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Anything that loads a world crashes for me, because actualMesh.isLoaded() is false in the importWorldMesh call. The crash comes from if (!actualMesh->getCashedData()) through the getter of the ResourceHandle.
Anything that loads a world crashes for me, because
actualMesh.isLoaded()is false in theimportWorldMeshcall. The crash comes fromif (!actualMesh->getCashedData())through the getter of the ResourceHandle.