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UnityEngine.CoreModule.h
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6574 lines (5780 loc) · 271 KB
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#pragma once
namespace UnityEngine
{
namespace Experimental
{
namespace Rendering
{
// Name: UnityEngine::Experimental::Rendering::GraphicsFormat
// Flags: Private | Assembly | Famorassem
enum class GraphicsFormat
{
None = 0,
R8_SRGB = 1,
R8G8_SRGB = 2,
R8G8B8_SRGB = 3,
R8G8B8A8_SRGB = 4,
R8_UNorm = 5,
R8G8_UNorm = 6,
R8G8B8_UNorm = 7,
R8G8B8A8_UNorm = 8,
R8_SNorm = 9,
R8G8_SNorm = 10,
R8G8B8_SNorm = 11,
R8G8B8A8_SNorm = 12,
R8_UInt = 13,
R8G8_UInt = 14,
R8G8B8_UInt = 15,
R8G8B8A8_UInt = 16,
R8_SInt = 17,
R8G8_SInt = 18,
R8G8B8_SInt = 19,
R8G8B8A8_SInt = 20,
R16_UNorm = 21,
R16G16_UNorm = 22,
R16G16B16_UNorm = 23,
R16G16B16A16_UNorm = 24,
R16_SNorm = 25,
R16G16_SNorm = 26,
R16G16B16_SNorm = 27,
R16G16B16A16_SNorm = 28,
R16_UInt = 29,
R16G16_UInt = 30,
R16G16B16_UInt = 31,
R16G16B16A16_UInt = 32,
R16_SInt = 33,
R16G16_SInt = 34,
R16G16B16_SInt = 35,
R16G16B16A16_SInt = 36,
R32_UInt = 37,
R32G32_UInt = 38,
R32G32B32_UInt = 39,
R32G32B32A32_UInt = 40,
R32_SInt = 41,
R32G32_SInt = 42,
R32G32B32_SInt = 43,
R32G32B32A32_SInt = 44,
R16_SFloat = 45,
R16G16_SFloat = 46,
R16G16B16_SFloat = 47,
R16G16B16A16_SFloat = 48,
R32_SFloat = 49,
R32G32_SFloat = 50,
R32G32B32_SFloat = 51,
R32G32B32A32_SFloat = 52,
B8G8R8_SRGB = 56,
B8G8R8A8_SRGB = 57,
B8G8R8_UNorm = 58,
B8G8R8A8_UNorm = 59,
B8G8R8_SNorm = 60,
B8G8R8A8_SNorm = 61,
B8G8R8_UInt = 62,
B8G8R8A8_UInt = 63,
B8G8R8_SInt = 64,
B8G8R8A8_SInt = 65,
R4G4B4A4_UNormPack16 = 66,
B4G4R4A4_UNormPack16 = 67,
R5G6B5_UNormPack16 = 68,
B5G6R5_UNormPack16 = 69,
R5G5B5A1_UNormPack16 = 70,
B5G5R5A1_UNormPack16 = 71,
A1R5G5B5_UNormPack16 = 72,
E5B9G9R9_UFloatPack32 = 73,
B10G11R11_UFloatPack32 = 74,
A2B10G10R10_UNormPack32 = 75,
A2B10G10R10_UIntPack32 = 76,
A2B10G10R10_SIntPack32 = 77,
A2R10G10B10_UNormPack32 = 78,
A2R10G10B10_UIntPack32 = 79,
A2R10G10B10_SIntPack32 = 80,
A2R10G10B10_XRSRGBPack32 = 81,
A2R10G10B10_XRUNormPack32 = 82,
R10G10B10_XRSRGBPack32 = 83,
R10G10B10_XRUNormPack32 = 84,
A10R10G10B10_XRSRGBPack32 = 85,
A10R10G10B10_XRUNormPack32 = 86,
RGB_DXT1_SRGB = 96,
RGBA_DXT1_SRGB = 96,
RGB_DXT1_UNorm = 97,
RGBA_DXT1_UNorm = 97,
RGBA_DXT3_SRGB = 98,
RGBA_DXT3_UNorm = 99,
RGBA_DXT5_SRGB = 100,
RGBA_DXT5_UNorm = 101,
R_BC4_UNorm = 102,
R_BC4_SNorm = 103,
RG_BC5_UNorm = 104,
RG_BC5_SNorm = 105,
RGB_BC6H_UFloat = 106,
RGB_BC6H_SFloat = 107,
RGBA_BC7_SRGB = 108,
RGBA_BC7_UNorm = 109,
RGB_PVRTC_2Bpp_SRGB = 110,
RGB_PVRTC_2Bpp_UNorm = 111,
RGB_PVRTC_4Bpp_SRGB = 112,
RGB_PVRTC_4Bpp_UNorm = 113,
RGBA_PVRTC_2Bpp_SRGB = 114,
RGBA_PVRTC_2Bpp_UNorm = 115,
RGBA_PVRTC_4Bpp_SRGB = 116,
RGBA_PVRTC_4Bpp_UNorm = 117,
RGB_ETC_UNorm = 118,
RGB_ETC2_SRGB = 119,
RGB_ETC2_UNorm = 120,
RGB_A1_ETC2_SRGB = 121,
RGB_A1_ETC2_UNorm = 122,
RGBA_ETC2_SRGB = 123,
RGBA_ETC2_UNorm = 124,
R_EAC_UNorm = 125,
R_EAC_SNorm = 126,
RG_EAC_UNorm = 127,
RG_EAC_SNorm = 128,
RGBA_ASTC4X4_SRGB = 129,
RGBA_ASTC4X4_UNorm = 130,
RGBA_ASTC5X5_SRGB = 131,
RGBA_ASTC5X5_UNorm = 132,
RGBA_ASTC6X6_SRGB = 133,
RGBA_ASTC6X6_UNorm = 134,
RGBA_ASTC8X8_SRGB = 135,
RGBA_ASTC8X8_UNorm = 136,
RGBA_ASTC10X10_SRGB = 137,
RGBA_ASTC10X10_UNorm = 138,
RGBA_ASTC12X12_SRGB = 139,
RGBA_ASTC12X12_UNorm = 140,
};
// Name: UnityEngine::Experimental::Rendering::TextureCreationFlags
// Flags: Private | Assembly | Famorassem
enum class TextureCreationFlags
{
None = 0,
MipChain = 1,
Crunch = 64,
};
}
}
// Name: UnityEngine::ApplicationMemoryUsage
// Flags: Private | Assembly | Famorassem
enum class ApplicationMemoryUsage
{
Unknown = 0,
Low = 1,
Medium = 2,
High = 3,
Critical = 4,
};
// Name: UnityEngine::CursorMode
// Flags: Private | Assembly | Famorassem
enum class CursorMode
{
Auto = 0,
ForceSoftware = 1,
};
// Name: UnityEngine::LogType
// Flags: Private | Assembly | Famorassem
