set_applyRootMotion", "System.Boolean");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E9950
void SetLookAtPosition(UnityEngine::Vector3 lookAtPosition)
{
static NaMethodInvoker<void, Animator*, UnityEngine::Vector3> invoker = METHOD_ADDRESS("System.Void", "SetLookAtPosition", "UnityEngine.Vector3");
invoker(this, lookAtPosition);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B30E9900
void SetLookAtPositionInternal(UnityEngine::Vector3 lookAtPosition)
{
static NaMethodInvoker<void, Animator*, UnityEngine::Vector3> invoker = METHOD_ADDRESS("System.Void", "SetLookAtPositionInternal", "UnityEngine.Vector3");
invoker(this, lookAtPosition);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E9A20
void SetLookAtWeight(float weight, float bodyWeight, float headWeight, float eyesWeight, float clampWeight)
{
static NaMethodInvoker<void, Animator*, float, float, float, float, float> invoker = METHOD_ADDRESS("System.Void", "SetLookAtWeight", "System.Single", "System.Single", "System.Single", "System.Single", "System.Single");
invoker(this, weight, bodyWeight, headWeight, eyesWeight, clampWeight);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B30E99B0
void SetLookAtWeightInternal(float weight, float bodyWeight, float headWeight, float eyesWeight, float clampWeight)
{
static NaMethodInvoker<void, Animator*, float, float, float, float, float> invoker = METHOD_ADDRESS("System.Void", "SetLookAtWeightInternal", "System.Single", "System.Single", "System.Single", "System.Single", "System.Single");
invoker(this, weight, bodyWeight, headWeight, eyesWeight, clampWeight);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E9060
float GetLayerWeight(int32_t layerIndex)
{
static NaMethodInvoker<float, Animator*, int32_t> invoker = METHOD_ADDRESS("System.Single", "GetLayerWeight", "System.Int32");
return invoker(this, layerIndex);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E9860
void SetLayerWeight(int32_t layerIndex, float weight)
{
static NaMethodInvoker<void, Animator*, int32_t, float> invoker = METHOD_ADDRESS("System.Void", "SetLayerWeight", "System.Int32", "System.Single");
invoker(this, layerIndex, weight);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B30E8AD0
void GetAnimatorStateInfo(int32_t layerIndex, UnityEngine::StateInfoIndex stateInfoIndex, UnityEngine::AnimatorStateInfo& info)
{
static NaMethodInvoker<void, Animator*, int32_t, UnityEngine::StateInfoIndex, UnityEngine::AnimatorStateInfo&> invoker = METHOD_ADDRESS("System.Void", "GetAnimatorStateInfo", "System.Int32", "UnityEngine.StateInfoIndex", "UnityEngine.AnimatorStateInfo&");
invoker(this, layerIndex, stateInfoIndex, info);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E8F20
UnityEngine::AnimatorStateInfo GetCurrentAnimatorStateInfo(int32_t layerIndex)
{
static NaMethodInvoker<UnityEngine::AnimatorStateInfo, Animator*, int32_t> invoker = METHOD_ADDRESS("UnityEngine.AnimatorStateInfo", "GetCurrentAnimatorStateInfo", "System.Int32");
return invoker(this, layerIndex);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E90E0
bool IsInTransition(int32_t layerIndex)
{
static NaMethodInvoker<bool, Animator*, int32_t> invoker = METHOD_ADDRESS("System.Boolean", "IsInTransition", "System.Int32");
return invoker(this, layerIndex);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B30E9EC0
UnityEngine::Vector3 get_pivotPosition()
{
static NaMethodInvoker<UnityEngine::Vector3, Animator*> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "get_pivotPosition");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B30E9FE0
void set_speed(float value)
{
static NaMethodInvoker<void, Animator*, float> invoker = METHOD_ADDRESS("System.Void", "set_speed", "System.Single");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E8820
void CrossFadeInFixedTime(const std::string& stateName, float fixedTransitionDuration)
{
