diff --git a/docs/Development/ModdingGuides/Animations.md b/docs/Development/ModdingGuides/Animations.md index 4aa5214..7a3cd93 100644 --- a/docs/Development/ModdingGuides/Animations.md +++ b/docs/Development/ModdingGuides/Animations.md @@ -6,7 +6,7 @@ This guide will be written for Blender, but it can be followed very easily in th - [UE Viewer](https://www.gildor.org/en/projects/umodel) - [Unreal Engine](https://www.unrealengine.com/en-US/download) (4.27.2) -- [Animation Fix](https://cdn.discordapp.com/attachments/797693369307496498/909972913766150144/anim-newfix.7z) +- [Animation Fix](https://cdn.discordapp.com/attachments/969978082440146975/1067486089553641583/TamashSkeletonAnimFix.7z) ### For Blender Users @@ -200,4 +200,4 @@ For example, if I was putting an animation over M_PointTo, I would open AM_M_Poi ![](/img/screenshots/Animations-Project/Animations-ParticlePreview.png) -*[DBD]: Dead by Daylight \ No newline at end of file +*[DBD]: Dead by Daylight