In non-multinode config, worldSize is set to "deviceCount" before cuDeviceGetCount(&deviceCount) is even called.
JsonOutput::recordDevices is given "worldSize" as a parameter, which is still 0, but the function implementation refers to this parameter as deviceCount.
The for loop exits immediately without populating the GPU device list in the json object.
In non-multinode config, worldSize is set to "deviceCount" before cuDeviceGetCount(&deviceCount) is even called.
JsonOutput::recordDevices is given "worldSize" as a parameter, which is still 0, but the function implementation refers to this parameter as deviceCount.
The for loop exits immediately without populating the GPU device list in the json object.