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Commit aa27259

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remove test.pl use of OpenGL::Shader
1 parent 2e151cd commit aa27259

1 file changed

Lines changed: 5 additions & 57 deletions

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test.pl

Lines changed: 5 additions & 57 deletions
Original file line numberDiff line numberDiff line change
@@ -8,14 +8,12 @@
88
gluPerspective gluUnProject_p gluOrtho2D gluErrorString gluBuild2DMipmaps_c
99
/;
1010
use OpenGL::GLUT qw/ :all /;
11+
use OpenGL::Config;
1112

1213
eval 'use OpenGL::Image 1.03'; # Need to use OpenGL::Image 1.03 or higher!
1314
my $hasImage = !$@;
1415
my $hasIM_635 = $hasImage && OpenGL::Image::HasEngine('Magick','6.3.5');
1516

16-
eval 'use OpenGL::Shader';
17-
my $hasShader = !$@;
18-
1917
eval 'use Image::Magick';
2018
my $hasIM = !$@;
2119

@@ -101,7 +99,6 @@
10199
my $VertexProgID;
102100
my $FragProgID;
103101
my $FBO_rendered = 0;
104-
my $Shader;
105102

106103
# Object and scene global variables.
107104
my $Teapot_Rot = 0.0;
@@ -631,39 +628,7 @@ sub ourInitShaders
631628
{
632629
# Setup Vertex/Fragment Programs to render FBO texture
633630

634-
if ($hasShader)
635-
{
636-
my $version = $OpenGL::Shader::VERSION;
637-
printf("Using OpenGL::Shader v$version\n");
638-
my $types = OpenGL::Shader->GetTypes();
639-
my @types = keys(%$types);
640-
printf("This installation supports the following shader types: %s\n", join(',', @types));
641-
642-
# Use OpenGL::Shader
643-
$Shader = new OpenGL::Shader();
644-
if (!$Shader)
645-
{
646-
printf("Unable to instantiate OpenGL::Shader\n");
647-
return;
648-
}
649-
650-
my $type = $Shader->GetType();
651-
my $ext = lc($type);
652-
653-
my $stat = $Shader->LoadFiles("fragment.$ext","vertex.$ext");
654-
if (!$stat)
655-
{
656-
my $ver = $Shader->GetVersion();
657-
print "Using OpenGL::Shader('$type') v$ver\n";
658-
return;
659-
}
660-
else
661-
{
662-
print "$stat\n";
663-
}
664-
}
665-
# Fall back to doing it manually
666-
elsif ($hasFragProg)
631+
if ($hasFragProg)
667632
{
668633
printf("Using native OpenGL ARB Shader functions\n");
669634
($VertexProgID,$FragProgID) = glGenProgramsARB_p(2);
@@ -778,16 +743,7 @@ sub cbRenderScene
778743
glEnable(GL_DEPTH_TEST);
779744

780745
# Run shader programs for texture.
781-
# If installed, use OpenGL::Shader
782-
if ($Shader)
783-
{
784-
$Shader->Enable();
785-
$Shader->SetVector('center',0.0,0.0,2.0,0.0);
786-
$Shader->SetMatrix('xform',$xform);
787-
$Shader->SetVector('surfacecolor',1.0,0.5,0.0,1.0);
788-
}
789-
# Otherwise, do it manually
790-
elsif ($hasFragProg)
746+
if ($hasFragProg)
791747
{
792748
glEnable(GL_VERTEX_PROGRAM_ARB);
793749
glEnable(GL_FRAGMENT_PROGRAM_ARB);
@@ -807,11 +763,7 @@ sub cbRenderScene
807763
glutWireTeapot(0.125);
808764
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
809765

810-
if ($Shader)
811-
{
812-
$Shader->Disable();
813-
}
814-
elsif ($hasFragProg)
766+
if ($hasFragProg)
815767
{
816768
glDisable(GL_FRAGMENT_PROGRAM_ARB);
817769
glDisable(GL_VERTEX_PROGRAM_ARB);
@@ -1172,11 +1124,7 @@ sub ReleaseResources
11721124
glDeleteFramebuffersEXT_p( $FrameBufferID ) if ($FrameBufferID);
11731125
}
11741126

1175-
if ($Shader)
1176-
{
1177-
undef($Shader);
1178-
}
1179-
elsif ($hasFragProg)
1127+
if ($hasFragProg)
11801128
{
11811129
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0);
11821130
glDeleteProgramsARB_p( $VertexProgID ) if ($VertexProgID);

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