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UnityEngine.PhysicsModule.h
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1606 lines (1407 loc) · 79.7 KB
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#pragma once
namespace UnityEngine
{
// Name: UnityEngine::RigidbodyConstraints
// Flags: Private | Assembly | Famorassem
enum class RigidbodyConstraints
{
None = 0,
FreezePositionX = 2,
FreezePositionY = 4,
FreezePositionZ = 8,
FreezeRotationX = 16,
FreezeRotationY = 32,
FreezeRotationZ = 64,
FreezePosition = 14,
FreezeRotation = 112,
FreezeAll = 126,
};
// Name: UnityEngine::QueryTriggerInteraction
// Flags: Private | Assembly | Famorassem
enum class QueryTriggerInteraction
{
UseGlobal = 0,
Ignore = 1,
Collide = 2,
};
// Name: UnityEngine::CollisionDetectionMode
// Flags: Private | Assembly | Famorassem
enum class CollisionDetectionMode
{
Discrete = 0,
Continuous = 1,
ContinuousDynamic = 2,
ContinuousSpeculative = 3,
};
// Name: UnityEngine::RigidbodyInterpolation
// Flags: Private | Assembly | Famorassem
enum class RigidbodyInterpolation
{
None = 0,
Interpolate = 1,
Extrapolate = 2,
};
// Name: UnityEngine::ForceMode
// Flags: Private | Assembly | Famorassem
enum class ForceMode
{
Force = 0,
Acceleration = 5,
Impulse = 1,
VelocityChange = 2,
};
// Name: UnityEngine::Rigidbody
// ClassType: Normal
// Flags: Private | Assembly | Famorassem
// Inheritance: UnityEngine::Rigidbody -> UnityEngine::Component -> UnityEngine::Object -> System::Object
class Rigidbody : public UnityEngine::Component
{
public:
CLASS("UnityEngine.PhysicsModule", "UnityEngine", "Rigidbody");
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3172AD0
UnityEngine::Vector3 get_velocity()
{
static NaMethodInvoker<UnityEngine::Vector3, Rigidbody*> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "get_velocity");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B31731C0
void set_velocity(UnityEngine::Vector3 value)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3> invoker = METHOD_ADDRESS("System.Void", "set_velocity", "UnityEngine.Vector3");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B31725B0
UnityEngine::Vector3 get_angularVelocity()
{
static NaMethodInvoker<UnityEngine::Vector3, Rigidbody*> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "get_angularVelocity");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3172C60
void set_angularVelocity(UnityEngine::Vector3 value)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3> invoker = METHOD_ADDRESS("System.Void", "set_angularVelocity", "UnityEngine.Vector3");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3172720
float get_drag()
{
static NaMethodInvoker<float, Rigidbody*> invoker = METHOD_ADDRESS("System.Single", "get_drag");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3172DD0
void set_drag(float value)
{
static NaMethodInvoker<void, Rigidbody*, float> invoker = METHOD_ADDRESS("System.Void", "set_drag", "System.Single");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3172520
float get_angularDrag()
{
static NaMethodInvoker<float, Rigidbody*> invoker = METHOD_ADDRESS("System.Single", "get_angularDrag");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3172BC0
void set_angularDrag(float value)
{
static NaMethodInvoker<void, Rigidbody*, float> invoker = METHOD_ADDRESS("System.Void", "set_angularDrag", "System.Single");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3172880
float get_mass()
{
static NaMethodInvoker<float, Rigidbody*> invoker = METHOD_ADDRESS("System.Single", "get_mass");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3172F50
void set_mass(float value)
{
static NaMethodInvoker<void, Rigidbody*, float> invoker = METHOD_ADDRESS("System.Void", "set_mass", "System.Single");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3172A40
bool get_useGravity()
{
static NaMethodInvoker<bool, Rigidbody*> invoker = METHOD_ADDRESS("System.Boolean", "get_useGravity");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3173120
void set_useGravity(bool value)
{
static NaMethodInvoker<void, Rigidbody*, bool> invoker = METHOD_ADDRESS("System.Void", "set_useGravity", "System.Boolean");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3172840
bool get_isKinematic()
{