enum class LogType
{
Error = 0,
Assert = 1,
Warning = 2,
Log = 3,
Exception = 4,
};
// Name: UnityEngine::ApplicationInstallMode
// Flags: Private | Assembly | Famorassem
enum class ApplicationInstallMode
{
Unknown = 0,
Store = 1,
DeveloperBuild = 2,
Adhoc = 3,
Enterprise = 4,
Editor = 5,
};
// Name: UnityEngine::CameraClearFlags
// Flags: Private | Assembly | Famorassem
enum class CameraClearFlags
{
Skybox = 1,
Color = 2,
SolidColor = 2,
Depth = 3,
Nothing = 4,
};
// Name: UnityEngine::RuntimePlatform
// Flags: Private | Assembly | Famorassem
enum class RuntimePlatform
{
OSXEditor = 0,
OSXPlayer = 1,
WindowsPlayer = 2,
OSXWebPlayer = 3,
OSXDashboardPlayer = 4,
WindowsWebPlayer = 5,
WindowsEditor = 7,
IPhonePlayer = 8,
XBOX360 = 10,
PS3 = 9,
Android = 11,
NaCl = 12,
FlashPlayer = 15,
LinuxPlayer = 13,
LinuxEditor = 16,
WebGLPlayer = 17,
MetroPlayerX86 = 18,
WSAPlayerX86 = 18,
MetroPlayerX64 = 19,
WSAPlayerX64 = 19,
MetroPlayerARM = 20,
WSAPlayerARM = 20,
WP8Player = 21,
BlackBerryPlayer = 22,
TizenPlayer = 23,
PSP2 = 24,
PS4 = 25,
PSM = 26,
XboxOne = 27,
SamsungTVPlayer = 28,
WiiU = 30,
tvOS = 31,
Switch = 32,
Lumin = 33,
Stadia = 34,
CloudRendering = 35,
GameCoreScarlett = -1,
GameCoreXboxSeries = 36,
GameCoreXboxOne = 37,
PS5 = 38,
EmbeddedLinuxArm64 = 39,
EmbeddedLinuxArm32 = 40,
EmbeddedLinuxX64 = 41,
EmbeddedLinuxX86 = 42,
LinuxServer = 43,
WindowsServer = 44,
OSXServer = 45,
QNXArm32 = 46,
QNXArm64 = 47,
QNXX64 = 48,
QNXX86 = 49,
VisionOS = 50,
};
// Name: UnityEngine::NetworkReachability
// Flags: Private | Assembly | Famorassem
enum class NetworkReachability
{
NotReachable = 0,
ReachableViaCarrierDataNetwork = 1,
ReachableViaLocalAreaNetwork = 2,
};
// Name: UnityEngine::HideFlags
// Flags: Private | Assembly | Famorassem
enum class HideFlags
{
None = 0,
HideInHierarchy = 1,
HideInInspector = 2,
DontSaveInEditor = 4,
NotEditable = 8,
DontSaveInBuild = 16,
DontUnloadUnusedAsset = 32,
DontSave = 52,
HideAndDontSave = 61,
};
// Name: UnityEngine::CameraType
// Flags: Private | Assembly | Famorassem
enum class CameraType
{
Game = 1,
SceneView = 2,
Preview = 4,
VR = 8,
Reflection = 16,
};
// Name: UnityEngine::TextureFormat
// Flags: Private | Assembly | Famorassem
enum class TextureFormat
{
Alpha8 = 1,
ARGB4444 = 2,
RGB24 = 3,
RGBA32 = 4,
ARGB32 = 5,
RGB565 = 7,
R16 = 9,
DXT1 = 10,
DXT5 = 12,
RGBA4444 = 13,
BGRA32 = 14,
RHalf = 15,
RGHalf = 16,
RGBAHalf = 17,
RFloat = 18,
RGFloat = 19,
RGBAFloat = 20,
YUY2 = 21,
RGB9e5Float = 22,
BC4 = 26,
BC5 = 27,
BC6H = 24,
BC7 = 25,
DXT1Crunched = 28,
DXT5Crunched = 29,
PVRTC_RGB2 = 30,
PVRTC_RGBA2 = 31,
PVRTC_RGB4 = 32,
PVRTC_RGBA4 = 33,
ETC_RGB4 = 34,
EAC_R = 41,
EAC_R_SIGNED = 42,
EAC_RG = 43,
EAC_RG_SIGNED = 44,
ETC2_RGB = 45,
ETC2_RGBA1 = 46,
ETC2_RGBA8 = 47,
ASTC_4x4 = 48,
ASTC_5x5 = 49,
ASTC_6x6 = 50,
ASTC_8x8 = 51,
ASTC_10x10 = 52,
ASTC_12x12 = 53,
ETC_RGB4_3DS = 60,
ETC_RGBA8_3DS = 61,
RG16 = 62,
R8 = 63,
ETC_RGB4Crunched = 64,
ETC2_RGBA8Crunched = 65,
ASTC_HDR_4x4 = 66,
ASTC_HDR_5x5 = 67,
ASTC_HDR_6x6 = 68,
ASTC_HDR_8x8 = 69,
ASTC_HDR_10x10 = 70,
ASTC_HDR_12x12 = 71,
RG32 = 72,
RGB48 = 73,
RGBA64 = 74,
ASTC_RGB_4x4 = 48,
ASTC_RGB_5x5 = 49,
ASTC_RGB_6x6 = 50,
ASTC_RGB_8x8 = 51,
ASTC_RGB_10x10 = 52,
ASTC_RGB_12x12 = 53,
ASTC_RGBA_4x4 = 54,
ASTC_RGBA_5x5 = 55,
ASTC_RGBA_6x6 = 56,
ASTC_RGBA_8x8 = 57,
ASTC_RGBA_10x10 = 58,
ASTC_RGBA_12x12 = 59,
};
// Name: UnityEngine::TextureColorSpace
// Flags:
enum class TextureColorSpace
{
Linear = 0,
sRGB = 1,
};
// Name: UnityEngine::ColorSpace
// Flags: Private | Assembly | Famorassem
enum class ColorSpace
{
Uninitialized = -1,
Gamma = 0,
Linear = 1,
};
// Name: UnityEngine::FilterMode
// Flags: Private | Assembly | Famorassem
enum class FilterMode
{
Point = 0,
Bilinear = 1,
Trilinear = 2,
};
// Name: UnityEngine::TextureWrapMode
// Flags: Private | Assembly | Famorassem
enum class TextureWrapMode
{
Repeat = 0,
Clamp = 1,
Mirror = 2,
MirrorOnce = 3,
