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RandomFloorBotMovement.cs
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67 lines (52 loc) · 1.45 KB
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using UnityEngine;
using System.Collections;
public class RandomFloorBotMovement : MonoBehaviour
{
public Vector2 minimumCoordinates;
public Vector2 maximumCoordinates;
public Vector2 speedVariance;
public Vector2 newDestinationTimeVariance;
public Vector2 newSpeedTimeVariance;
private UnityEngine.AI.NavMeshAgent nav;
private float newDestinationTime;
private float destinationTimer;
private float newSpeedTime;
private float speedTimer;
void Awake ()
{
nav = GetComponent<UnityEngine.AI.NavMeshAgent>();
SetRandomDestination();
SetRandomSpeed();
}
void FixedUpdate ()
{
destinationTimer += Time.deltaTime;
speedTimer += Time.deltaTime;
if(destinationTimer >= newDestinationTime)
SetRandomDestination();
if(speedTimer >= newSpeedTime)
SetRandomSpeed();
}
void SetRandomDestination ()
{
float newX = Random.Range(minimumCoordinates.x, maximumCoordinates.x);
float newZ = Random.Range(minimumCoordinates.y, maximumCoordinates.y);
nav.destination = new Vector3(newX, -1f, newZ);
SetNewDestinationTime();
}
void SetRandomSpeed ()
{
nav.speed = Random.Range(speedVariance.x, speedVariance.y);
SetNewSpeedTime();
}
void SetNewDestinationTime ()
{
newDestinationTime = Random.Range(newDestinationTimeVariance.x, newDestinationTimeVariance.y);
destinationTimer = 0f;
}
void SetNewSpeedTime ()
{
newSpeedTime = Random.Range(newSpeedTimeVariance.x, newSpeedTimeVariance.y);
speedTimer = 0f;
}
}