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snakegame.py
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187 lines (142 loc) · 4.27 KB
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import turtle
import time
import random
delay = 0.2
wn = turtle.Screen()
wn.title("Snake game developed by Elvin")
wn.bgcolor("black")
wn.setup(width=600, height=650)
wn.tracer(0)
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("white")
head.penup()
head.goto(0, 0)
head.direction = "Stop"
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(0, 100)
segments = []
square_size = 20
turtle.pensize(0.2)
turtle.pencolor("grey")
for y in range(-250, 250 + square_size, square_size):
for x in range(-230, 230 + square_size, square_size):
turtle.penup()
turtle.goto(x, y)
turtle.pendown()
for _ in range(4):
turtle.forward(square_size)
turtle.left(90)
turtle.hideturtle()
def go_up():
if head.direction != "down":
head.direction = "up"
def go_down():
if head.direction != "up":
head.direction = "down"
def go_left():
if head.direction != "right":
head.direction = "left"
def go_right():
if head.direction != "left":
head.direction = "right"
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y + 20)
if head.direction == "down":
y = head.ycor()
head.sety(y - 20)
if head.direction == "left":
x = head.xcor()
head.setx(x - 20)
if head.direction == "right":
x = head.xcor()
head.setx(x + 20)
wn.listen()
wn.onkeypress(go_up, "Up")
wn.onkeypress(go_down, "Down")
wn.onkeypress(go_left, "Left")
wn.onkeypress(go_right, "Right")
score = 0
high_score = 0
score_turtle = turtle.Turtle()
score_turtle.speed(0)
score_turtle.color("white")
def show_score():
score_turtle.clear()
score_turtle.penup()
score_turtle.goto(0, 280)
score_turtle.write("Score: {} High Score: {}".format(score, high_score), align="center",font=("Courier", 24, "normal"))
score_turtle.hideturtle()
def spawn_food():
while True:
show_score()
x = random.randint(-230, 230)
y = random.randint(-250, 250)
if (x, y) not in [(segment.xcor(), segment.ycor()) for segment in segments]:
break
food.goto(x, y)
score_turtle.clear()
score_turtle.penup()
score_turtle.goto(0, 280)
score_turtle.write("Score: {} High Score: {}".format(score, high_score), align="center",
font=("Courier", 24, "normal"))
score_turtle.hideturtle()
while True:
wn.update()
if head.xcor() > 230 or head.xcor() < -230 or head.ycor() > 250 or head.ycor() < -250:
time.sleep(1)
head.goto(0, 0)
head.direction = "Stop"
for segment in segments:
segment.goto(1000, 1000)
segments.clear()
delay = 0.2
if head.distance(food) < 20:
spawn_food()
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("grey")
new_segment.penup()
segments.append(new_segment)
delay= delay-0.005
print("mevcut hiz:" ,delay)
if delay <= 0.007:
delay = 0.006
score += 10
if score > high_score:
high_score = score
score_turtle.clear()
score_turtle.write("Score: {} High Score: {}".format(score, high_score), align="center",
font=("Courier", 24, "normal"))
for index in range(len(segments) - 1, 0, -1):
x = segments[index - 1].xcor()
y = segments[index - 1].ycor()
segments[index].goto(x, y)
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x, y)
move()
head_coords = (head.xcor(), head.ycor())
for segment in segments:
if segment.distance(head) < 20 or head_coords in [(segment.xcor(), segment.ycor()) for segment in segments]:
time.sleep(1)
head.goto(0, 0)
head.direction = "Stop"
# clean the segments
for segment in segments:
segment.goto(1000, 1000)
segments.clear()
score = 0
score_turtle.clear()
score_turtle.write("Score: {} High Score: {}".format(score, high_score), align="center",font=("Courier", 24, "normal"))
time.sleep(delay)
wn.mainloop()