static NaMethodInvoker<bool, Rigidbody*> invoker = METHOD_ADDRESS("System.Boolean", "get_isKinematic");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3172F00
void set_isKinematic(bool value)
{
static NaMethodInvoker<void, Rigidbody*, bool> invoker = METHOD_ADDRESS("System.Void", "set_isKinematic", "System.Boolean");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B31726E0
UnityEngine::RigidbodyConstraints get_constraints()
{
static NaMethodInvoker<UnityEngine::RigidbodyConstraints, Rigidbody*> invoker = METHOD_ADDRESS("UnityEngine.RigidbodyConstraints", "get_constraints");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3172D90
void set_constraints(UnityEngine::RigidbodyConstraints value)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::RigidbodyConstraints> invoker = METHOD_ADDRESS("System.Void", "set_constraints", "UnityEngine.RigidbodyConstraints");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B31726A0
UnityEngine::CollisionDetectionMode get_collisionDetectionMode()
{
static NaMethodInvoker<UnityEngine::CollisionDetectionMode, Rigidbody*> invoker = METHOD_ADDRESS("UnityEngine.CollisionDetectionMode", "get_collisionDetectionMode");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3172D50
void set_collisionDetectionMode(UnityEngine::CollisionDetectionMode value)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::CollisionDetectionMode> invoker = METHOD_ADDRESS("System.Void", "set_collisionDetectionMode", "UnityEngine.CollisionDetectionMode");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3172650
UnityEngine::Vector3 get_centerOfMass()
{
static NaMethodInvoker<UnityEngine::Vector3, Rigidbody*> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "get_centerOfMass");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3172D00
void set_centerOfMass(UnityEngine::Vector3 value)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3> invoker = METHOD_ADDRESS("System.Void", "set_centerOfMass", "UnityEngine.Vector3");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3172B70
UnityEngine::Vector3 get_worldCenterOfMass()
{
static NaMethodInvoker<UnityEngine::Vector3, Rigidbody*> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "get_worldCenterOfMass");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B31727B0
UnityEngine::Vector3 get_inertiaTensor()
{
static NaMethodInvoker<UnityEngine::Vector3, Rigidbody*> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "get_inertiaTensor");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3172E70
void set_inertiaTensor(UnityEngine::Vector3 value)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3> invoker = METHOD_ADDRESS("System.Void", "set_inertiaTensor", "UnityEngine.Vector3");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3172950
UnityEngine::Vector3 get_position()
{
static NaMethodInvoker<UnityEngine::Vector3, Rigidbody*> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "get_position");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3172FF0
void set_position(UnityEngine::Vector3 value)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3> invoker = METHOD_ADDRESS("System.Void", "set_position", "UnityEngine.Vector3");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B31729F0
UnityEngine::Quaternion get_rotation()
{
static NaMethodInvoker<UnityEngine::Quaternion, Rigidbody*> invoker = METHOD_ADDRESS("UnityEngine.Quaternion", "get_rotation");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3173090
void set_rotation(UnityEngine::Quaternion value)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Quaternion> invoker = METHOD_ADDRESS("System.Void", "set_rotation", "UnityEngine.Quaternion");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3172800
UnityEngine::RigidbodyInterpolation get_interpolation()
{
static NaMethodInvoker<UnityEngine::RigidbodyInterpolation, Rigidbody*> invoker = METHOD_ADDRESS("UnityEngine.RigidbodyInterpolation", "get_interpolation");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3172EC0
void set_interpolation(UnityEngine::RigidbodyInterpolation value)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::RigidbodyInterpolation> invoker = METHOD_ADDRESS("System.Void", "set_interpolation", "UnityEngine.RigidbodyInterpolation");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B31730E0
void set_solverIterations(int32_t value)
{
