return {
useScheduledWeather = false, -- Do you want txAdmin to schedule custom rain and thunder near restart?
serverDuration = 6, -- How many hours will the server run before restarting?, if a server restarts every 8 hours put this to 9 etc.
weatherCycletimer = 30, -- How many minutes between weather changes
timeBetweenRain = 180, -- How many minutes between rain events
rainAfterRestart = 120, -- How many minutes AFTER a server restart before rain will start to show?
decemberSnow = true, -- if turned on means that only snow will happen in december
useStaticWeather = true,
staticWeather = {
['BLIZZARD'] = 0.0, --0% chance
['CLEAR'] = 0.15, -- 10% chance
['CLEARING'] = 0.2, -- 10% chance
['CLOUDS'] = 0.15, -- 10% chance
['EXTRASUNNY'] = 0.4, -- 40% chance
['FOGGY'] = 0.5,
['NEUTRAL'] = 0.0,
['OVERCAST'] = 0.1,
['RAIN'] = 0.1,
['SMOG'] = 0.1,
['SNOW'] = 0.0,
['SNOWLIGHT'] = 0.0,
['THUNDER'] = 0.1,
['XMAS'] = 0.0
},
useWeatherSequences = false,
weatherSequences = {
{ -- Sunny
probability = 0.1, -- 10%
events = {
{
weather = 'SMOG',
time = math.random(3, 10), -- Minutes
windSpeed = 0.05,
},
{
weather = 'CLEAR',
time = math.random(5, 10), -- Minutes
windSpeed = 0.1,
},
{
weather = 'EXTRASUNNY',
time = math.random(3, 10), -- Minutes
windSpeed = 0.05,
}
},
},
{ -- cloudy
probability = 0.10, -- 10%
events = {
{
weather = 'OVERCAST',
time = math.random(5, 10),
windSpeed = 0.1,
},
{
weather = 'CLOUDS',
time = math.random(3, 10),
windSpeed = 0.05,
}
},
},
{ -- snowing
probability = 0.3, -- 30%
month = 12, -- What month can there be snow?
events = {
{
weather = 'OVERCAST',
time = math.random(5, 10), -- Minutes
windSpeed = 0.0,
},
{
weather = 'SNOWLIGHT',
time = math.random(5, 10), -- Minutes
windSpeed = 0.1,
},
{
weather = 'SNOW',
time = math.random(3, 7), -- Minutes
windSpeed = 0.3,
},
{
weather = 'SNOWLIGHT',
time = math.random(5, 10), -- Minutes
windSpeed = 0.1,
},
{
weather = 'OVERCAST',
time = math.random(3, 7), -- Minutes
windSpeed = 0.0,
},
{
weather = 'CLOUDS',
time = math.random(3, 7), -- Minutes
windSpeed = 0.0,
},
},
},
{ -- snowstorm
probability = 0.30, -- 30%
windDirection = 120.0, -- Storms come from the south
month = 12, -- What month can there be snow?