static NaMethodInvoker<void, Animator*, void*, float> invoker = METHOD_ADDRESS("System.Void", "CrossFadeInFixedTime", "System.String", "System.Single");
invoker(this, VmGeneralType::String(stateName), fixedTransitionDuration);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E8690
void CrossFadeInFixedTime(const std::string& stateName, float fixedTransitionDuration, int32_t layer)
{
static NaMethodInvoker<void, Animator*, void*, float, int32_t> invoker = METHOD_ADDRESS("System.Void", "CrossFadeInFixedTime", "System.String", "System.Single", "System.Int32");
invoker(this, VmGeneralType::String(stateName), fixedTransitionDuration, layer);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E8790
void CrossFadeInFixedTime(const std::string& stateName, float fixedTransitionDuration, int32_t layer, float fixedTimeOffset)
{
static NaMethodInvoker<void, Animator*, void*, float, int32_t, float> invoker = METHOD_ADDRESS("System.Void", "CrossFadeInFixedTime", "System.String", "System.Single", "System.Int32", "System.Single");
invoker(this, VmGeneralType::String(stateName), fixedTransitionDuration, layer, fixedTimeOffset);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E8730
void CrossFadeInFixedTime(int32_t stateHashName, float fixedTransitionDuration, int32_t layer, float fixedTimeOffset, float normalizedTransitionTime)
{
static NaMethodInvoker<void, Animator*, int32_t, float, int32_t, float, float> invoker = METHOD_ADDRESS("System.Void", "CrossFadeInFixedTime", "System.Int32", "System.Single", "System.Int32", "System.Single", "System.Single");
invoker(this, stateHashName, fixedTransitionDuration, layer, fixedTimeOffset, normalizedTransitionTime);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E8950
void CrossFade(const std::string& stateName, float normalizedTransitionDuration, int32_t layer, float normalizedTimeOffset)
{
static NaMethodInvoker<void, Animator*, void*, float, int32_t, float> invoker = METHOD_ADDRESS("System.Void", "CrossFade", "System.String", "System.Single", "System.Int32", "System.Single");
invoker(this, VmGeneralType::String(stateName), normalizedTransitionDuration, layer, normalizedTimeOffset);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E88B0
void CrossFade(const std::string& stateName, float normalizedTransitionDuration, int32_t layer)
{
static NaMethodInvoker<void, Animator*, void*, float, int32_t> invoker = METHOD_ADDRESS("System.Void", "CrossFade", "System.String", "System.Single", "System.Int32");
invoker(this, VmGeneralType::String(stateName), normalizedTransitionDuration, layer);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E8A40
void CrossFade(const std::string& stateName, float normalizedTransitionDuration, int32_t layer, float normalizedTimeOffset, float normalizedTransitionTime)
{
static NaMethodInvoker<void, Animator*, void*, float, int32_t, float, float> invoker = METHOD_ADDRESS("System.Void", "CrossFade", "System.String", "System.Single", "System.Int32", "System.Single", "System.Single");
invoker(this, VmGeneralType::String(stateName), normalizedTransitionDuration, layer, normalizedTimeOffset, normalizedTransitionTime);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E89E0
void CrossFade(int32_t stateHashName, float normalizedTransitionDuration, int32_t layer, float normalizedTimeOffset, float normalizedTransitionTime)
{
static NaMethodInvoker<void, Animator*, int32_t, float, int32_t, float, float> invoker = METHOD_ADDRESS("System.Void", "CrossFade", "System.Int32", "System.Single", "System.Int32", "System.Single", "System.Single");
invoker(this, stateHashName, normalizedTransitionDuration, layer, normalizedTimeOffset, normalizedTransitionTime);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E9240
void Play(const std::string& stateName, int32_t layer)
{
static NaMethodInvoker<void, Animator*, void*, int32_t> invoker = METHOD_ADDRESS("System.Void", "Play", "System.String", "System.Int32");