static NaMethodInvoker<void, Rigidbody*, int32_t> invoker = METHOD_ADDRESS("System.Void", "set_solverIterations", "System.Int32");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B31728C0
float get_maxAngularVelocity()
{
static NaMethodInvoker<float, Rigidbody*> invoker = METHOD_ADDRESS("System.Single", "get_maxAngularVelocity");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B31723B0
void MovePosition(UnityEngine::Vector3 position)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3> invoker = METHOD_ADDRESS("System.Void", "MovePosition", "UnityEngine.Vector3");
invoker(this, position);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B3172450
void MoveRotation(UnityEngine::Quaternion rot)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Quaternion> invoker = METHOD_ADDRESS("System.Void", "MoveRotation", "UnityEngine.Quaternion");
invoker(this, rot);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B3172320
bool IsSleeping()
{
static NaMethodInvoker<bool, Rigidbody*> invoker = METHOD_ADDRESS("System.Boolean", "IsSleeping");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B31724E0
void WakeUp()
{
static NaMethodInvoker<void, Rigidbody*> invoker = METHOD_ADDRESS("System.Void", "WakeUp");
invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B31724A0
void ResetInertiaTensor()
{
static NaMethodInvoker<void, Rigidbody*> invoker = METHOD_ADDRESS("System.Void", "ResetInertiaTensor");
invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B31722C0
UnityEngine::Vector3 GetPointVelocity(UnityEngine::Vector3 worldPoint)
{
static NaMethodInvoker<UnityEngine::Vector3, Rigidbody*, UnityEngine::Vector3> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "GetPointVelocity", "UnityEngine.Vector3");
return invoker(this, worldPoint);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B3171FE0
void AddForce(UnityEngine::Vector3 force, UnityEngine::ForceMode mode)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3, UnityEngine::ForceMode> invoker = METHOD_ADDRESS("System.Void", "AddForce", "UnityEngine.Vector3", "UnityEngine.ForceMode");
invoker(this, force, mode);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B3171F90
void AddForce(UnityEngine::Vector3 force)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3> invoker = METHOD_ADDRESS("System.Void", "AddForce", "UnityEngine.Vector3");
invoker(this, force);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B31720F0
void AddRelativeForce(UnityEngine::Vector3 force, UnityEngine::ForceMode mode)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3, UnityEngine::ForceMode> invoker = METHOD_ADDRESS("System.Void", "AddRelativeForce", "UnityEngine.Vector3", "UnityEngine.ForceMode");
invoker(this, force, mode);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B31720A0
void AddRelativeForce(UnityEngine::Vector3 force)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3> invoker = METHOD_ADDRESS("System.Void", "AddRelativeForce", "UnityEngine.Vector3");
invoker(this, force);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B3172200
void AddTorque(UnityEngine::Vector3 torque, UnityEngine::ForceMode mode)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3, UnityEngine::ForceMode> invoker = METHOD_ADDRESS("System.Void", "AddTorque", "UnityEngine.Vector3", "UnityEngine.ForceMode");
invoker(this, torque, mode);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B31721B0
void AddTorque(UnityEngine::Vector3 torque)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3> invoker = METHOD_ADDRESS("System.Void", "AddTorque", "UnityEngine.Vector3");
invoker(this, torque);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B3171E50
void AddForceAtPosition(UnityEngine::Vector3 force, UnityEngine::Vector3 position, UnityEngine::ForceMode mode)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3, UnityEngine::Vector3, UnityEngine::ForceMode> invoker = METHOD_ADDRESS("System.Void", "AddForceAtPosition", "UnityEngine.Vector3", "UnityEngine.Vector3", "UnityEngine.ForceMode");
invoker(this, force, position, mode);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B3171EC0
void AddForceAtPosition(UnityEngine::Vector3 force, UnityEngine::Vector3 position)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3, UnityEngine::Vector3> invoker = METHOD_ADDRESS("System.Void", "AddForceAtPosition", "UnityEngine.Vector3", "UnityEngine.Vector3");