events = {
{
weather = 'OVERCAST',
time = math.random(5, 10), -- Minutes
windSpeed = 0.5,
},
{
weather = 'SNOWLIGHT',
time = math.random(3, 7), -- Minutes
windSpeed = 1.0,
},
{
weather = 'SNOW',
time = math.random(3, 7), -- Minutes
windSpeed = 1.0,
},
{
weather = 'SNOW',
time = math.random(5, 10), -- Minutes
windSpeed = 1.0,
hasSnow = true,
},
{
weather = 'BLIZZARD',
time = 14, -- Minutes
windSpeed = 3.0,
hasSnow = true,
},
{
weather = 'SNOW',
time = 15, -- Minutes
windSpeed = 2.0,
hasSnow = true,
},
{
weather = 'SNOWLIGHT',
time = 20, -- Minutes
windSpeed = 1.0,
hasSnow = true,
},
{
weather = 'OVERCAST',
windSpeed = 0.5,
time = 15, -- Minutes
hasSnow = true,
},
{
weather = 'CLOUDS',
windSpeed = 0.5,
time = 15, -- Minutes
hasSnow = true,
},
{
weather = 'CLEAR',
windSpeed = 0.5,
time = 15, -- Minutes
hasSnow = true,
},
{
weather = 'EXTRASUNNY',
time = 15, -- minutes
windSpeed = 0.5,
},
},
},
{ -- rainshower
probability = 0.1, -- 10%
windDirection = 240.0, -- Storms come from the south
events = {
{
weather = 'CLOUDS',
time = math.random(3, 7), -- Minutes
windSpeed = 0.5,
},
{
weather = 'OVERCAST',
time = math.random(3, 7), -- Minutes
windSpeed = 1.0,
},
{
weather = 'RAIN',
time = math.random(5, 10), -- Minutes
windSpeed = 2.0,
},
{
weather = 'CLEARING',
time = math.random(3, 7), -- Minutes
windSpeed = 1.0,
},
{
weather = 'CLOUDS',
time = math.random(5, 10), -- Minutes
windSpeed = 0.5,
},
{
weather = 'EXTRASUNNY',
time = math.random(5, 10),
windSpeed = 0.0,
},
},
},
{ -- rainstorm
probability = 0.10, -- 10%
windDirection = 280.0, -- Storms come from the south
events = {
{
weather = 'CLOUDS',
time = math.random(3, 7), -- Minutes
windSpeed = 0.5,
},
{
weather = 'OVERCAST',
time = math.random(3, 7), -- Minutes
windSpeed = 1.0,
},
{
weather = 'RAIN',
time = math.random(5, 10), -- Minutes
windSpeed = 3.5,
},
{
weather = 'CLEARING',
time = math.random(3, 7), -- Minutes
windSpeed = 1.5,
},
{
weather = 'CLOUDS',
time = math.random(3, 7),
windSpeed = 0.5,
},
},
},
{ -- smallstorm
probability = 0.10, -- 10%
windDirection = 120.0, -- Storms come from the south
events = {
{
weather = 'CLOUDS',
time = math.random(3, 7),
windSpeed = 0.5,
},
{
weather = 'RAIN',
time = math.random(3, 7),
windSpeed = 1.0,
},
{
weather = 'THUNDER',
time = math.random(3, 7),
windSpeed = 3.0,
},
{
weather = 'RAIN',
time = math.random(5, 10), -- Minutes
windSpeed = 2.0,
},
{
weather = 'CLEARING',
time = math.random(3, 7),
windSpeed = 1.0,
},
{
weather = 'EXTRASUNNY',
time = math.random(5, 10),
windSpeed = 0.5,
},
},
},
{ -- bigstorm
windDirection = 180.0, -- Storms come from the south
probability = 0.10, -- 10%
events = {
{
weather = 'OVERCAST',
time = math.random(3, 7),
windSpeed = 4.0,
},
{
weather = 'RAIN',
time = math.random(3, 7),
windSpeed = 8.0,
},
{
weather = 'THUNDER',
time = math.random(3, 7),
windSpeed = 12.0,
},
{
weather = 'RAIN',
time = math.random(3, 7),
windSpeed = 12.0,
},
{
weather = 'THUNDER',
time = math.random(3, 7),
windSpeed = 12.0,
},
{
weather = 'CLEARING',
time = math.random(3, 7),
windSpeed = 3.0,
},
{
weather = 'EXTRASUNNY',
time = math.random(3, 7),
windSpeed = 0.0,
},
},
},
}
}
Summary
XMAS wheather don't apply to client on relog
Reproduction
Expected behavior
having whether set to XMAS
Actual behavior
no XMAS whether while the weather ui says XMAS as weather
Additional context
build : 1.1.8
fx: b22443/Lin
ox_lib : 3.32.1
gamebuild : 3407
ESX : 1.13.4
here the config :
Last Updated
today
Resource Rename
Renewed-Weathersync