};
// Name: UnityEngine::FullScreenMode
// Flags: Private | Assembly | Famorassem
enum class FullScreenMode
{
ExclusiveFullScreen = 0,
FullScreenWindow = 1,
MaximizedWindow = 2,
Windowed = 3,
};
// Name: UnityEngine::CursorLockMode
// Flags: Private | Assembly | Famorassem
enum class CursorLockMode
{
None = 0,
Locked = 1,
Confined = 2,
};
// Name: UnityEngine::Vector2
// ClassType: ValueType | Normal
// Flags: Private | Assembly | Famorassem
// Inheritance: UnityEngine::Vector2 -> System::ValueType -> System::Object
class Vector2
{
public:
CLASS("UnityEngine.CoreModule", "UnityEngine", "Vector2");
STATIC_FIELD(UnityEngine::Vector2, zeroVector);
STATIC_FIELD(UnityEngine::Vector2, oneVector);
STATIC_FIELD(UnityEngine::Vector2, upVector);
STATIC_FIELD(UnityEngine::Vector2, downVector);
STATIC_FIELD(UnityEngine::Vector2, leftVector);
STATIC_FIELD(UnityEngine::Vector2, rightVector);
STATIC_FIELD(UnityEngine::Vector2, positiveInfinityVector);
STATIC_FIELD(UnityEngine::Vector2, negativeInfinityVector);
STATIC_FIELD(float, kEpsilon);
STATIC_FIELD(float, kEpsilonNormalSqrt);
float x;
float y;
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC486C0
static UnityEngine::Vector2 Lerp(UnityEngine::Vector2 a, UnityEngine::Vector2 b, float t)
{
static NaMethodInvoker<UnityEngine::Vector2, UnityEngine::Vector2, UnityEngine::Vector2, float> invoker = METHOD_ADDRESS("UnityEngine.Vector2", "Lerp", "UnityEngine.Vector2", "UnityEngine.Vector2", "System.Single");
return invoker(a, b, t);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC48670
static UnityEngine::Vector2 LerpUnclamped(UnityEngine::Vector2 a, UnityEngine::Vector2 b, float t)
{
static NaMethodInvoker<UnityEngine::Vector2, UnityEngine::Vector2, UnityEngine::Vector2, float> invoker = METHOD_ADDRESS("UnityEngine.Vector2", "LerpUnclamped", "UnityEngine.Vector2", "UnityEngine.Vector2", "System.Single");
return invoker(a, b, t);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC487B0
static UnityEngine::Vector2 MoveTowards(UnityEngine::Vector2 current, UnityEngine::Vector2 target, float maxDistanceDelta)
{
static NaMethodInvoker<UnityEngine::Vector2, UnityEngine::Vector2, UnityEngine::Vector2, float> invoker = METHOD_ADDRESS("UnityEngine.Vector2", "MoveTowards", "UnityEngine.Vector2", "UnityEngine.Vector2", "System.Single");
return invoker(current, target, maxDistanceDelta);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC48960
static UnityEngine::Vector2 Scale(UnityEngine::Vector2 a, UnityEngine::Vector2 b)
{
static NaMethodInvoker<UnityEngine::Vector2, UnityEngine::Vector2, UnityEngine::Vector2> invoker = METHOD_ADDRESS("UnityEngine.Vector2", "Scale", "UnityEngine.Vector2", "UnityEngine.Vector2");
return invoker(a, b);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC48530
static float Dot(UnityEngine::Vector2 lhs, UnityEngine::Vector2 rhs)
{
static NaMethodInvoker<float, UnityEngine::Vector2, UnityEngine::Vector2> invoker = METHOD_ADDRESS("System.Single", "Dot", "UnityEngine.Vector2", "UnityEngine.Vector2");
return invoker(lhs, rhs);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC48480
static float Distance(UnityEngine::Vector2 a, UnityEngine::Vector2 b)
{
static NaMethodInvoker<float, UnityEngine::Vector2, UnityEngine::Vector2> invoker = METHOD_ADDRESS("System.Single", "Distance", "UnityEngine.Vector2", "UnityEngine.Vector2");
return invoker(a, b);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC48380
static UnityEngine::Vector2 ClampMagnitude(UnityEngine::Vector2 vector, float maxLength)
{
static NaMethodInvoker<UnityEngine::Vector2, UnityEngine::Vector2, float> invoker = METHOD_ADDRESS("UnityEngine.Vector2", "ClampMagnitude", "UnityEngine.Vector2", "System.Single");
return invoker(vector, maxLength);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC48770
static UnityEngine::Vector2 Min(UnityEngine::Vector2 lhs, UnityEngine::Vector2 rhs)
{