invoker(this, force, position);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B3171D60
void AddExplosionForce(float explosionForce, UnityEngine::Vector3 explosionPosition, float explosionRadius, float upwardsModifier, UnityEngine::ForceMode mode)
{
static NaMethodInvoker<void, Rigidbody*, float, UnityEngine::Vector3, float, float, UnityEngine::ForceMode> invoker = METHOD_ADDRESS("System.Void", "AddExplosionForce", "System.Single", "UnityEngine.Vector3", "System.Single", "System.Single", "UnityEngine.ForceMode");
invoker(this, explosionForce, explosionPosition, explosionRadius, upwardsModifier, mode);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B3171CE0
void AddExplosionForce(float explosionForce, UnityEngine::Vector3 explosionPosition, float explosionRadius)
{
static NaMethodInvoker<void, Rigidbody*, float, UnityEngine::Vector3, float> invoker = METHOD_ADDRESS("System.Void", "AddExplosionForce", "System.Single", "UnityEngine.Vector3", "System.Single");
invoker(this, explosionForce, explosionPosition, explosionRadius);
}
// Flags: Private | Assembly | Famorassem | Hidebysig | Specialname
// Addresss: 00007FF9B3172A80
void get_velocity_Injected(UnityEngine::Vector3& ret)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "get_velocity_Injected", "UnityEngine.Vector3&");
invoker(this, ret);
}
// Flags: Private | Assembly | Famorassem | Hidebysig | Specialname
// Addresss: 00007FF9B3173170
void set_velocity_Injected(UnityEngine::Vector3& value)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "set_velocity_Injected", "UnityEngine.Vector3&");
invoker(this, value);
}
// Flags: Private | Assembly | Famorassem | Hidebysig | Specialname
// Addresss: 00007FF9B3172560
void get_angularVelocity_Injected(UnityEngine::Vector3& ret)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "get_angularVelocity_Injected", "UnityEngine.Vector3&");
invoker(this, ret);
}
// Flags: Private | Assembly | Famorassem | Hidebysig | Specialname
// Addresss: 00007FF9B3172C10
void set_angularVelocity_Injected(UnityEngine::Vector3& value)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "set_angularVelocity_Injected", "UnityEngine.Vector3&");
invoker(this, value);
}
// Flags: Private | Assembly | Famorassem | Hidebysig | Specialname
// Addresss: 00007FF9B3172600
void get_centerOfMass_Injected(UnityEngine::Vector3& ret)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "get_centerOfMass_Injected", "UnityEngine.Vector3&");
invoker(this, ret);
}
// Flags: Private | Assembly | Famorassem | Hidebysig | Specialname
// Addresss: 00007FF9B3172CB0
void set_centerOfMass_Injected(UnityEngine::Vector3& value)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "set_centerOfMass_Injected", "UnityEngine.Vector3&");
invoker(this, value);
}
// Flags: Private | Assembly | Famorassem | Hidebysig | Specialname
// Addresss: 00007FF9B3172B20
void get_worldCenterOfMass_Injected(UnityEngine::Vector3& ret)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "get_worldCenterOfMass_Injected", "UnityEngine.Vector3&");
invoker(this, ret);
}
// Flags: Private | Assembly | Famorassem | Hidebysig | Specialname
// Addresss: 00007FF9B3172760
void get_inertiaTensor_Injected(UnityEngine::Vector3& ret)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "get_inertiaTensor_Injected", "UnityEngine.Vector3&");
invoker(this, ret);
}
// Flags: Private | Assembly | Famorassem | Hidebysig | Specialname
// Addresss: 00007FF9B3172E20
void set_inertiaTensor_Injected(UnityEngine::Vector3& value)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "set_inertiaTensor_Injected", "UnityEngine.Vector3&");
invoker(this, value);
}
// Flags: Private | Assembly | Famorassem | Hidebysig | Specialname
// Addresss: 00007FF9B3172900
void get_position_Injected(UnityEngine::Vector3& ret)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "get_position_Injected", "UnityEngine.Vector3&");
invoker(this, ret);
}
// Flags: Private | Assembly | Famorassem | Hidebysig | Specialname
// Addresss: 00007FF9B3172FA0
void set_position_Injected(UnityEngine::Vector3& value)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "set_position_Injected", "UnityEngine.Vector3&");
invoker(this, value);
}
// Flags: Private | Assembly | Famorassem | Hidebysig | Specialname
