diff --git a/docs/Development/ModdingGuides/Animations.md b/docs/Development/ModdingGuides/Animations.md index 4aa5214..15ec341 100644 --- a/docs/Development/ModdingGuides/Animations.md +++ b/docs/Development/ModdingGuides/Animations.md @@ -6,7 +6,8 @@ This guide will be written for Blender, but it can be followed very easily in th - [UE Viewer](https://www.gildor.org/en/projects/umodel) - [Unreal Engine](https://www.unrealengine.com/en-US/download) (4.27.2) -- [Animation Fix](https://cdn.discordapp.com/attachments/797693369307496498/909972913766150144/anim-newfix.7z) +- [Animation Fix](https://cdn.discordapp.com/attachments/797693369307496498/909972913766150144/anim-newfix.7z) (use this one if you plan to mod Dead by Daylight 5.6.2) +- [Animation Fix](https://cdn.discordapp.com/attachments/969978082440146975/1067486089553641583/TamashSkeletonAnimFix.7z) (use this one if you plan to mod Dead by Daylight 5.7.2) ### For Blender Users @@ -200,4 +201,4 @@ For example, if I was putting an animation over M_PointTo, I would open AM_M_Poi ![](/img/screenshots/Animations-Project/Animations-ParticlePreview.png) -*[DBD]: Dead by Daylight \ No newline at end of file +*[DBD]: Dead by Daylight