My resource pack adds multiple CTMs for certain grass blocks, but I’ll explain using podzol as an example.
In the screenshot, the correctly displayed connections are marked with checkmarks: one CTM for the sides, and the other two only for the top and bottom. However, because deepslate can rotate, all the CTMs rotate along with it.
I don’t know if this is supposed to happen all the time. If not, I’d like to know how to disable this so that the CTM remains fixed regardless of the block’s rotation.

My resource pack adds multiple CTMs for certain grass blocks, but I’ll explain using podzol as an example.
In the screenshot, the correctly displayed connections are marked with checkmarks: one CTM for the sides, and the other two only for the top and bottom. However, because deepslate can rotate, all the CTMs rotate along with it.
I don’t know if this is supposed to happen all the time. If not, I’d like to know how to disable this so that the CTM remains fixed regardless of the block’s rotation.