// Addresss: 00007FF9B31729A0
void get_rotation_Injected(UnityEngine::Quaternion& ret)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Quaternion&> invoker = METHOD_ADDRESS("System.Void", "get_rotation_Injected", "UnityEngine.Quaternion&");
invoker(this, ret);
}
// Flags: Private | Assembly | Famorassem | Hidebysig | Specialname
// Addresss: 00007FF9B3173040
void set_rotation_Injected(UnityEngine::Quaternion& value)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Quaternion&> invoker = METHOD_ADDRESS("System.Void", "set_rotation_Injected", "UnityEngine.Quaternion&");
invoker(this, value);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B3172360
void MovePosition_Injected(UnityEngine::Vector3& position)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "MovePosition_Injected", "UnityEngine.Vector3&");
invoker(this, position);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B3172400
void MoveRotation_Injected(UnityEngine::Quaternion& rot)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Quaternion&> invoker = METHOD_ADDRESS("System.Void", "MoveRotation_Injected", "UnityEngine.Quaternion&");
invoker(this, rot);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B3172260
void GetPointVelocity_Injected(UnityEngine::Vector3& worldPoint, UnityEngine::Vector3& ret)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3&, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "GetPointVelocity_Injected", "UnityEngine.Vector3&", "UnityEngine.Vector3&");
invoker(this, worldPoint, ret);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B3171F30
void AddForce_Injected(UnityEngine::Vector3& force, UnityEngine::ForceMode mode)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3&, UnityEngine::ForceMode> invoker = METHOD_ADDRESS("System.Void", "AddForce_Injected", "UnityEngine.Vector3&", "UnityEngine.ForceMode");
invoker(this, force, mode);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B3172040
void AddRelativeForce_Injected(UnityEngine::Vector3& force, UnityEngine::ForceMode mode)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3&, UnityEngine::ForceMode> invoker = METHOD_ADDRESS("System.Void", "AddRelativeForce_Injected", "UnityEngine.Vector3&", "UnityEngine.ForceMode");
invoker(this, force, mode);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B3172150
void AddTorque_Injected(UnityEngine::Vector3& torque, UnityEngine::ForceMode mode)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3&, UnityEngine::ForceMode> invoker = METHOD_ADDRESS("System.Void", "AddTorque_Injected", "UnityEngine.Vector3&", "UnityEngine.ForceMode");
invoker(this, torque, mode);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B3171DE0
void AddForceAtPosition_Injected(UnityEngine::Vector3& force, UnityEngine::Vector3& position, UnityEngine::ForceMode mode)
{
static NaMethodInvoker<void, Rigidbody*, UnityEngine::Vector3&, UnityEngine::Vector3&, UnityEngine::ForceMode> invoker = METHOD_ADDRESS("System.Void", "AddForceAtPosition_Injected", "UnityEngine.Vector3&", "UnityEngine.Vector3&", "UnityEngine.ForceMode");
invoker(this, force, position, mode);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B3171C70
void AddExplosionForce_Injected(float explosionForce, UnityEngine::Vector3& explosionPosition, float explosionRadius, float upwardsModifier, UnityEngine::ForceMode mode)
{
static NaMethodInvoker<void, Rigidbody*, float, UnityEngine::Vector3&, float, float, UnityEngine::ForceMode> invoker = METHOD_ADDRESS("System.Void", "AddExplosionForce_Injected", "System.Single", "UnityEngine.Vector3&", "System.Single", "System.Single", "UnityEngine.ForceMode");
invoker(this, explosionForce, explosionPosition, explosionRadius, upwardsModifier, mode);
}
};
// Name: UnityEngine::PhysicMaterial
// ClassType: Normal
// Flags: Private | Assembly | Famorassem
// Inheritance: UnityEngine::PhysicMaterial -> UnityEngine::Object -> System::Object
class PhysicMaterial : public UnityEngine::Object
{
public:
CLASS("UnityEngine.PhysicsModule", "UnityEngine", "PhysicMaterial");
// Flags: Private | Assembly | Famorassem | Static | Hidebysig
// Addresss: 00007FF9B316B680
static void Internal_CreateDynamicsMaterial(UnityEngine::PhysicMaterial* mat, const std::string& name)
{