static NaMethodInvoker<UnityEngine::Vector2, UnityEngine::Vector2, UnityEngine::Vector2> invoker = METHOD_ADDRESS("UnityEngine.Vector2", "Min", "UnityEngine.Vector2", "UnityEngine.Vector2");
return invoker(lhs, rhs);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC48730
static UnityEngine::Vector2 Max(UnityEngine::Vector2 lhs, UnityEngine::Vector2 rhs)
{
static NaMethodInvoker<UnityEngine::Vector2, UnityEngine::Vector2, UnityEngine::Vector2> invoker = METHOD_ADDRESS("UnityEngine.Vector2", "Max", "UnityEngine.Vector2", "UnityEngine.Vector2");
return invoker(lhs, rhs);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig | Specialname
// Addresss: 00007FF9BBC49000
static UnityEngine::Vector2 get_zero()
{
static NaMethodInvoker<UnityEngine::Vector2> invoker = METHOD_ADDRESS("UnityEngine.Vector2", "get_zero");
return invoker();
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig | Specialname
// Addresss: 00007FF9BBC48EF0
static UnityEngine::Vector2 get_one()
{
static NaMethodInvoker<UnityEngine::Vector2> invoker = METHOD_ADDRESS("UnityEngine.Vector2", "get_one");
return invoker();
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig | Specialname
// Addresss: 00007FF9BBC48FB0
static UnityEngine::Vector2 get_up()
{
static NaMethodInvoker<UnityEngine::Vector2> invoker = METHOD_ADDRESS("UnityEngine.Vector2", "get_up");
return invoker();
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig | Specialname
// Addresss: 00007FF9BBC48C70
static UnityEngine::Vector2 get_down()
{
static NaMethodInvoker<UnityEngine::Vector2> invoker = METHOD_ADDRESS("UnityEngine.Vector2", "get_down");
return invoker();
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig | Specialname
// Addresss: 00007FF9BBC48CC0
static UnityEngine::Vector2 get_left()
{
static NaMethodInvoker<UnityEngine::Vector2> invoker = METHOD_ADDRESS("UnityEngine.Vector2", "get_left");
return invoker();
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig | Specialname
// Addresss: 00007FF9BBC48F40
static UnityEngine::Vector2 get_right()
{
static NaMethodInvoker<UnityEngine::Vector2> invoker = METHOD_ADDRESS("UnityEngine.Vector2", "get_right");
return invoker();
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig | Specialname
// Addresss: 00007FF9BBC48DC0
static UnityEngine::Vector2 get_negativeInfinity()
{
static NaMethodInvoker<UnityEngine::Vector2> invoker = METHOD_ADDRESS("UnityEngine.Vector2", "get_negativeInfinity");
return invoker();
}
// Flags: Private | Assembly | Famorassem | Static | Hidebysig | Specialname
// Addresss: 00007FF9BBC48B80
static void StaticConstructor()
{
static NaMethodInvoker<void> invoker = METHOD_ADDRESS("System.Void", "StaticConstructor");
invoker();
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9BBA49CA0
float get_Item(int32_t index)
{
static NaMethodInvoker<float, Vector2*, int32_t> invoker = METHOD_ADDRESS("System.Single", "get_Item", "System.Int32");
return invoker(this, index);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9BBC304F0
void set_Item(int32_t index, float value)
{
static NaMethodInvoker<void, Vector2*, int32_t, float> invoker = METHOD_ADDRESS("System.Void", "set_Item", "System.Int32", "System.Single");
invoker(this, index, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9BBC488E0
void Normalize()
{
static NaMethodInvoker<void, Vector2*> invoker = METHOD_ADDRESS("System.Void", "Normalize");
invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9BBC48E10
UnityEngine::Vector2 get_normalized()
{
static NaMethodInvoker<UnityEngine::Vector2, Vector2*> invoker = METHOD_ADDRESS("UnityEngine.Vector2", "get_normalized");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Virtual | Hidebysig
// Addresss: 00007FF9BBC489B0
std::string ToString()
{
static NaMethodInvoker<void*, Vector2*> invoker = METHOD_ADDRESS("System.String", "ToString");
return VmGeneralType::String(invoker(this));
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9BBC489A0
