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Program.cs
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using SC_TranslationSetup.Helper;
using SC_TranslationSetup.Models;
internal partial class Program
{
internal static Lang l = Localization.GetLang();
private static async Task Main(string[] args)
{
Console.WriteLine($"{l.translationSetup}\n----------------------------------------");
await Setup();
Console.WriteLine($"{l.exitPrompt}");
Console.ReadKey();
Environment.Exit(0);
}
/// <summary>
/// Main setup method
/// </summary>
static async Task Setup()
{
string scPath = "C:\\Program Files\\Roberts Space Industries\\StarCitizen";
try
{
var (LatestPath, VersionLookup) = SCLaucher.GetLogData();
Dictionary<string, string> versionLookup = VersionLookup;
if (!Directory.Exists(scPath))
{
// Find latest Star Citizen path from RSI Launcher log file
ConsoleHelper.WriteMutedLine($"{l.lookingForLogFile}");
if (!string.IsNullOrWhiteSpace(LatestPath))
scPath = LatestPath;
if (!string.IsNullOrWhiteSpace(scPath))
{
// cleanup scPath to remove additional //
scPath = scPath.Replace("\\\\", "\\");
scPath = scPath[..(scPath.IndexOf("StarCitizen") + 11)];
}
// check if path exists and if not, ask for path
PATHNOTFOUND:
if (!Directory.Exists(scPath) || Directory.Exists(scPath) && !scPath.Contains("StarCitizen"))
{
// Ask for path
ConsoleHelper.WriteWarningLine($"\n{l.directoryNotFound}\n");
Console.Write($"\n{l.enterPath}");
scPath = Console.ReadLine();
if (string.IsNullOrWhiteSpace(scPath))
goto PATHNOTFOUND;
if (scPath.Contains("StarCitizen"))
scPath = scPath[..(scPath.IndexOf("StarCitizen") + 11)];
goto PATHNOTFOUND;
}
}
ConsoleHelper.WriteMutedLine($"{l.starCitizenPath}{scPath}");
// Get available versions
string selectedVersion = SelectStarCitizenVersion(scPath, versionLookup);
if (string.IsNullOrEmpty(selectedVersion))
return;
// Get available languages
ConsoleHelper.WriteMutedLine($"{l.gettingLanguages}");
var languages = await GitHub.GetRepoData(selectedVersion);
LanguageOption? selectedLanguage = SelectLanguage(languages);
if (selectedLanguage is null)
return;
// Check if language is english and if so, clean up
if (selectedLanguage.IsCleanup)
{
CleanUp(selectedVersion);
return;
}
// Download files and edit user.cfg
ConsoleHelper.WriteMutedLine($"{l.downloadingFiles}");
await ProcessLanguageSelection(selectedVersion, selectedLanguage);
ConsoleHelper.WriteSuccessLine($"\n{l.done}");
ConsoleHelper.WriteSuccessLine($"{l.restartToApply}");
}
catch (Exception ex)
{
Console.WriteLine($"{l.errorOccurred}{ex.Message}");
}
}
/// <summary>
/// Download the global.ini file for the selected language and edit the user.cfg
/// </summary>
static async Task<Task> ProcessLanguageSelection(string selectedVersion, LanguageOption selectedLanguage)
{
string fileLang = Special.HandleNotSupported(selectedLanguage.TargetLanguage);
string filePath = Path.Combine(selectedVersion, "data", "Localization", fileLang, "global.ini");
string? directoryPath = Path.GetDirectoryName(filePath);
if (!string.IsNullOrWhiteSpace(directoryPath))
Directory.CreateDirectory(directoryPath);
await GitHub.DownloadFileAsync(selectedLanguage.DownloadUrl, filePath);
EditUserConfig(selectedVersion, fileLang);
return Task.CompletedTask;
}
/// <summary>
/// Edit the user.cfg file to set the selected language
/// </summary>
static void EditUserConfig(string selectedVersion, string selectedLanguage)
{
List<string> userCfgContent = [];
// Read user.cfg
string filePath = Path.Combine(selectedVersion, "user.cfg");
if (File.Exists(filePath))
{
userCfgContent = [.. File.ReadAllLines(filePath)];
}
// Remove lines and check if settings exist
userCfgContent.RemoveAll(
line =>
{
if (line.Contains("g_language"))
return true; // Remove the line
if (line.Contains("g_languageAudio"))
return true; // Remove the line
return false; // Keep the line
});
// Add missing settings
userCfgContent.Add($"g_language = {selectedLanguage}");
userCfgContent.Add("g_languageAudio = english");
// Write back to file
File.WriteAllLines(filePath, userCfgContent);
ConsoleHelper.WriteMutedLine($"{l.cfgUpdated}");
}
/// <summary>
/// Select the Star Citizen version to use
/// </summary>
static string SelectStarCitizenVersion(string latestPath, Dictionary<string, string> versionLookup)
{
string[] subfolders = Directory.GetDirectories(latestPath);
var displayNames = subfolders
.Select(folder =>
{
string versionName = Path.GetFileName(folder);
if (versionLookup.TryGetValue(versionName, out var gameVersion) && !string.IsNullOrWhiteSpace(gameVersion))
return $"{versionName} ({gameVersion})";
return versionName;
})
.ToArray();
int selectedIndex = ConsoleHelper.SelectFromList(l.selectVersion, displayNames, l.selectedVersion);
if (selectedIndex < 0)
Environment.Exit(0);
return subfolders[selectedIndex];
}
/// <summary>
/// Select the language to use
/// </summary>
static LanguageOption? SelectLanguage(LanguageOption[] languages)
{
var displayNames = languages
.Select(language => language.IsCleanup ? $"{language.DisplayName} / {l.uninstall}" : language.DisplayName)
.ToArray();
int selectedIndex = ConsoleHelper.SelectFromList(l.selectLanguage, displayNames, l.enterLanguage);
if (selectedIndex < 0)
Environment.Exit(0);
return languages[selectedIndex];
}
/// <summary>
/// Clean up the the localization folder and user.cfg
/// </summary>
static void CleanUp(string scPath)
{
// ask if user wants to delete the english files
string[] options = ["Yes", "No"];
int selectedIndex = ConsoleHelper.SelectFromList($"{l.confirmEnglishTranslation}", options);
if (selectedIndex != 0)
return;
// delete all files in data/Localization
string fileName = Path.Combine(scPath, "data", "Localization");
if (!Directory.Exists(fileName))
Directory.CreateDirectory(fileName);
string[] subfolders = Directory.GetDirectories(fileName);
foreach (var subfolder in subfolders)
Directory.Delete(subfolder, true);
string userCfgPath = Path.Combine(scPath, "user.cfg");
var userCfgContent = File.ReadAllLines(userCfgPath).ToList();
// remove user.cfg entry g_language and g_languageAudio
userCfgContent.RemoveAll(
line =>
{
if (line.Contains("g_language"))
{
return true; // Remove the line
}
if (line.Contains("g_languageAudio"))
{
return true; // Remove the line
}
return false; // Keep the line
});
File.WriteAllLines(userCfgPath, userCfgContent);
ConsoleHelper.WriteSuccessLine($"{l.cleanupDone}");
ConsoleHelper.WriteSuccessLine($"{l.restartToApply}");
}
}