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253 lines (207 loc) · 7.81 KB
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Level.cpp
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253 lines (207 loc) · 7.81 KB
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#include "Level.h"
Level::Level(int width, int height){
STAGE_WIDTH = width;
STAGE_HEIGHT = height;
grid = new Grid(stageSize);
};
Level::~Level(){
};
//***********************************************
// OTHER FUNCTIONS
//***********************************************
void Level::init(){
//CREATES PLAYER, BUFFER and MOUSE POINTER
buffer = create_bitmap(STAGE_WIDTH, STAGE_HEIGHT);
player = new Player(0,0);
pointer = new Pointer(0, 0);
//CREATES CAMERA AND SET IT ON PLAYER COORDS
camera = new Viewport(0, 0);
camera->setTarget(player->getX() - player->getSize()/2 - STAGE_WIDTH/2, player->getY() - player->getSize()/2 - STAGE_HEIGHT/2);
//ALL DrawOjbect INSTANCES ARE DRAW ON THE SAME BITMAP
DrawObject::CANVAS = buffer;
DrawObject::CAMERA = camera;
//SET BOUNDARIE LIMIT FOR CHARACTERS AND BULLETS
Bullet::upperLimit = -stageSize/2;
Bullet::bottomLimit = stageSize/2;
Bullet::leftLimit = -stageSize/2;
Bullet::rightLimit = stageSize/2;
/***********************************************/
Character::upperLimit = -stageSize/2;
Character::bottomLimit = stageSize/2;
Character::leftLimit = -stageSize/2;
Character::rightLimit = stageSize/2;
/***********************************************/
dreamMode = false;
//INPUT FLAGS (KEYBOARD AND MOUSE)
clicking = false;
zPressed = false;
kPressed = false;
pPressed = false;
//AUTOMATIC SHOOTING MODE
automatic = 1;
//SYSTEM CLOCK (used to normalize game speed)
timer.init();
};
void Level::update(){
//RENDER MODE
if(dreamMode){
set_trans_blender(0, 0, 0, 20);
drawing_mode(DRAW_MODE_TRANS, 0, 0, 0);
rectfill(buffer, 0, 0, STAGE_WIDTH, STAGE_HEIGHT, makecol(5,5,15));
set_trans_blender(0, 0, 0, 255);
drawing_mode(DRAW_MODE_SOLID, 0, 0, 0);
}else{
rectfill(buffer, 0, 0, STAGE_WIDTH, STAGE_HEIGHT, makecol(5,5,15));
}
/**************************************************************************
THIS BLOCK LOCKS THE GAME TO 90 FPS
**************************************************************************/
timer.reset();
while(timer.GetEllapsedTime()<11){ //11 miliseconds per frame equals 90 fps
//DO NOTHING (IN THE FUTURE USE FOR UPDATE ARTIFICIAL INTELLIGENCE)
}
timer.reset();
/*************************************************************************/
//NOW UPDATE
updateGame();
};
void Level::updateGame(){
checkInput();
checkCollisions();
//UPDATE PLAYER
player->update();
//UPDATES CAMERA
if(cameraFollowing){
camera->setTarget(player->getX() - player->getSize()/2 - STAGE_WIDTH/2, player->getY() - player->getSize()/2 - STAGE_HEIGHT/2);
}
//UPDATE ZOMBIES
zombieManager.update(player->getX(), player->getY());
//UPDATE BULLETS
for(int i = 0; i < arBullets.size(); i++){
arBullets[i]->update();
if((arBullets[i])->isReadyToDelete()){
delete arBullets[i];
arBullets.erase(arBullets.begin() + i);
i--;
}
}
//DISCO FLOOR
grid->highlight(player->getX(),player->getY());
grid->draw(buffer);
//DRAW SHADOWS
zombieManager.drawShadows();
player->drawShadow();
for(int i = 0; i < arBullets.size(); i++){arBullets[i]->drawShadow();} //BULLETS SHADOWS
//DRAW SPRITES
for(int i = 0; i < arBullets.size(); i++){arBullets[i]->draw();}
zombieManager.draw();
player->draw();
//DRAW GUI ELEMENTS
drawGUI();
};
void Level::checkInput(){
//MOUSE CLICK ROUTINE
if(mouse_b&1 && !clicking){
shoot();
}else if(!mouse_b&1){
clicking = false;
}
//ADD 3 ZOMBIES