std::string ToString(const std::string& format)
{
static NaMethodInvoker<void*, Vector2*, void*> invoker = METHOD_ADDRESS("System.String", "ToString", "System.String");
return VmGeneralType::String(invoker(this, VmGeneralType::String(format)));
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Virtual | Hidebysig
// Addresss: 00007FF9BBC48630
int32_t GetHashCode()
{
static NaMethodInvoker<int32_t, Vector2*> invoker = METHOD_ADDRESS("System.Int32", "GetHashCode");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Virtual | Hidebysig
// Addresss: 00007FF9BBC48560
bool Equals(void* other)
{
static NaMethodInvoker<bool, Vector2*, void*> invoker = METHOD_ADDRESS("System.Boolean", "Equals", "System.Object");
return invoker(this, other);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Final | Virtual | Hidebysig | Newslot
// Addresss: 00007FF9BBC48600
bool Equals(UnityEngine::Vector2 other)
{
static NaMethodInvoker<bool, Vector2*, UnityEngine::Vector2> invoker = METHOD_ADDRESS("System.Boolean", "Equals", "UnityEngine.Vector2");
return invoker(this, other);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9BBC48D10
float get_magnitude()
{
static NaMethodInvoker<float, Vector2*> invoker = METHOD_ADDRESS("System.Single", "get_magnitude");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9BBC48F90
float get_sqrMagnitude()
{
static NaMethodInvoker<float, Vector2*> invoker = METHOD_ADDRESS("System.Single", "get_sqrMagnitude");
return invoker(this);
}
};
// Name: UnityEngine::Vector3
// ClassType: ValueType | Normal
// Flags: Private | Assembly | Famorassem
// Inheritance: UnityEngine::Vector3 -> System::ValueType -> System::Object
class Vector3
{
public:
CLASS("UnityEngine.CoreModule", "UnityEngine", "Vector3");
STATIC_FIELD(float, kEpsilon);
STATIC_FIELD(float, kEpsilonNormalSqrt);
STATIC_FIELD(UnityEngine::Vector3, zeroVector);
STATIC_FIELD(UnityEngine::Vector3, oneVector);
STATIC_FIELD(UnityEngine::Vector3, upVector);
STATIC_FIELD(UnityEngine::Vector3, downVector);
STATIC_FIELD(UnityEngine::Vector3, leftVector);
STATIC_FIELD(UnityEngine::Vector3, rightVector);
STATIC_FIELD(UnityEngine::Vector3, forwardVector);
STATIC_FIELD(UnityEngine::Vector3, backVector);
STATIC_FIELD(UnityEngine::Vector3, positiveInfinityVector);
STATIC_FIELD(UnityEngine::Vector3, negativeInfinityVector);
float x;
float y;
float z;
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC4A540
static UnityEngine::Vector3 Slerp(UnityEngine::Vector3 a, UnityEngine::Vector3 b, float t)
{
static NaMethodInvoker<UnityEngine::Vector3, UnityEngine::Vector3, UnityEngine::Vector3, float> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "Slerp", "UnityEngine.Vector3", "UnityEngine.Vector3", "System.Single");
return invoker(a, b, t);
}
// Flags: Private | Assembly | Famorassem | Static | Hidebysig
// Addresss: 00007FF9BBC4A220
static void OrthoNormalize2(UnityEngine::Vector3& a, UnityEngine::Vector3& b)
{
static NaMethodInvoker<void, UnityEngine::Vector3&, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "OrthoNormalize2", "UnityEngine.Vector3&", "UnityEngine.Vector3&");
invoker(a, b);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC4A220
static void OrthoNormalize(UnityEngine::Vector3& normal, UnityEngine::Vector3& tangent)
{
static NaMethodInvoker<void, UnityEngine::Vector3&, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "OrthoNormalize", "UnityEngine.Vector3&", "UnityEngine.Vector3&");
invoker(normal, tangent);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC4A420
static UnityEngine::Vector3 RotateTowards(UnityEngine::Vector3 current, UnityEngine::Vector3 target, float maxRadiansDelta, float maxMagnitudeDelta)
{
static NaMethodInvoker<UnityEngine::Vector3, UnityEngine::Vector3, UnityEngine::Vector3, float, float> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "RotateTowards", "UnityEngine.Vector3", "UnityEngine.Vector3", "System.Single", "System.Single");