invoker(this, VmGeneralType::String(stateName), layer);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E9120
void Play(const std::string& stateName)
{
static NaMethodInvoker<void, Animator*, void*> invoker = METHOD_ADDRESS("System.Void", "Play", "System.String");
invoker(this, VmGeneralType::String(stateName));
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E91B0
void Play(const std::string& stateName, int32_t layer, float normalizedTime)
{
static NaMethodInvoker<void, Animator*, void*, int32_t, float> invoker = METHOD_ADDRESS("System.Void", "Play", "System.String", "System.Int32", "System.Single");
invoker(this, VmGeneralType::String(stateName), layer, normalizedTime);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E9150
void Play(int32_t stateNameHash, int32_t layer, float normalizedTime)
{
static NaMethodInvoker<void, Animator*, int32_t, int32_t, float> invoker = METHOD_ADDRESS("System.Void", "Play", "System.Int32", "System.Int32", "System.Single");
invoker(this, stateNameHash, layer, normalizedTime);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E8B70
UnityEngine::Transform* GetBoneTransform(UnityEngine::HumanBodyBones humanBoneId)
{
static NaMethodInvoker<UnityEngine::Transform*, Animator*, UnityEngine::HumanBodyBones> invoker = METHOD_ADDRESS("UnityEngine.Transform", "GetBoneTransform", "UnityEngine.HumanBodyBones");
return invoker(this, humanBoneId);
}
// Flags: Private | Famandassem | Assembly | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E8B30
UnityEngine::Transform* GetBoneTransformInternal(int32_t humanBoneId)
{
static NaMethodInvoker<UnityEngine::Transform*, Animator*, int32_t> invoker = METHOD_ADDRESS("UnityEngine.Transform", "GetBoneTransformInternal", "System.Int32");
return invoker(this, humanBoneId);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B30E9D30
bool get_hasBoundPlayables()
{
static NaMethodInvoker<bool, Animator*> invoker = METHOD_ADDRESS("System.Boolean", "get_hasBoundPlayables");
return invoker(this);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B30E85E0
void CheckIfInIKPass()
{
static NaMethodInvoker<void, Animator*> invoker = METHOD_ADDRESS("System.Void", "CheckIfInIKPass");
invoker(this);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B30E90A0
bool IsInIKPass()
{
static NaMethodInvoker<bool, Animator*> invoker = METHOD_ADDRESS("System.Boolean", "IsInIKPass");
return invoker(this);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B30E9420
void SetFloatString(const std::string& name, float value)
{
static NaMethodInvoker<void, Animator*, void*, float> invoker = METHOD_ADDRESS("System.Void", "SetFloatString", "System.String", "System.Single");
invoker(this, VmGeneralType::String(name), value);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B30E93D0
void SetFloatID(int32_t id, float value)
{
static NaMethodInvoker<void, Animator*, int32_t, float> invoker = METHOD_ADDRESS("System.Void", "SetFloatID", "System.Int32", "System.Single");
invoker(this, id, value);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B30E8FC0
float GetFloatString(const std::string& name)
{
static NaMethodInvoker<float, Animator*, void*> invoker = METHOD_ADDRESS("System.Single", "GetFloatString", "System.String");
return invoker(this, VmGeneralType::String(name));
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B30E9310
void SetBoolString(const std::string& name, bool value)
{
static NaMethodInvoker<void, Animator*, void*, bool> invoker = METHOD_ADDRESS("System.Void", "SetBoolString", "System.String", "System.Boolean");
invoker(this, VmGeneralType::String(name), value);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B30E92B0
void SetBoolID(int32_t id, bool value)
{
static NaMethodInvoker<void, Animator*, int32_t, bool> invoker = METHOD_ADDRESS("System.Void", "SetBoolID", "System.Int32", "System.Boolean");