if (key[KEY_Z] && !zPressed){
zombieManager.addZombie();
zPressed = true;
}else if(!key[KEY_Z]){
zPressed = false;
}
//AUTOMATIC SWITCH
if (key[KEY_K] && !kPressed){
if (automatic == 1){
automatic = 0;
}else{
automatic = 1;
}
kPressed = true;
}else if(!key[KEY_K]){
kPressed = false;
}
//CAMERA FOLLOWING ON/OFF
if (key[KEY_C] && !cPressed){
cameraFollowing = !cameraFollowing;
cPressed = true;
}else if(!key[KEY_C]){
cPressed = false;
}
//GRID CELLs ADJUST
if (key[KEY_ENTER] && !enterPressed){
grid->moreCells();
enterPressed = true;
}else if(!key[KEY_ENTER]){
enterPressed = false;
}
if (key[KEY_BACKSPACE] && !backspacePressed){
grid->lessCells();
backspacePressed = true;
}else if(!key[KEY_BACKSPACE]){
backspacePressed = false;
}
//CHANGE RENDER MODE (DREAM MODE ON/OFF)
if (key[KEY_P] && !pPressed){
dreamMode = !dreamMode;
pPressed = true;
}else if(!key[KEY_P]){
pPressed = false;
}
};
void Level::shoot(){
//CALCULATE ANGLE BETWEEN PLAYER AND MOUSE
float deltaX = mouse_x - (player->getX() - camera->getX());
float deltaY = mouse_y - (player->getY() - camera->getY());
float angle = atan2(deltaY, deltaX);
float INCX = cos(angle);
float INCY = sin(angle);
//CREATE A BULLET IN THAT DIRECTION
Bullet *newBullet = new Bullet(player->getX(), player->getY(), INCX, INCY);
arBullets.push_back(newBullet);
if (!automatic){
clicking = true;
}
};
void Level::checkCollisions(){
for (int j = 0; j< zombieManager.getZombieCount(); j++){
ZombieRapido* zombie = zombieManager.getZombiesList(0)[j];
for (int i = 0; i<arBullets.size(); i++){
if (GHelper.hitArea(*arBullets[i], *zombie)){
arBullets[i]->dispose();
zombie->waste();
}
}
}
};
void Level::drawGUI(){
set_trans_blender(0, 0, 0, 100);
drawing_mode(DRAW_MODE_TRANS, 0, 0, 0);
rectfill(buffer, 0, 0, STAGE_WIDTH, 70, makecol(90,90,90));
set_trans_blender(0, 0, 0, 255);
drawing_mode(DRAW_MODE_SOLID, 0, 0, 0);
textprintf_ex(buffer, font, 11, 11, makecol(0, 0, 0), -1, "Bullets: %i", arBullets.size());
textprintf_ex(buffer, font, 10, 10, makecol(250, 200, 0), -1, "Bullets: %i", arBullets.size());
textprintf_ex(buffer, font, 11, 23, makecol(0, 0, 0), -1, "Zombies: %i", zombieManager.getZombieCount());
textprintf_ex(buffer, font, 10, 22, makecol(245, 150, 0), -1, "Zombies: %i", zombieManager.getZombieCount());
textprintf_ex(buffer, font, 11, 35, makecol(0, 0, 0), -1, "Player: (%i,%i)", (int)player->getX(), (int)player->getY());
textprintf_ex(buffer, font, 10, 34, makecol(235, 100, 0), -1, "Player: (%i,%i)", (int)player->getX(), (int)player->getY());
camera = DrawObject::CAMERA;
textprintf_ex(buffer, font, 11, 47, makecol(0, 0, 0), -1, "Camera: (%i,%i)", (int)camera->getX(), (int)camera->getY());
textprintf_ex(buffer, font, 10, 46, makecol(225, 50, 0), -1, "Camera: (%i,%i)", (int)camera->getX(), (int)camera->getY());
textprintf_ex(buffer, font, 11, 59, makecol(0, 0, 0), -1, "Ammo: %i", 0);
textprintf_ex(buffer, font, 10, 58, makecol(215, 20, 0), -1, "Ammo: %i", 0);
/**************** DEL OTRO LADO ******************/
textprintf_ex(buffer, font, 708, 11, makecol(0, 0, 0), -1, "Zombies (Z)");
textprintf_ex(buffer, font, 707, 10, makecol(255, 200, 0), -1, "Zombies (Z)");
textprintf_ex(buffer, font, 658, 31, makecol(0, 0, 0), -1, "Automatico (K): %i", automatic);
textprintf_ex(buffer, font, 657, 30, makecol(245, 150, 0), -1, "Automatico (K): %i", automatic);
textprintf_ex(buffer, font, 708, 51, makecol(0, 0, 0), -1, "Salir (ESC)");
textprintf_ex(buffer, font, 707, 50, makecol(235, 100, 0), -1, "Salir (ESC)");
pointer->draw();
//BLIT FINAL BUFFER
blit(buffer, screen, 0, 0, 0, 0, 800, 600);
};