return invoker(current, target, maxRadiansDelta, maxMagnitudeDelta);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC49DF0
static UnityEngine::Vector3 Lerp(UnityEngine::Vector3 a, UnityEngine::Vector3 b, float t)
{
static NaMethodInvoker<UnityEngine::Vector3, UnityEngine::Vector3, UnityEngine::Vector3, float> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "Lerp", "UnityEngine.Vector3", "UnityEngine.Vector3", "System.Single");
return invoker(a, b, t);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC49DA0
static UnityEngine::Vector3 LerpUnclamped(UnityEngine::Vector3 a, UnityEngine::Vector3 b, float t)
{
static NaMethodInvoker<UnityEngine::Vector3, UnityEngine::Vector3, UnityEngine::Vector3, float> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "LerpUnclamped", "UnityEngine.Vector3", "UnityEngine.Vector3", "System.Single");
return invoker(a, b, t);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC49F90
static UnityEngine::Vector3 MoveTowards(UnityEngine::Vector3 current, UnityEngine::Vector3 target, float maxDistanceDelta)
{
static NaMethodInvoker<UnityEngine::Vector3, UnityEngine::Vector3, UnityEngine::Vector3, float> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "MoveTowards", "UnityEngine.Vector3", "UnityEngine.Vector3", "System.Single");
return invoker(current, target, maxDistanceDelta);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC4A910
static UnityEngine::Vector3 SmoothDamp(UnityEngine::Vector3 current, UnityEngine::Vector3 target, UnityEngine::Vector3& currentVelocity, float smoothTime, float maxSpeed)
{
static NaMethodInvoker<UnityEngine::Vector3, UnityEngine::Vector3, UnityEngine::Vector3, UnityEngine::Vector3&, float, float> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "SmoothDamp", "UnityEngine.Vector3", "UnityEngine.Vector3", "UnityEngine.Vector3&", "System.Single", "System.Single");
return invoker(current, target, currentVelocity, smoothTime, maxSpeed);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC4A9F0
static UnityEngine::Vector3 SmoothDamp(UnityEngine::Vector3 current, UnityEngine::Vector3 target, UnityEngine::Vector3& currentVelocity, float smoothTime)
{
static NaMethodInvoker<UnityEngine::Vector3, UnityEngine::Vector3, UnityEngine::Vector3, UnityEngine::Vector3&, float> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "SmoothDamp", "UnityEngine.Vector3", "UnityEngine.Vector3", "UnityEngine.Vector3&", "System.Single");
return invoker(current, target, currentVelocity, smoothTime);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC4A5B0
static UnityEngine::Vector3 SmoothDamp(UnityEngine::Vector3 current, UnityEngine::Vector3 target, UnityEngine::Vector3& currentVelocity, float smoothTime, float maxSpeed, float deltaTime)
{
static NaMethodInvoker<UnityEngine::Vector3, UnityEngine::Vector3, UnityEngine::Vector3, UnityEngine::Vector3&, float, float, float> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "SmoothDamp", "UnityEngine.Vector3", "UnityEngine.Vector3", "UnityEngine.Vector3&", "System.Single", "System.Single", "System.Single");
return invoker(current, target, currentVelocity, smoothTime, maxSpeed, deltaTime);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC4A4A0
static UnityEngine::Vector3 Scale(UnityEngine::Vector3 a, UnityEngine::Vector3 b)
{
static NaMethodInvoker<UnityEngine::Vector3, UnityEngine::Vector3, UnityEngine::Vector3> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "Scale", "UnityEngine.Vector3", "UnityEngine.Vector3");
return invoker(a, b);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC49B30
static UnityEngine::Vector3 Cross(UnityEngine::Vector3 lhs, UnityEngine::Vector3 rhs)
{
static NaMethodInvoker<UnityEngine::Vector3, UnityEngine::Vector3, UnityEngine::Vector3> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "Cross", "UnityEngine.Vector3", "UnityEngine.Vector3");
return invoker(lhs, rhs);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BA7C71F0
