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ObjectCreator.cs
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40 lines (32 loc) · 1.04 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjectCreator : MonoBehaviour
{
GameObject[] baseObjects;// = new GameObject[26];
GameObject[] targetObjects;
void Start()
{
baseObjects = GetComponentsInChildren<GameObject>();
int i = 0;
foreach(GameObject baseObj in baseObjects)
{
if(baseObj.name.Contains("row"))
{
continue;
}
else
{
targetObjects[i] = GameObject.CreatePrimitive(PrimitiveType.Cube);
i++;
// Configure target objects to correspond to base object transforms
targetObjects[i].transform.position = baseObj.transform.position;
targetObjects[i].transform.rotation = baseObj.transform.rotation;
targetObjects[i].transform.localScale = baseObj.transform.localScale;
}
}
}
void Update()
{
}
}