From c78427e30882675ed77e2fce6987aef36178ff7b Mon Sep 17 00:00:00 2001 From: Adam <36654530+YourlordAdam@users.noreply.github.com> Date: Sun, 8 Jan 2023 11:12:56 -0600 Subject: [PATCH 1/2] Updated Animations guide Added extra download with 5.7.2 version of SlasherSkeletons for custom animations --- docs/Development/ModdingGuides/Animations.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/docs/Development/ModdingGuides/Animations.md b/docs/Development/ModdingGuides/Animations.md index 4aa5214..20045fb 100644 --- a/docs/Development/ModdingGuides/Animations.md +++ b/docs/Development/ModdingGuides/Animations.md @@ -6,7 +6,8 @@ This guide will be written for Blender, but it can be followed very easily in th - [UE Viewer](https://www.gildor.org/en/projects/umodel) - [Unreal Engine](https://www.unrealengine.com/en-US/download) (4.27.2) -- [Animation Fix](https://cdn.discordapp.com/attachments/797693369307496498/909972913766150144/anim-newfix.7z) +- [Animation Fix](https://cdn.discordapp.com/attachments/797693369307496498/909972913766150144/anim-newfix.7z) (use this one if you plan to mod Dead by Daylight 5.6.2) +- [Animation Fix](https://cdn.discordapp.com/attachments/917649484450775061/1061693276882747455/anim-newfix2.zip) (use this one if you plan to mod Dead by Daylight 5.7.2) ### For Blender Users @@ -200,4 +201,4 @@ For example, if I was putting an animation over M_PointTo, I would open AM_M_Poi ![](/img/screenshots/Animations-Project/Animations-ParticlePreview.png) -*[DBD]: Dead by Daylight \ No newline at end of file +*[DBD]: Dead by Daylight From b009757f769383498fc403f6404b07096a79f75d Mon Sep 17 00:00:00 2001 From: Adam <36654530+YourlordAdam@users.noreply.github.com> Date: Tue, 24 Jan 2023 10:50:30 -0600 Subject: [PATCH 2/2] updated downloads 5.7.2 version now has Camper and Slasher skeletons from 5.7.2 --- docs/Development/ModdingGuides/Animations.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/Development/ModdingGuides/Animations.md b/docs/Development/ModdingGuides/Animations.md index 20045fb..15ec341 100644 --- a/docs/Development/ModdingGuides/Animations.md +++ b/docs/Development/ModdingGuides/Animations.md @@ -7,7 +7,7 @@ This guide will be written for Blender, but it can be followed very easily in th - [UE Viewer](https://www.gildor.org/en/projects/umodel) - [Unreal Engine](https://www.unrealengine.com/en-US/download) (4.27.2) - [Animation Fix](https://cdn.discordapp.com/attachments/797693369307496498/909972913766150144/anim-newfix.7z) (use this one if you plan to mod Dead by Daylight 5.6.2) -- [Animation Fix](https://cdn.discordapp.com/attachments/917649484450775061/1061693276882747455/anim-newfix2.zip) (use this one if you plan to mod Dead by Daylight 5.7.2) +- [Animation Fix](https://cdn.discordapp.com/attachments/969978082440146975/1067486089553641583/TamashSkeletonAnimFix.7z) (use this one if you plan to mod Dead by Daylight 5.7.2) ### For Blender Users