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Description
Hello PICO Team,
I’m reaching out regarding an issue I encountered while integrating the PICO-Unity-Integration-SDK (version 3.3.1) into my project.
Here is my workflow:
I downloaded the SDK archive and unzipped it into an SDK folder inside my Unity project.
I then imported the SDK using the Unity Package Manager (“Install package from disk”).
I use this approach because I need to modify some SDK scripts to avoid conflicts with our own codebase.
Everything works correctly inside Unity.
However, when I attempt to commit and push the SDK files to my GitHub repository (using Git LFS), I consistently get this error:
Uploading LFS objects: 0% (0/14), 0 B | 0 B/s, done.
Git LFS upload failed:
(missing) SDK/PICO-Unity-Integration-SDK-release_3.3.0/SpatialAudio/Samples/material/unity_logo.mat (1ed38e8d854a881009666edb91cfd0f7cc924f7f6240e3ff352881cd2355b6be)
hint: Your push was rejected due to missing or corrupt local objects.
hint: You can disable this check with: git config lfs.allowincompletepush true
It seems that Git LFS is detecting missing or corrupt objects inside the SDK folder, even though these files exist locally and Unity has no issue reading them.
Any guidance or clarification would be greatly appreciated.
Thank you in advance for your help.
Best regards,