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@@ -589,3 +589,16 @@ In `RA2MD.ini`:
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[Phobos]
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SaveGameOnScenarioStart=true ; boolean
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```
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### Forbid saving game
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Game save can be forbidden in singleplayer games as some sort of "hardcore" mode. All existing save/load functionalities will be disabled.
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- When trying to click the save button, a message box with `TXT_HARDCORE_NOSAVE` CSF entry will appear instead of saving the game.
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- Scenarios successions will be disabled as well.
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- On the loading screen, the single-frame `hardcorelogo.shp` (for `Palette.pal`) will be drawn on the top right corner of the screen. If not present, the text with csf `TXT_HARDCORE_MODE` will be displayed instead.
- Certain global tileset indices (`ShorePieces`, `WaterSet`, `CliffSet`, `WaterCliffs`, `WaterBridge`, `BridgeSet` and `WoodBridgeSet`) are now correctly parsed for Lunar theater (by Starkku)
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- Fixed infantry `SecondaryFire` / `SecondaryProne` sequences being displayed in water instead of `WetAttack` (by Starkku)
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- Fixed objects with ally target and `AttackFriendlies=true` having their target reset every frame, particularly AI-owned buildings (by Starkku)
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- Save game disabler (by Trsdy)
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Phobos fixes:
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- Fixed a few errors of calling for superweapon launch by `LaunchSW` or building infiltration (by Trsdy)
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