static NaMethodInvoker<void, UnityEngine::PhysicMaterial*, void*> invoker = METHOD_ADDRESS("System.Void", "Internal_CreateDynamicsMaterial", "UnityEngine.PhysicMaterial", "System.String");
invoker(mat, VmGeneralType::String(name));
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B316B7A0
void set_bounciness(float value)
{
static NaMethodInvoker<void, PhysicMaterial*, float> invoker = METHOD_ADDRESS("System.Void", "set_bounciness", "System.Single");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B316B7F0
void set_dynamicFriction(float value)
{
static NaMethodInvoker<void, PhysicMaterial*, float> invoker = METHOD_ADDRESS("System.Void", "set_dynamicFriction", "System.Single");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B316B880
void set_staticFriction(float value)
{
static NaMethodInvoker<void, PhysicMaterial*, float> invoker = METHOD_ADDRESS("System.Void", "set_staticFriction", "System.Single");
invoker(this, value);
}
};
// Name: UnityEngine::Collider
// ClassType: Normal
// Flags: Private | Assembly | Famorassem
// Inheritance: UnityEngine::Collider -> UnityEngine::Component -> UnityEngine::Object -> System::Object
class Collider : public UnityEngine::Component
{
public:
CLASS("UnityEngine.PhysicsModule", "UnityEngine", "Collider");
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3169440
bool get_enabled()
{
static NaMethodInvoker<bool, Collider*> invoker = METHOD_ADDRESS("System.Boolean", "get_enabled");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3169500
void set_enabled(bool value)
{
static NaMethodInvoker<void, Collider*, bool> invoker = METHOD_ADDRESS("System.Void", "set_enabled", "System.Boolean");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3169350
UnityEngine::Rigidbody* get_attachedRigidbody()
{
static NaMethodInvoker<UnityEngine::Rigidbody*, Collider*> invoker = METHOD_ADDRESS("UnityEngine.Rigidbody", "get_attachedRigidbody");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3169480
bool get_isTrigger()
{
static NaMethodInvoker<bool, Collider*> invoker = METHOD_ADDRESS("System.Boolean", "get_isTrigger");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B31693E0
UnityEngine::Bounds get_bounds()
{
static NaMethodInvoker<UnityEngine::Bounds, Collider*> invoker = METHOD_ADDRESS("UnityEngine.Bounds", "get_bounds");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B31694C0
UnityEngine::PhysicMaterial* get_sharedMaterial()
{
static NaMethodInvoker<UnityEngine::PhysicMaterial*, Collider*> invoker = METHOD_ADDRESS("UnityEngine.PhysicMaterial", "get_sharedMaterial");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B31695A0
void set_sharedMaterial(UnityEngine::PhysicMaterial* value)
{
static NaMethodInvoker<void, Collider*, UnityEngine::PhysicMaterial*> invoker = METHOD_ADDRESS("System.Void", "set_sharedMaterial", "UnityEngine.PhysicMaterial");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3169550
void set_material(UnityEngine::PhysicMaterial* value)
{
static NaMethodInvoker<void, Collider*, UnityEngine::PhysicMaterial*> invoker = METHOD_ADDRESS("System.Void", "set_material", "UnityEngine.PhysicMaterial");
invoker(this, value);
}
// Flags: Private | Assembly | Famorassem | Hidebysig | Specialname
// Addresss: 00007FF9B3169390
void get_bounds_Injected(UnityEngine::Bounds& ret)
{
static NaMethodInvoker<void, Collider*, UnityEngine::Bounds&> invoker = METHOD_ADDRESS("System.Void", "get_bounds_Injected", "UnityEngine.Bounds&");
invoker(this, ret);
}
};
// Name: UnityEngine::CharacterController
// ClassType: Normal
// Flags: Private | Assembly | Famorassem
// Inheritance: UnityEngine::CharacterController -> UnityEngine::Collider -> UnityEngine::Component -> UnityEngine::Object -> System::Object
class CharacterController : public UnityEngine::Collider
{
public:
CLASS("UnityEngine.PhysicsModule", "UnityEngine", "CharacterController");
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig
// Addresss: 00007FF9B3168870
bool SimpleMove(UnityEngine::Vector3 speed)
{
static NaMethodInvoker<bool, CharacterController*, UnityEngine::Vector3> invoker = METHOD_ADDRESS("System.Boolean", "SimpleMove", "UnityEngine.Vector3");
return invoker(this, speed);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3168A70
UnityEngine::Vector3 get_velocity()
{
static NaMethodInvoker<UnityEngine::Vector3, CharacterController*> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "get_velocity");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B31689A0
