From 35656c32e85645c6774e71311bff25536646e302 Mon Sep 17 00:00:00 2001 From: CoolLKKPS <96377775+CoolLKKPS@users.noreply.github.com> Date: Sun, 15 Oct 2023 04:34:47 +0800 Subject: [PATCH 01/16] Update index.md --- docs/custom-music/index.md | 45 ++++++++++++++++++++++---------------- 1 file changed, 26 insertions(+), 19 deletions(-) diff --git a/docs/custom-music/index.md b/docs/custom-music/index.md index d08e9055..d2129d04 100644 --- a/docs/custom-music/index.md +++ b/docs/custom-music/index.md @@ -11,7 +11,7 @@ You do not require Unreal Engine to be installed to replace the game's audio - Wwise 2021.1.13.8036 **or** [wwise_pd3](https://github.com/MoolahModding/wwise_pd3/releases/latest) - A program that can extract UE4 PAK files (FModel, UModel) - A program that can pack UE4 PAK files (repak, UnrealPak) - - Bence's Uexp Utility, to edit the uexp to have the right size: https://github.com/bence0585/Bences-uexp-utility + - [Bence's Uexp Utility](https://github.com/bence0585/Bences-uexp-utility) or [HxD Hex Editor](https://mh-nexus.de/en/hxd), to edit the uexp to have the right size ## Setting up your sound files In order for Wwise and wwise_pd3 to work properly, your files must be @@ -97,13 +97,14 @@ you can use [Bence's Uexp Utility](https://github.com/bence0585/Bences-uexp-util If you package it like this, it will play for a moment in the game, but will quickly turn to loud static. -To fix this issue, open the uexp you extracted earlier in a hex editor, -then open the properties window of the ubulk you originally extracted. +To fix this issue, open the uexp you extracted earlier in a hex editor software, +then open the properties window of the ubulk file you Originally extracted. Take the size (in bytes) of the ubulk, and convert it to hex here: https://www.save-editor.com/tools/wse_hex.html Make sure to have Little Endian box ticked. Copy the converted hex and search for it in the hex editor with CTRL+F. You should find this hex string twice in the hex editor. +(For example: "8C 6C 85 01 8C 6C 85 01" mean 25,521,292 bytes; "40 5C C1 00 40 5C C1 00" mean 12,672,064 bytes) Now open the properties of your new ubulk which was the wem file you made. Convert that file size (in bytes) to hex as well. Finally, replace those 2 instances of the old file's size in hex with the new hex converted size you obtained. @@ -113,22 +114,28 @@ Once done, save and repackage your mod, and you'll find your audio replacement p ## List of Wwise IDs for the soundtrack ### No Rest For The Wicked / BranchBank -| Name | Wwise Id | Notes | -|:------------------------------------------------------------------------|:-----------|:------| -| BranchBank_Anticipation_Intro_130bpm_16bars | 653308651 | | -| BranchBank_Anticipation_Loop_130bpm_2bars | 382346082 | | -| BranchBank_Assault_Intro_130bpm_2bars | 48507945 | | -| BranchBank_Assault_Loop_v02 | 629662482 | | -| BranchBank_Control_Loop_130bpm_32bars | 653896124 | | -| BranchBank_Transition_Assault_to_Control_130bpm_2Bar_2beatsPreEntry_v02 | 632657818 | | -| BranchBank_Transition_Assault_to_Control_02_130bpm_1beatPreEntry | 786633665 | | -| BranchBank_Transition_Assault_C_to_Control_130bpm_1beatPreEntry_v03 | 160788638 | | -| BranchBank_Transition_Assault_D_to_Control_130bpm_1beatPreEntry | 377552255 | | -| BranchBank_Transition_Stealth01_to_Control_130bpm_2barsPreEntry | 725612459 | | -| BranchBank_Transition_Stealth01_to_Stealth02_130bpm_2beatsPreEntry | 839959304 | | -| BranchBank_Transition_Stealth02_to_Stealth03_130bpm_3beatsPreEntry | 793440025 | | -| BranchBank_Transition_Stealth03_to_Stealth04_130bpm_1Bar_2beatsPreEntry | 1057654261 | | -| BranchBank_Transition_Stealth04_to_Stealth05_130bpm_1Bar_2beatsPreEntry | 532610310 | | +| Name | Wwise Id | Notes | +|:------------------------------------------------------------------------|:-----------|:-------------------------------------------------------------------| +| BranchBank_Anticipation_Intro_130bpm_16bars_v02 | 856428028 | 1nd half 0s-20s | +| BranchBank_Anticipation_Intro_130bpm_16bars | 653308651 | 2nd half 25.9s-29.5s | +| BranchBank_Anticipation_Loop_130bpm_2bars | 382346082 | | +| BranchBank_Assault_Intro_130bpm_2bars | 48507945 | | +| BranchBank_Assault_Loop_v02 | 629662482 | Sequence 0.0s-0.1s-59.170s, 1m58.260s-3m11.850s, 59.180s-1m58.250s | +| BranchBank_Control_Loop_130bpm_32bars | 653896124 | | +| BranchBank_Transition_Assault_to_Control_130bpm_2Bar_2beatsPreEntry_v02 | 632657818 | | +| BranchBank_Transition_Assault_to_Control_02_130bpm_1beatPreEntry | 786633665 | | +| BranchBank_Transition_Assault_C_to_Control_130bpm_1beatPreEntry_v03 | 160788638 | | +| BranchBank_Transition_Assault_D_to_Control_130bpm_1beatPreEntry | 377552255 | | +| BranchBank_Transition_Stealth01_to_Control_130bpm_2barsPreEntry | 725612459 | | +| BranchBank_Transition_Stealth01_to_Stealth02_130bpm_2beatsPreEntry | 839959304 | | +| BranchBank_Transition_Stealth02_to_Stealth03_130bpm_3beatsPreEntry | 793440025 | | +| BranchBank_Transition_Stealth03_to_Stealth04_130bpm_1Bar_2beatsPreEntry | 1057654261 | | +| BranchBank_Transition_Stealth04_to_Stealth05_130bpm_1Bar_2beatsPreEntry | 532610310 | | +| BranchBrank_Stealth_Intensity01_130bpm_64bars | 437570861 | | +| BranchBrank_Stealth_Intensity02_130bpm_64bars | 744674454 | | +| BranchBrank_Stealth_Intensity03_130bpm_64bars | 134809320 | | +| BranchBrank_Stealth_Intensity04_130bpm_32bars | 936177283 | | +| BranchBrank_Stealth_Intensity05_130bpm_48bars | 979808346 | | ### Road Rage / ArmouredTransport | Name | Wwise ID | Notes | From bed0b4959a78c07331e7f38d05ddfd20f8d0ba8f Mon Sep 17 00:00:00 2001 From: CoolLKKPS <96377775+CoolLKKPS@users.noreply.github.com> Date: Sun, 15 Oct 2023 04:43:51 +0800 Subject: [PATCH 02/16] Update index.md --- docs/custom-music/index.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/custom-music/index.md b/docs/custom-music/index.md index d2129d04..5767ef09 100644 --- a/docs/custom-music/index.md +++ b/docs/custom-music/index.md @@ -9,8 +9,8 @@ sidebar_position: 3 You do not require Unreal Engine to be installed to replace the game's audio ::: - Wwise 2021.1.13.8036 **or** [wwise_pd3](https://github.com/MoolahModding/wwise_pd3/releases/latest) - - A program that can extract UE4 PAK files (FModel, UModel) - - A program that can pack UE4 PAK files (repak, UnrealPak) + - A program that can extract UE4 PAK files ([FModel](https://fmodel.app), UModel) + - A program that can pack UE4 PAK files ([repak](https://github.com/trumank/repak), UnrealPak) - [Bence's Uexp Utility](https://github.com/bence0585/Bences-uexp-utility) or [HxD Hex Editor](https://mh-nexus.de/en/hxd), to edit the uexp to have the right size ## Setting up your sound files From cb2a289124845d719d40318ecc31ae2daa2bd1dc Mon Sep 17 00:00:00 2001 From: CoolLKKPS <96377775+CoolLKKPS@users.noreply.github.com> Date: Sun, 15 Oct 2023 05:27:26 +0800 Subject: [PATCH 03/16] Update index.md this change for newbie, most people should be will start modding here, just in case if they skip something. and yes, Unreal Engine installation interface really not friendly, i hate it. --- docs/custom-music/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/custom-music/index.md b/docs/custom-music/index.md index 5767ef09..cd0f96b6 100644 --- a/docs/custom-music/index.md +++ b/docs/custom-music/index.md @@ -6,7 +6,7 @@ sidebar_position: 3 ## Prerequisites :::note -You do not require Unreal Engine to be installed to replace the game's audio +You do not require Unreal Engine to be installed to replace the game's audio (But if you seriously want to, double check the engine version and installation options not path option, that will save your time) ::: - Wwise 2021.1.13.8036 **or** [wwise_pd3](https://github.com/MoolahModding/wwise_pd3/releases/latest) - A program that can extract UE4 PAK files ([FModel](https://fmodel.app), UModel) From 21445ec651fc6ae4002b103844c12bb07aa48076 Mon Sep 17 00:00:00 2001 From: CoolLKKPS <96377775+CoolLKKPS@users.noreply.github.com> Date: Sun, 15 Oct 2023 05:50:26 +0800 Subject: [PATCH 04/16] Update index.md --- docs/custom-music/index.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/docs/custom-music/index.md b/docs/custom-music/index.md index cd0f96b6..7ddb2878 100644 --- a/docs/custom-music/index.md +++ b/docs/custom-music/index.md @@ -176,6 +176,11 @@ Once done, save and repackage your mod, and you'll find your audio replacement p | JewelryStore_Stealth_Intensity03_122bpm_64bars | 50641269 | | | JewelryStore_Stealth_Intensity04_122bpm_56bars | 1041068951 | | | JewelryStore_Stealth_Intensity05_122bpm_56bars | 439832318 | | +| JewelryStore_Transition_Stealth01_to_02_1BarPreEntry | 648075674 | | +| JewelryStore_Transition_Stealth03_to_04_2BeatsPreEntry | 782118382 | | +| JewelryStore_TransitionSegment_Assault_to_Control_122bpm_4bars_1BarPreEntry | 465774260 | | +| JewelryStore_TransitionSegment_Stealth02_to_03_8Bars | 614953566 | | +| JewelryStore_TransitionSegment_Stealth04_to_05_2Bars | 986034213 | | ### Rock The Cradle / NightClub | Name | Wwise ID | Notes | From 18057dde90bb0add7e23f897da56014b1a3aeb02 Mon Sep 17 00:00:00 2001 From: CoolLKKPS <96377775+CoolLKKPS@users.noreply.github.com> Date: Sun, 15 Oct 2023 05:53:12 +0800 Subject: [PATCH 05/16] Update index.md --- docs/custom-music/index.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/docs/custom-music/index.md b/docs/custom-music/index.md index 7ddb2878..81b67ebb 100644 --- a/docs/custom-music/index.md +++ b/docs/custom-music/index.md @@ -176,11 +176,11 @@ Once done, save and repackage your mod, and you'll find your audio replacement p | JewelryStore_Stealth_Intensity03_122bpm_64bars | 50641269 | | | JewelryStore_Stealth_Intensity04_122bpm_56bars | 1041068951 | | | JewelryStore_Stealth_Intensity05_122bpm_56bars | 439832318 | | -| JewelryStore_Transition_Stealth01_to_02_1BarPreEntry | 648075674 | | -| JewelryStore_Transition_Stealth03_to_04_2BeatsPreEntry | 782118382 | | -| JewelryStore_TransitionSegment_Assault_to_Control_122bpm_4bars_1BarPreEntry | 465774260 | | -| JewelryStore_TransitionSegment_Stealth02_to_03_8Bars | 614953566 | | -| JewelryStore_TransitionSegment_Stealth04_to_05_2Bars | 986034213 | | +| JewelryStore_Transition_Stealth01_to_02_1BarPreEntry | 648075674 | | +| JewelryStore_Transition_Stealth03_to_04_2BeatsPreEntry | 782118382 | | +| JewelryStore_TransitionSegment_Assault_to_Control_122bpm_4bars_1BarPreEntry | 465774260 | | +| JewelryStore_TransitionSegment_Stealth02_to_03_8Bars | 614953566 | | +| JewelryStore_TransitionSegment_Stealth04_to_05_2Bars | 986034213 | | ### Rock The Cradle / NightClub | Name | Wwise ID | Notes | From ec7ffedc9074c39db8db9a66f446b6b88c47ea24 Mon Sep 17 00:00:00 2001 From: CoolLKKPS <96377775+CoolLKKPS@users.noreply.github.com> Date: Sun, 15 Oct 2023 17:41:07 +0800 Subject: [PATCH 06/16] Update docs/custom-music/index.md Co-authored-by: Florens Pauwels --- docs/custom-music/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/custom-music/index.md b/docs/custom-music/index.md index 81b67ebb..fc168d6a 100644 --- a/docs/custom-music/index.md +++ b/docs/custom-music/index.md @@ -98,7 +98,7 @@ you can use [Bence's Uexp Utility](https://github.com/bence0585/Bences-uexp-util If you package it like this, it will play for a moment in the game, but will quickly turn to loud static. To fix this issue, open the uexp you extracted earlier in a hex editor software, -then open the properties window of the ubulk file you Originally extracted. +then open the properties window of the ubulk file you originally extracted. Take the size (in bytes) of the ubulk, and convert it to hex here: https://www.save-editor.com/tools/wse_hex.html Make sure to have Little Endian box ticked. From 701c9406da350f37b2065f64d9cd7275722f0568 Mon Sep 17 00:00:00 2001 From: CoolLKKPS <96377775+CoolLKKPS@users.noreply.github.com> Date: Sun, 15 Oct 2023 17:41:15 +0800 Subject: [PATCH 07/16] Update docs/custom-music/index.md Co-authored-by: Florens Pauwels --- docs/custom-music/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/custom-music/index.md b/docs/custom-music/index.md index fc168d6a..e15c2a64 100644 --- a/docs/custom-music/index.md +++ b/docs/custom-music/index.md @@ -11,7 +11,7 @@ You do not require Unreal Engine to be installed to replace the game's audio (Bu - Wwise 2021.1.13.8036 **or** [wwise_pd3](https://github.com/MoolahModding/wwise_pd3/releases/latest) - A program that can extract UE4 PAK files ([FModel](https://fmodel.app), UModel) - A program that can pack UE4 PAK files ([repak](https://github.com/trumank/repak), UnrealPak) - - [Bence's Uexp Utility](https://github.com/bence0585/Bences-uexp-utility) or [HxD Hex Editor](https://mh-nexus.de/en/hxd), to edit the uexp to have the right size + - [Bence's Uexp Utility](https://github.com/bence0585/Bences-uexp-utility) or a hex editor such as [HxD](https://mh-nexus.de/en/hxd), to edit the uexp to have the right size ## Setting up your sound files In order for Wwise and wwise_pd3 to work properly, your files must be From 667c58881a9c1ce390fdb01ce36e172c2df1ebe5 Mon Sep 17 00:00:00 2001 From: CoolLKKPS <96377775+CoolLKKPS@users.noreply.github.com> Date: Sun, 15 Oct 2023 17:44:16 +0800 Subject: [PATCH 08/16] Update index.md --- docs/custom-music/index.