From 580b72e471866b06c4f6e6f65564d1809a0084db Mon Sep 17 00:00:00 2001 From: mauriliogenovese <125388969+mauriliogenovese@users.noreply.github.com> Date: Fri, 2 Jan 2026 11:16:02 +0100 Subject: [PATCH 1/2] spears as wands --- src/Classes/ItemsTab.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Classes/ItemsTab.lua b/src/Classes/ItemsTab.lua index 22827e5b6..5bd0850cc 100644 --- a/src/Classes/ItemsTab.lua +++ b/src/Classes/ItemsTab.lua @@ -1952,7 +1952,7 @@ function ItemsTabClass:IsItemValidForSlot(item, slotName, itemSet, flagState) return item.type == "Focus" elseif weapon1Base == "Unarmed" or weapon1Base.tags.onehand or (giantsBlood and (weapon1Base.tags.axe or weapon1Base.tags.mace or weapon1Base.tags.sword)) then return item.type == "Shield" or item.type == "Focus" or item.type == "Sceptre" - or (item.base.tags.one_hand_weapon and weapon1Base.type ~= "Wand" and weapon1Base.type ~= "Sceptre") + or (item.base.tags.one_hand_weapon and weapon1Base.type ~= "Wand" and weapon1Base.type ~= "Sceptre" and weapon1Base.type ~= "Spear") or (giantsBlood and (item.base.tags.axe or item.base.tags.mace or item.base.tags.sword)) end end From 6dd2ce219d96c55e71c487d2b5e1ce5803b35f0a Mon Sep 17 00:00:00 2001 From: LocalIdentity <31035929+LocalIdentity@users.noreply.github.com> Date: Tue, 13 Jan 2026 10:54:23 +1100 Subject: [PATCH 2/2] Fix Spear showing up as off hand weapon --- src/Classes/ItemsTab.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Classes/ItemsTab.lua b/src/Classes/ItemsTab.lua index 5bd0850cc..f0e5a275f 100644 --- a/src/Classes/ItemsTab.lua +++ b/src/Classes/ItemsTab.lua @@ -1952,7 +1952,7 @@ function ItemsTabClass:IsItemValidForSlot(item, slotName, itemSet, flagState) return item.type == "Focus" elseif weapon1Base == "Unarmed" or weapon1Base.tags.onehand or (giantsBlood and (weapon1Base.tags.axe or weapon1Base.tags.mace or weapon1Base.tags.sword)) then return item.type == "Shield" or item.type == "Focus" or item.type == "Sceptre" - or (item.base.tags.one_hand_weapon and weapon1Base.type ~= "Wand" and weapon1Base.type ~= "Sceptre" and weapon1Base.type ~= "Spear") + or (item.base.tags.one_hand_weapon and weapon1Base.type ~= "Wand" and weapon1Base.type ~= "Sceptre" and item.type ~= "Spear") or (giantsBlood and (item.base.tags.axe or item.base.tags.mace or item.base.tags.sword)) end end