invoker(this, id, value);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B30E8ED0
bool GetBoolString(const std::string& name)
{
static NaMethodInvoker<bool, Animator*, void*> invoker = METHOD_ADDRESS("System.Boolean", "GetBoolString", "System.String");
return invoker(this, VmGeneralType::String(name));
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B30E8E90
bool GetBoolID(int32_t id)
{
static NaMethodInvoker<bool, Animator*, int32_t> invoker = METHOD_ADDRESS("System.Boolean", "GetBoolID", "System.Int32");
return invoker(this, id);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B30E9800
void SetIntegerString(const std::string& name, int32_t value)
{
static NaMethodInvoker<void, Animator*, void*, int32_t> invoker = METHOD_ADDRESS("System.Void", "SetIntegerString", "System.String", "System.Int32");
invoker(this, VmGeneralType::String(name), value);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B30E9010
int32_t GetIntegerString(const std::string& name)
{
static NaMethodInvoker<int32_t, Animator*, void*> invoker = METHOD_ADDRESS("System.Int32", "GetIntegerString", "System.String");
return invoker(this, VmGeneralType::String(name));
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B30E9A90
void SetTriggerString(const std::string& name)
{
static NaMethodInvoker<void, Animator*, void*> invoker = METHOD_ADDRESS("System.Void", "SetTriggerString", "System.String");
invoker(this, VmGeneralType::String(name));
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B30E9260
void ResetTriggerString(const std::string& name)
{
static NaMethodInvoker<void, Animator*, void*> invoker = METHOD_ADDRESS("System.Void", "ResetTriggerString", "System.String");
invoker(this, VmGeneralType::String(name));
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B30E9370
void SetFloatIDDamp(int32_t id, float value, float dampTime, float deltaTime)
{
static NaMethodInvoker<void, Animator*, int32_t, float, float, float> invoker = METHOD_ADDRESS("System.Void", "SetFloatIDDamp", "System.Int32", "System.Single", "System.Single", "System.Single");
invoker(this, id, value, dampTime, deltaTime);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B30E9B20
void Update(float deltaTime)
{
static NaMethodInvoker<void, Animator*, float> invoker = METHOD_ADDRESS("System.Void", "Update", "System.Single");
invoker(this, deltaTime);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B30E9E30
bool get_logWarnings()
{
static NaMethodInvoker<bool, Animator*> invoker = METHOD_ADDRESS("System.Boolean", "get_logWarnings");
return invoker(this);
}
// Flags: Private | Assembly | Famorassem | Hidebysig | Specialname
// Addresss: 00007FF9B30E9BF0
void get_deltaPosition_Injected(UnityEngine::Vector3& ret)
{
static NaMethodInvoker<void, Animator*, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "get_deltaPosition_Injected", "UnityEngine.Vector3&");
invoker(this, ret);
}
// Flags: Private | Assembly | Famorassem | Hidebysig | Specialname
// Addresss: 00007FF9B30E9C90
void get_deltaRotation_Injected(UnityEngine::Quaternion& ret)
{
static NaMethodInvoker<void, Animator*, UnityEngine::Quaternion&> invoker = METHOD_ADDRESS("System.Void", "get_deltaRotation_Injected", "UnityEngine.Quaternion&");
invoker(this, ret);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B30E98B0
void SetLookAtPositionInternal_Injected(UnityEngine::Vector3& lookAtPosition)
{
static NaMethodInvoker<void, Animator*, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "SetLookAtPositionInternal_Injected", "UnityEngine.Vector3&");
invoker(this, lookAtPosition);
}
// Flags: Private | Assembly | Famorassem | Hidebysig | Specialname
// Addresss: 00007FF9B30E9E70
void get_pivotPosition_Injected(UnityEngine::Vector3& ret)
{
static NaMethodInvoker<void, Animator*, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "get_pivotPosition_Injected", "UnityEngine.Vector3&");
invoker(this, ret);
}
};
}