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/custom-music/index.md b/docs/custom-music/index.md index e15c2a64..4d4ec097 100644 --- a/docs/custom-music/index.md +++ b/docs/custom-music/index.md @@ -6,7 +6,7 @@ sidebar_position: 3 ## Prerequisites :::note -You do not require Unreal Engine to be installed to replace the game's audio (But if you seriously want to, double check the engine version and installation options not path option, that will save your time) +You do not require Unreal Engine to be installed to replace the game's audio, and this tutorial does not require the Editor to be installed. ::: - Wwise 2021.1.13.8036 **or** [wwise_pd3](https://github.com/MoolahModding/wwise_pd3/releases/latest) - A program that can extract UE4 PAK files ([FModel](https://fmodel.app), UModel) @@ -116,8 +116,8 @@ Once done, save and repackage your mod, and you'll find your audio replacement p ### No Rest For The Wicked / BranchBank | Name | Wwise Id | Notes | |:------------------------------------------------------------------------|:-----------|:-------------------------------------------------------------------| -| BranchBank_Anticipation_Intro_130bpm_16bars_v02 | 856428028 | 1nd half 0s-20s | -| BranchBank_Anticipation_Intro_130bpm_16bars | 653308651 | 2nd half 25.9s-29.5s | +| BranchBank_Anticipation_Intro_130bpm_16bars_v02 | 856428028 | 1st half 0.000s-20.000s | +| BranchBank_Anticipation_Intro_130bpm_16bars | 653308651 | 2nd half 25.538s-29.538s | | BranchBank_Anticipation_Loop_130bpm_2bars | 382346082 | | | BranchBank_Assault_Intro_130bpm_2bars | 48507945 | | | BranchBank_Assault_Loop_v02 | 629662482 | Sequence 0.0s-0.1s-59.170s, 1m58.260s-3m11.850s, 59.180s-1m58.250s | From 1c3350a4bda3286f9f13ecaab19acbed174b9a03 Mon Sep 17 00:00:00 2001 From: CoolLKKPS <96377775+CoolLKKPS@users.noreply.github.com> Date: Sun, 15 Oct 2023 19:52:50 +0800 Subject: [PATCH 09/16] Update index.md --- docs/custom-music/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/custom-music/index.md b/docs/custom-music/index.md index 4d4ec097..fc6380ac 100644 --- a/docs/custom-music/index.md +++ b/docs/custom-music/index.md @@ -6,7 +6,7 @@ sidebar_position: 3 ## Prerequisites :::note -You do not require Unreal Engine to be installed to replace the game's audio, and this tutorial does not require the Editor to be installed. +You do not require Unreal Engine Editor to be installed to replace the game's audio, and this tutorial does not require Unreal Engine Editor to be installed. ::: - Wwise 2021.1.13.8036 **or** [wwise_pd3](https://github.com/MoolahModding/wwise_pd3/releases/latest) - A program that can extract UE4 PAK files ([FModel](https://fmodel.app), UModel) From 210824ae705aabaf3d7b0900c6d4aa8e5f881084 Mon Sep 17 00:00:00 2001 From: CoolLKKPS <96377775+CoolLKKPS@users.noreply.github.com> Date: Wed, 18 Oct 2023 07:01:38 +0800 Subject: [PATCH 10/16] Update index.md --- docs/custom-music/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/custom-music/index.md b/docs/custom-music/index.md index fc6380ac..1387a3b1 100644 --- a/docs/custom-music/index.md +++ b/docs/custom-music/index.md @@ -2,7 +2,7 @@ sidebar_position: 3 --- -# Custom Music +# Replace in-game Soundtrack ## Prerequisites :::note From dc341482ef7ced4ff358df614bdb177058d7a6d6 Mon Sep 17 00:00:00 2001 From: CoolLKKPS <96377775+CoolLKKPS@users.noreply.github.com> Date: Wed, 18 Oct 2023 07:45:32 +0800 Subject: [PATCH 11/16] Update index.md --- docs/custom-music/index.