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Models.cs
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using System.Text.Json;
using System.Text.Json.Nodes;
namespace CrossChat;
public static class Protocol
{
public const int Version = 1;
}
public class CrossChatUser
{
public string Name { get; set; } = string.Empty;
public DateTime FirstSeen { get; set; } = DateTime.UtcNow;
public required CrossChatServer Server { get; set; }
public int Id { get; set; }
public Dictionary<string, object> Extra { get; set; } = [];
public JsonObject Serialize()
{
var result = new JsonObject
{
["id"] = Id,
["name"] = Name,
["first_seen"] = new DateTimeOffset(FirstSeen).ToUnixTimeSeconds(),
["server"] = Server.Id,
};
foreach (var (k, v) in Extra)
result[k] = JsonSerializer.SerializeToNode(v);
return result;
}
}
public enum BurstFlag
{
None = 0,
Startend = 1,
Start = 2,
End = 3,
Active = 4,
}
public static class BurstFlagExtensions
{
public static JsonNode Serialize(this BurstFlag flag) => flag switch
{
BurstFlag.None => JsonValue.Create(false)!,
BurstFlag.Startend => JsonValue.Create("startend")!,
BurstFlag.Start => JsonValue.Create("start")!,
BurstFlag.End => JsonValue.Create("end")!,
BurstFlag.Active => JsonValue.Create(true)!,
_ => JsonValue.Create(false)!,
};
public static object SerializeRaw(this BurstFlag flag) => flag switch
{
BurstFlag.None => false,
BurstFlag.Startend => "startend",
BurstFlag.Start => "start",
BurstFlag.End => "end",
BurstFlag.Active => true,
_ => false,
};
public static BurstFlag Deserialize(JsonElement? value)
{
if (value is null) return BurstFlag.None;
return value.Value.ValueKind switch
{
JsonValueKind.False => BurstFlag.None,
JsonValueKind.True => BurstFlag.Active,
JsonValueKind.String => value.Value.GetString() switch
{
"startend" => BurstFlag.Startend,
"start" => BurstFlag.Start,
"end" => BurstFlag.End,
"true" => BurstFlag.Active,
_ => BurstFlag.None,
},
_ => BurstFlag.None,
};
}
public static BurstFlag Deserialize(JsonElement value) => Deserialize((JsonElement?)value);
public static BurstFlag Deserialize(JsonNode? node)
{
if (node is null) return BurstFlag.None;
if (node is JsonValue jv)
{
if (jv.TryGetValue<bool>(out var b))
return b ? BurstFlag.Active : BurstFlag.None;
if (jv.TryGetValue<string>(out var s))
{
return s switch
{
"startend" => BurstFlag.Startend,
"start" => BurstFlag.Start,
"end" => BurstFlag.End,
"true" => BurstFlag.Active,
_ => BurstFlag.None,
};
}
}
return BurstFlag.None;
}
}
public static class UserCommand
{
public const string Add = "add";
public const string Remove = "del";
public const string Update = "update";
}
public interface ICrossChatHandler
{
Task OnUser(CrossChatUser user, string cmd, BurstFlag burst = BurstFlag.None);
Task OnSay(CrossChatUser user, string say);
Task OnPm(CrossChatUser sender, string targetServerId, int targetUserId, string say);
Task OnServerAdd(CrossChatServer server);
Task OnServerDel(CrossChatServer server);
Task OnServerStatus(CrossChatServer server);
}
public class CrossChatServer
{
public string Id { get; set; } = string.Empty;
public bool Online { get; set; }
public long Started { get; set; }
public bool Bursting { get; set; }
public Dictionary<int, CrossChatUser> Users { get; set; } = [];
public Dictionary<string, string> States { get; set; } = [];
public Dictionary<string, object> Meta { get; set; } = [];
internal CrossChatState? State { get; set; }
public CrossChatServer() { }
public CrossChatServer(string id, CrossChatState? state = null)
{
Id = id;
State = state;
}
public async Task SendOoc(string oocName, object payload)
{
if (State != null)
await State.SendOoc(Id, oocName, payload);
}
public CrossChatUser? GetUser(int id, bool create = false, bool ensure = false)
{
if (Users.TryGetValue(id, out var user))
return user;
if (create || ensure)
{
user = new CrossChatUser
{
Name = $"UnknownUser{id}",
Server = this,
Id = id,
FirstSeen = DateTime.UtcNow,
};
Users[id] = user;
}
return user;
}
public async Task<int> AddUser(string name, Dictionary<string, object>? extra = null)
{
var state = State ?? throw new InvalidOperationException("CrossChatServer has no state reference");
var userId = state.NextSeq;
var user = new CrossChatUser
{
Name = name,
FirstSeen = DateTime.UtcNow,
Server = this,
Id = userId,
Extra = extra ?? [],
};
state.NextSeq++;
Users[userId] = user;
if (state.Client != null)
{
var userData = user.Serialize();
userData["cmd"] = "add";
userData["burst"] = BurstFlag.None.Serialize();
var payload = userData.ToJsonString();
foreach (var kv in state.Servers)
{
if (kv.Key != state.OwnId && kv.Value.Online)
await state.Publish($"m/{state.OwnId}/{kv.Key}/user", payload);
}
}
return userId;
}
public async Task<CrossChatUser?> DelUser(int userId)
{
var state = State;
if (!Users.Remove(userId, out var user))
return null;
if (state?.Client != null)
{
var payload = new JsonObject
{
["id"] = userId,
["cmd"] = "del",
}.ToJsonString();
foreach (var kv in state.Servers)
{
if (kv.Key != state.OwnId && kv.Value.Online)
await state.Publish($"m/{state.OwnId}/{kv.Key}/user", payload);
}
}
return user;
}
}