static UnityEngine::Vector3 Normalize(UnityEngine::Vector3 value)
{
static NaMethodInvoker<UnityEngine::Vector3, UnityEngine::Vector3> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "Normalize", "UnityEngine.Vector3");
return invoker(value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC49C60
static float Dot(UnityEngine::Vector3 lhs, UnityEngine::Vector3 rhs)
{
static NaMethodInvoker<float, UnityEngine::Vector3, UnityEngine::Vector3> invoker = METHOD_ADDRESS("System.Single", "Dot", "UnityEngine.Vector3", "UnityEngine.Vector3");
return invoker(lhs, rhs);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC4A270
static UnityEngine::Vector3 Project(UnityEngine::Vector3 vector, UnityEngine::Vector3 onNormal)
{
static NaMethodInvoker<UnityEngine::Vector3, UnityEngine::Vector3, UnityEngine::Vector3> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "Project", "UnityEngine.Vector3", "UnityEngine.Vector3");
return invoker(vector, onNormal);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC498C0
static float Angle(UnityEngine::Vector3 from, UnityEngine::Vector3 to)
{
static NaMethodInvoker<float, UnityEngine::Vector3, UnityEngine::Vector3> invoker = METHOD_ADDRESS("System.Single", "Angle", "UnityEngine.Vector3", "UnityEngine.Vector3");
return invoker(from, to);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BA8CF250
static float SignedAngle(UnityEngine::Vector3 from, UnityEngine::Vector3 to, UnityEngine::Vector3 axis)
{
static NaMethodInvoker<float, UnityEngine::Vector3, UnityEngine::Vector3, UnityEngine::Vector3> invoker = METHOD_ADDRESS("System.Single", "SignedAngle", "UnityEngine.Vector3", "UnityEngine.Vector3", "UnityEngine.Vector3");
return invoker(from, to, axis);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC49B90
static float Distance(UnityEngine::Vector3 a, UnityEngine::Vector3 b)
{
static NaMethodInvoker<float, UnityEngine::Vector3, UnityEngine::Vector3> invoker = METHOD_ADDRESS("System.Single", "Distance", "UnityEngine.Vector3", "UnityEngine.Vector3");
return invoker(a, b);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC49A30
static UnityEngine::Vector3 ClampMagnitude(UnityEngine::Vector3 vector, float maxLength)
{
static NaMethodInvoker<UnityEngine::Vector3, UnityEngine::Vector3, float> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "ClampMagnitude", "UnityEngine.Vector3", "System.Single");
return invoker(vector, maxLength);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC49E60
static float Magnitude(UnityEngine::Vector3 vector)
{
static NaMethodInvoker<float, UnityEngine::Vector3> invoker = METHOD_ADDRESS("System.Single", "Magnitude", "UnityEngine.Vector3");
return invoker(vector);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC4AAD0
static float SqrMagnitude(UnityEngine::Vector3 vector)
{
static NaMethodInvoker<float, UnityEngine::Vector3> invoker = METHOD_ADDRESS("System.Single", "SqrMagnitude", "UnityEngine.Vector3");
return invoker(vector);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC49F50
static UnityEngine::Vector3 Min(UnityEngine::Vector3 lhs, UnityEngine::Vector3 rhs)
{
static NaMethodInvoker<UnityEngine::Vector3, UnityEngine::Vector3, UnityEngine::Vector3> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "Min", "UnityEngine.Vector3", "UnityEngine.Vector3");
return invoker(lhs, rhs);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9BBC49F10
static UnityEngine::Vector3 Max(UnityEngine::Vector3 lhs, UnityEngine::Vector3 rhs)
{
static NaMethodInvoker<UnityEngine::Vector3, UnityEngine::Vector3, UnityEngine::Vector3> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "Max", "UnityEngine.Vector3", "UnityEngine.Vector3");
return invoker(lhs, rhs);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig | Specialname
// Addresss: 00007FF9BBC4B260
static UnityEngine::Vector3 get_zero()
{