float get_radius()
{
static NaMethodInvoker<float, CharacterController*> invoker = METHOD_ADDRESS("System.Single", "get_radius");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3168960
float get_height()
{
static NaMethodInvoker<float, CharacterController*> invoker = METHOD_ADDRESS("System.Single", "get_height");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3168AC0
void set_height(float value)
{
static NaMethodInvoker<void, CharacterController*, float> invoker = METHOD_ADDRESS("System.Void", "set_height", "System.Single");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3168910
UnityEngine::Vector3 get_center()
{
static NaMethodInvoker<UnityEngine::Vector3, CharacterController*> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "get_center");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B31689E0
float get_skinWidth()
{
static NaMethodInvoker<float, CharacterController*> invoker = METHOD_ADDRESS("System.Single", "get_skinWidth");
return invoker(this);
}
// Flags: Private | Assembly | Famorassem | Hidebysig
// Addresss: 00007FF9B3168820
bool SimpleMove_Injected(UnityEngine::Vector3& speed)
{
static NaMethodInvoker<bool, CharacterController*, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Boolean", "SimpleMove_Injected", "UnityEngine.Vector3&");
return invoker(this, speed);
}
// Flags: Private | Assembly | Famorassem | Hidebysig | Specialname
// Addresss: 00007FF9B3168A20
void get_velocity_Injected(UnityEngine::Vector3& ret)
{
static NaMethodInvoker<void, CharacterController*, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "get_velocity_Injected", "UnityEngine.Vector3&");
invoker(this, ret);
}
// Flags: Private | Assembly | Famorassem | Hidebysig | Specialname
// Addresss: 00007FF9B31688C0
void get_center_Injected(UnityEngine::Vector3& ret)
{
static NaMethodInvoker<void, CharacterController*, UnityEngine::Vector3&> invoker = METHOD_ADDRESS("System.Void", "get_center_Injected", "UnityEngine.Vector3&");
invoker(this, ret);
}
};
// Name: UnityEngine::RaycastHit
// ClassType: ValueType | Normal
// Flags: Private | Assembly | Famorassem
// Inheritance: UnityEngine::RaycastHit -> System::ValueType -> System::Object
class RaycastHit
{
public:
CLASS("UnityEngine.PhysicsModule", "UnityEngine", "RaycastHit");
UnityEngine::Vector3 m_Point;
UnityEngine::Vector3 m_Normal;
uint32_t m_FaceID;
float m_Distance;
UnityEngine::Vector2 m_UV;
int32_t m_Collider;
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3171B10
UnityEngine::Collider* get_collider()
{
static NaMethodInvoker<UnityEngine::Collider*, RaycastHit*> invoker = METHOD_ADDRESS("UnityEngine.Collider", "get_collider");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B30D6320
UnityEngine::Vector3 get_point()
{
static NaMethodInvoker<UnityEngine::Vector3, RaycastHit*> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "get_point");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B2FCC190
void set_point(UnityEngine::Vector3 value)
{
static NaMethodInvoker<void, RaycastHit*, UnityEngine::Vector3> invoker = METHOD_ADDRESS("System.Void", "set_point", "UnityEngine.Vector3");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B30F1B90
UnityEngine::Vector3 get_normal()
{
static NaMethodInvoker<UnityEngine::Vector3, RaycastHit*> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "get_normal");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B30F1BB0
void set_normal(UnityEngine::Vector3 value)
{
static NaMethodInvoker<void, RaycastHit*, UnityEngine::Vector3> invoker = METHOD_ADDRESS("System.Void", "set_normal", "UnityEngine.Vector3");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3163260
float get_distance()
{
static NaMethodInvoker<float, RaycastHit*> invoker = METHOD_ADDRESS("System.Single", "get_distance");
return invoker(this);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B1D3F9E0
void set_distance(float value)
{
static NaMethodInvoker<void, RaycastHit*, float> invoker = METHOD_ADDRESS("System.Void", "set_distance", "System.Single");
invoker(this, value);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Hidebysig | Specialname
// Addresss: 00007FF9B3171BC0
UnityEngine::Rigidbody* get_rigidbody()
{
