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padding: 1px 8px 8px 16px;
}
+.tutorialimage {
+ margin: 10px;
+ width: 40%;
+}
+
li a {
color: rgba(255, 255, 255, 0.87) !important;
text-shadow: none;
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This page is not finished yet.
+
Getting Started
+
Before you get started working on your cool mod for Enter the Gungeon you will need to do some prep work.
+
+ - First locate the UnityEngine.dll, Assembly-CSharp.dll, and the Assembly-CSharp.Base.mm.dll files in your EtG folder and move them somewhere near your mod files.
+ This is mostly just to make a later step easier. They can be found in your Steam folder at Steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed.
+
+ - From there you can create your DLL. Enter the Gungeon is made in Unity using C# so will need to create a C# DLL. Windows Visual Studio calls their DLL's class libraries.
+
+ - Now you are going to want to update your references, on the right side of your window you are going to want to right click on the references tab
+ and click add reference. Then you just browse for your files and add the three files you just moved.
+
+
+ - Once you've done that then you just need to create one more class for your mod called Controller. This name isn't necessary, but its good naming standards.
+
+