static NaMethodInvoker<UnityEngine::Vector3> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "get_zero");
return invoker();
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig | Specialname
// Addresss: 00007FF9BBC4B170
static UnityEngine::Vector3 get_one()
{
static NaMethodInvoker<UnityEngine::Vector3> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "get_one");
return invoker();
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig | Specialname
// Addresss: 00007FF9BBC4AF90
static UnityEngine::Vector3 get_forward()
{
static NaMethodInvoker<UnityEngine::Vector3> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "get_forward");
return invoker();
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig | Specialname
// Addresss: 00007FF9BBC4AEF0
static UnityEngine::Vector3 get_back()
{
static NaMethodInvoker<UnityEngine::Vector3> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "get_back");
return invoker();
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig | Specialname
// Addresss: 00007FF9BBC4B210
static UnityEngine::Vector3 get_up()
{
static NaMethodInvoker<UnityEngine::Vector3> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "get_up");
return invoker();
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig | Specialname
// Addresss: 00007FF9BBC4AF40
static UnityEngine::Vector3 get_down()
{
static NaMethodInvoker<UnityEngine::Vector3> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "get_down");
return invoker();
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig | Specialname
// Addresss: 00007FF9BBC4AFE0
static UnityEngine::Vector3 get_left()
{
static NaMethodInvoker<UnityEngine::Vector3> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "get_left");
return invoker();
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig | Specialname
// Addresss: 00007FF9BBC4B1C0
static UnityEngine::Vector3 get_right()
{
static NaMethodInvoker<UnityEngine::Vector3> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "get_right");
return invoker();
}
// Flags: Private | Assembly | Famorassem | Static | Hidebysig | Specialname
// Addresss: 00007FF9BBC4AD40
static void StaticConstructor()
{
static NaMethodInvoker<void> invoker = METHOD_ADDRESS("System.Void", "StaticConstructor");
invoker();
}
// Flags: Private | Assembly | Famorassem | Static | Hidebysig
// Addresss: 00007FF9BBC4A4D0
static void Slerp_Injected(UnityEngine::Vector3& a, UnityEngine::Vector3& b, float t, UnityEngine::Vector3& ret)
{
static NaMethodInvoker<void, UnityEngine::Vector3&, UnityEngine::Vector3&, float, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "Slerp_Injected", "UnityEngine.Vector3&", "UnityEngine.Vector3&", "System.Single", "UnityEngine.Vector3&");
invoker(a, b, t, ret);
}
// Flags: Private | Assembly | Famorassem | Static | Hidebysig
// Addresss: 00007FF9BBC4A3B0
static void RotateTowards_Injected(UnityEngine::Vector3& current, UnityEngine::Vector3& target, float maxRadiansDelta, float maxMagnitudeDelta, UnityEngine::Vector3& ret)
{
static NaMethodInvoker<void, UnityEngine::Vector3&, UnityEngine::Vector3&, float, float, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "RotateTowards_Injected", "UnityEngine.Vector3&", "UnityEngine.Vector3&", "System.Single", "System.Single", "UnityEngine.Vector3&");
invoker(current, target, maxRadiansDelta, maxMagnitudeDelta, ret);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9BBB9A580
float get_Item(int32_t index)
{
static NaMethodInvoker<float, Vector3*, int32_t> invoker = METHOD_ADDRESS("System.Single", "get_Item", "System.Int32");
return invoker(this, index);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9BBC4B3F0
void set_Item(int32_t index, float value)
{
static NaMethodInvoker<void, Vector3*, int32_t, float> invoker = METHOD_ADDRESS("System.Void", "set_Item", "System.Int32", "System.Single");
invoker(this, index, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Virtual | Hidebysig
// Addresss: 00007FF9BBC49D40