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Scene.cpp
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62 lines (48 loc) · 1.03 KB
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#include "Scene.h"
Scene::Scene()
{
if (current == nullptr)
current = this;
_objects = std::vector<Behaviour*>();
}
void Scene::Add(Behaviour& object)
{
auto it = std::find(_objects.begin(), _objects.end(), &object);
if (it != _objects.end())
throw std::exception("Object has already added");
_objects.push_back(&object);
if (_isStarted)
{
object.OnEnable();
object.Start();
}
}
void Scene::Destroy(Behaviour& object)
{
auto it = std::find(_objects.begin(), _objects.end(), &object);
if (it == _objects.end())
throw std::exception("Not found an object for destroying");
object.OnDisable();
object.OnDestroy();
_objects.erase(it);
}
void Scene::Start()
{
for (int i = 0; i < _objects.size(); i++)
if (_objects[i]->GetEnabled())
{
_objects[i]->OnEnable();
_objects[i]->Start();
}
_isStarted = true;
}
void Scene::Update()
{
for (int i = 0; i < _objects.size(); i++)
if (_objects[i]->GetEnabled())
_objects[i]->Update();
}
const std::vector<Behaviour*>& Scene::GetObjects() const
{
return _objects;
}