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Particle Emitter

Simple particle emitter made in C++ and Allegro (simple 2D graphic library)

The library just let you draw primitives (or pixels) directly to the videocard memory. In this case, every particle is a pixel (with, x, y and RGB values).

Remember that the library is just for drawing; it's not a game engine.. the pointer, double buffer, particle system, collision detection, physics, and timer, were all made from scratch.

This was a testing ground to perfect the particles system, that were later used in my game Insane 2.

Watch it in action: https://www.youtube.com/watch?v=p_46YQkaqR4&ab_channel=Ni7ram

Particle emitter

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Simple particle system made in C++ and Allegro (2D graphic library)

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