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/custom-music/index.md b/docs/custom-music/index.md index 1387a3b1..7af87659 100644 --- a/docs/custom-music/index.md +++ b/docs/custom-music/index.md @@ -2,15 +2,15 @@ sidebar_position: 3 --- -# Replace in-game Soundtrack +# Replace soundtrack ## Prerequisites :::note You do not require Unreal Engine Editor to be installed to replace the game's audio, and this tutorial does not require Unreal Engine Editor to be installed. ::: - Wwise 2021.1.13.8036 **or** [wwise_pd3](https://github.com/MoolahModding/wwise_pd3/releases/latest) - - A program that can extract UE4 PAK files ([FModel](https://fmodel.app), UModel) - - A program that can pack UE4 PAK files ([repak](https://github.com/trumank/repak), UnrealPak) + - A program that can extract UE4 PAK files: [FModel](https://fmodel.app), UModel (UEViewer) + - A program that can pack UE4 PAK files: [repak](https://github.com/trumank/repak), UnrealPak (Unreal Engine component) - [Bence's Uexp Utility](https://github.com/bence0585/Bences-uexp-utility) or a hex editor such as [HxD](https://mh-nexus.de/en/hxd), to edit the uexp to have the right size ## Setting up your sound files From 5f105eb7874f8d2406dcf14544cb4a31306735c9 Mon Sep 17 00:00:00 2001 From: CoolLKKPS <96377775+CoolLKKPS@users.noreply.github.com> Date: Wed, 18 Oct 2023 07:48:24 +0800 Subject: [PATCH 12/16] Update index.md --- docs/custom-music/index.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/custom-music/index.md b/docs/custom-music/index.md index 7af87659..ea9662bb 100644 --- a/docs/custom-music/index.md +++ b/docs/custom-music/index.md @@ -9,8 +9,8 @@ sidebar_position: 3 You do not require Unreal Engine Editor to be installed to replace the game's audio, and this tutorial does not require Unreal Engine Editor to be installed. ::: - Wwise 2021.1.13.8036 **or** [wwise_pd3](https://github.com/MoolahModding/wwise_pd3/releases/latest) - - A program that can extract UE4 PAK files: [FModel](https://fmodel.app), UModel (UEViewer) - - A program that can pack UE4 PAK files: [repak](https://github.com/trumank/repak), UnrealPak (Unreal Engine component) + - A program that can extract UE4 PAK files, for example: [FModel](https://fmodel.app), UModel (UEViewer) + - A program that can pack UE4 PAK files, for example: [repak](https://github.com/trumank/repak), UnrealPak (Unreal Engine component) - [Bence's Uexp Utility](https://github.com/bence0585/Bences-uexp-utility) or a hex editor such as [HxD](https://mh-nexus.de/en/hxd), to edit the uexp to have the right size ## Setting up your sound files From ff4d2f9363af1888b6f0ea104537afca82cad62b Mon Sep 17 00:00:00 2001 From: CoolLKKPS <96377775+CoolLKKPS@users.noreply.github.com> Date: Fri, 20 Oct 2023 20:02:43 +0800 Subject: [PATCH 13/16] Update index.md --- docs/custom-music/index.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/custom-music/index.md b/docs/custom-music/index.md index ea9662bb..34d7d9db 100644 --- a/docs/custom-music/index.md +++ b/docs/custom-music/index.md @@ -9,8 +9,8 @@ sidebar_position: 3 You do not require Unreal Engine Editor to be installed to replace the game's audio, and this tutorial does not require Unreal Engine Editor to be installed. ::: - Wwise 2021.1.13.8036 **or** [wwise_pd3](https://github.com/MoolahModding/wwise_pd3/releases/latest) - - A program that can extract UE4 PAK files, for example: [FModel](https://fmodel.app), UModel (UEViewer) - - A program that can pack UE4 PAK files, for example: [repak](https://github.com/trumank/repak), UnrealPak (Unreal Engine component) + - A program that can extract UE4 PAK files, for example: [FModel](https://fmodel.app), UModel + - A program that can pack UE4 PAK files, for example: [repak](https://github.com/trumank/repak), UnrealPak - [Bence's Uexp Utility](https://github.com/bence0585/Bences-uexp-utility) or a hex editor such as [HxD](https://mh-nexus.de/en/hxd), to edit the uexp to have the right size ## Setting up your sound files From 95a24aa4e3f2a99176c518ff87107adf5993097c Mon Sep 17 00:00:00 2001 From: CoolLKKPS <96377775+CoolLKKPS@users.noreply.github.com> Date: Fri, 20 Oct 2023 20:12:26 +0800 Subject: [PATCH 14/16] Update index.md --- docs/custom-music/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/custom-music/index.md b/docs/custom-music/index.md index 34d7d9db..6f75b04c 100644 --- a/docs/custom-music/index.md +++ b/docs/custom-music/index.md @@ -9,7 +9,7 @@ sidebar_position: 3 You do not require Unreal Engine Editor to be installed to replace the game's audio, and this tutorial does not require Unreal Engine Editor to be installed. ::: - Wwise 2021.1.13.8036 **or** [wwise_pd3](https://github.com/MoolahModding/wwise_pd3/releases/latest) - - A program that can extract UE4 PAK files, for example: [FModel](https://fmodel.app), UModel + - A program that can extract UE4 PAK files, for example: [FModel](https://fmodel.app), [UModel](https://github.com/gildor2/UEViewer) - A program that can pack UE4 PAK files, for example: [repak](https://github.com/trumank/repak), UnrealPak - [Bence's Uexp Utility](https://github.com/bence0585/Bences-uexp-utility) or a hex editor such as [HxD](https://mh-nexus.de/en/hxd), to edit the uexp to have the right size From fc26c8f78e348b574a3e3c914fdff26cb3a3ba8c Mon Sep 17 00:00:00 2001 From: CoolLKKPS <96377775+CoolLKKPS@users.noreply.github.com> Date: Fri, 20 Oct 2023 20:14:34 +0800 Subject: [PATCH 15/16] Update index.md --- docs/custom-music/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/custom-music/index.md b/docs/custom-music/index.md index 6f75b04c..12db9997 100644 --- a/docs/custom-music/index.md +++ b/docs/custom-music/index.md @@ -8,7 +8,7 @@ sidebar_position: 3 :::note You do not require Unreal Engine Editor to be installed to replace the game's audio, and this tutorial does not require Unreal Engine Editor to be installed. ::: - - Wwise 2021.1.13.8036 **or** [wwise_pd3](https://github.com/MoolahModding/wwise_pd3/releases/latest) + - [Wwise](https://www.audiokinetic.com/en/products/wwise) 2021.1.13.8036 **or** [wwise_pd3](https://github.com/MoolahModding/wwise_pd3/releases/latest) - A program that can extract UE4 PAK files, for example: [FModel](https://fmodel.app), [UModel](https://github.com/gildor2/UEViewer) - A program that can pack UE4 PAK files, for example: [repak](https://github.com/trumank/repak), UnrealPak - [Bence's Uexp Utility](https://github.com/bence0585/Bences-uexp-utility) or a hex editor such as [HxD](https://mh-nexus.de/en/hxd), to edit the uexp to have the right size From ee99af7942f09d925ae4f306c02d6d5a52416ed8 Mon Sep 17 00:00:00 2001 From: CoolLKKPS <96377775+CoolLKKPS@users.noreply.github.com> Date: Sat, 21 Oct 2023 10:42:41 +0800 Subject: [PATCH 16/16] Change title name to Audio editing (For another pull request) --- docs/custom-music/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/custom-music/index.md b/docs/custom-music/index.md index 12db9997..1051de8e 100644 --- a/docs/custom-music/index.md +++ b/docs/custom-music/index.md @@ -2,7 +2,7 @@ sidebar_position: 3 --- -# Replace soundtrack +# Audio editing ## Prerequisites :::note