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Neptune.csproj
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93 lines (92 loc) · 4.94 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B779C8CF-3CC2-409E-B842-91532F36F31B}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Neptune</RootNamespace>
<AssemblyName>Neptune</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.85.4.369, Culture=neutral, PublicKeyToken=1b03e6acf1164f73">
<HintPath>..\packages\ICSharpCode.SharpZipLib.dll.0.85.4.369\lib\net20\ICSharpCode.SharpZipLib.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed">
<HintPath>..\packages\Newtonsoft.Json.13.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Neptune\Http\HttpRequest.cs" />
<Compile Include="Neptune\Http\HttpRequestFactory.cs" />
<Compile Include="Neptune\Http\HttpRequestStates.cs" />
<Compile Include="Neptune\Http\HttpRequestStatesExtensions.cs" />
<Compile Include="Neptune\Http\HttpRequestUpdater.cs" />
<Compile Include="Neptune\Http\HttpResponseBody.cs" />
<Compile Include="Neptune\Http\HttpResponseProgress.cs" />
<Compile Include="Neptune\Http\HttpResultStates.cs" />
<Compile Include="Neptune\Http\HttpResultStatesExtensions.cs" />
<Compile Include="Neptune\Http\KeyValueList.cs" />
<Compile Include="Neptune\Http\NetHttpRequest.cs" />
<Compile Include="Neptune\Log\Logger.cs" />
<Compile Include="Neptune\Log\LogLevel.cs" />
<Compile Include="Neptune\WebSocket\WebSocket.cs" />
<Compile Include="Neptune\WebSocket\WebSocketBinaryFrame.cs" />
<Compile Include="Neptune\WebSocket\WebSocketCloseFrame.cs" />
<Compile Include="Neptune\WebSocket\WebSocketContinuationFrame.cs" />
<Compile Include="Neptune\WebSocket\WebSocketException.cs" />
<Compile Include="Neptune\WebSocket\WebSocketFrame.cs" />
<Compile Include="Neptune\WebSocket\WebSocketFrameHeader.cs" />
<Compile Include="Neptune\WebSocket\WebSocketOpcodes.cs" />
<Compile Include="Neptune\WebSocket\WebSocketPingFrame.cs" />
<Compile Include="Neptune\WebSocket\WebSocketPongFrame.cs" />
<Compile Include="Neptune\WebSocket\WebSocketStates.cs" />
<Compile Include="Neptune\WebSocket\WebSocketStatesExtension.cs" />
<Compile Include="Neptune\WebSocket\WebSocketStatusCodes.cs" />
<Compile Include="Neptune\WebSocket\WebSocketTextFrame.cs" />
<Compile Include="Neptune\WebSocket\WebSocketUpdater.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SingletonMonoBehaviour.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>