static NaMethodInvoker<UnityEngine::Rigidbody*, RaycastHit*> invoker = METHOD_ADDRESS("UnityEngine.Rigidbody", "get_rigidbody");
return invoker(this);
}
};
// Name: UnityEngine::Physics
// ClassType: Normal
// Flags: Private | Assembly | Famorassem
// Inheritance: UnityEngine::Physics -> System::Object
class Physics
{
public:
CLASS("UnityEngine.PhysicsModule", "UnityEngine", "Physics");
STATIC_FIELD(void*, ContactModifyEvent);
STATIC_FIELD(void*, ContactModifyEventCCD);
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig | Specialname
// Addresss: 00007FF9B3171A10
static UnityEngine::Vector3 get_gravity()
{
static NaMethodInvoker<UnityEngine::Vector3> invoker = METHOD_ADDRESS("UnityEngine.Vector3", "get_gravity");
return invoker();
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig | Specialname
// Addresss: 00007FF9B3171A80
static bool get_invokeCollisionCallbacks()
{
static NaMethodInvoker<bool> invoker = METHOD_ADDRESS("System.Boolean", "get_invokeCollisionCallbacks");
return invoker();
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9B316D310
static void IgnoreCollision(UnityEngine::Collider* collider1, UnityEngine::Collider* collider2, bool ignore)
{
static NaMethodInvoker<void, UnityEngine::Collider*, UnityEngine::Collider*, bool> invoker = METHOD_ADDRESS("System.Void", "IgnoreCollision", "UnityEngine.Collider", "UnityEngine.Collider", "System.Boolean");
invoker(collider1, collider2, ignore);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9B316D370
static void IgnoreCollision(UnityEngine::Collider* collider1, UnityEngine::Collider* collider2)
{
static NaMethodInvoker<void, UnityEngine::Collider*, UnityEngine::Collider*> invoker = METHOD_ADDRESS("System.Void", "IgnoreCollision", "UnityEngine.Collider", "UnityEngine.Collider");
invoker(collider1, collider2);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9B316D470
static void IgnoreLayerCollision(int32_t layer1, int32_t layer2, bool ignore)
{
static NaMethodInvoker<void, int32_t, int32_t, bool> invoker = METHOD_ADDRESS("System.Void", "IgnoreLayerCollision", "System.Int32", "System.Int32", "System.Boolean");
invoker(layer1, layer2, ignore);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9B316D3F0
static void IgnoreLayerCollision(int32_t layer1, int32_t layer2)
{
static NaMethodInvoker<void, int32_t, int32_t> invoker = METHOD_ADDRESS("System.Void", "IgnoreLayerCollision", "System.Int32", "System.Int32");
invoker(layer1, layer2);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9B316D2D0
static bool GetIgnoreLayerCollision(int32_t layer1, int32_t layer2)
{
static NaMethodInvoker<bool, int32_t, int32_t> invoker = METHOD_ADDRESS("System.Boolean", "GetIgnoreLayerCollision", "System.Int32", "System.Int32");
return invoker(layer1, layer2);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9B316FE20
static bool Raycast(UnityEngine::Vector3 origin, UnityEngine::Vector3 direction, float maxDistance, int32_t layerMask, UnityEngine::QueryTriggerInteraction queryTriggerInteraction)
{
static NaMethodInvoker<bool, UnityEngine::Vector3, UnityEngine::Vector3, float, int32_t, UnityEngine::QueryTriggerInteraction> invoker = METHOD_ADDRESS("System.Boolean", "Raycast", "UnityEngine.Vector3", "UnityEngine.Vector3", "System.Single", "System.Int32", "UnityEngine.QueryTriggerInteraction");
return invoker(origin, direction, maxDistance, layerMask, queryTriggerInteraction);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9B316FAB0
static bool Raycast(UnityEngine::Vector3 origin, UnityEngine::Vector3 direction, float maxDistance, int32_t layerMask)
{
static NaMethodInvoker<bool, UnityEngine::Vector3, UnityEngine::Vector3, float, int32_t> invoker = METHOD_ADDRESS("System.Boolean", "Raycast", "UnityEngine.Vector3", "UnityEngine.Vector3", "System.Single", "System.Int32");
return invoker(origin, direction, maxDistance, layerMask);
}
// Flags: Famandassem | Assembly | Family | Famorassem | Public | Static | Hidebysig
// Addresss: 00007FF9B3170880
static bool Raycast(UnityEngine::Vector3 origin, UnityEngine::Vector3 direction, float maxDistance)
{
static NaMethodInvoker<bool, UnityEngine::Vector3, UnityEngine::Vector3, float> invoker = METHOD_ADDRESS("System.Boolean", "Raycast", "UnityEngine.Vector3", "UnityEngine.Vector3", "System.Single");
return invoker(origin, direction, maxDistance);
}