From 7ff8e7475609945a2b85ee4001b9022e7b3adc64 Mon Sep 17 00:00:00 2001 From: Olivier Combe Date: Thu, 11 Dec 2025 16:17:05 +0100 Subject: [PATCH] fix: rename SkillType.Totem to SkillType.SummonsTotem in Phase Run In commit [1b077141](https://github.com/PathOfBuildingCommunity/PathOfBuilding/commit/1b077141) ("Update SkillTypes to Actuals"), `SkillType.Totem` was renamed to `SkillType.SummonsTotem`. However, one reference in [Phase Run's statMap](https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/master/src/Data/Skills/act_dex.lua#L11295) was missed during that update. This PR updates that reference to use the correct name. --- src/Data/Skills/act_dex.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Data/Skills/act_dex.lua b/src/Data/Skills/act_dex.lua index 7f50c9c23f..9c7c0df51f 100644 --- a/src/Data/Skills/act_dex.lua +++ b/src/Data/Skills/act_dex.lua @@ -11292,7 +11292,7 @@ skills["PhaseRun"] = { castTime = 0, statMap = { ["phase_run_melee_physical_damage_+%_final"] = { - mod("PhysicalDamage", "MORE", nil, ModFlag.Melee, 0, { type = "SkillType", skillType = SkillType.Totem, neg = true }, { type = "GlobalEffect", effectType = "Buff" }), + mod("PhysicalDamage", "MORE", nil, ModFlag.Melee, 0, { type = "SkillType", skillType = SkillType.SummonsTotem, neg = true }, { type = "GlobalEffect", effectType = "Buff" }), }, ["base_movement_velocity_+%"] = { mod("MovementSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }), @@ -18598,4 +18598,4 @@ skills["QuickstepHardMode"] = { [9] = { cooldown = 10, levelRequirement = 1, storedUses = 1, }, [10] = { cooldown = 10, levelRequirement = 1, storedUses = 1, }, }, -} \ No newline at end of file +}