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<html lang="en">
<head>
<!-- El head se gestiona aquí directamente -->
<meta charset="utf-8">
<meta content="width=device-width, initial-scale=1.0" name="viewport">
<title>Rolling Barrel Studio</title>
<!-- Favicons -->
<link href="assets/img/favicon.png" rel="icon">
<link href="assets/img/apple-touch-icon.png" rel="apple-touch-icon">
<!-- Fonts -->
<link href="https://fonts.googleapis.com" rel="preconnect">
<link href="https://fonts.gstatic.com" rel="preconnect" crossorigin>
<link
href="https://fonts.googleapis.com/css2?family=Roboto:ital,wght@0,100;0,300;0,400;0,500;0,700;0,900&family=Raleway:ital,wght@0,100;0,200;0,300;0,400;0,500;0,600;0,700;0,800;0,900&family=Inter:wght@100;200;300;400;500;600;700;800;900&display=swap"
rel="stylesheet">
<!-- Vendor CSS Files -->
<link href="assets/vendor/bootstrap/css/bootstrap.min.css" rel="stylesheet">
<link href="assets/vendor/bootstrap-icons/bootstrap-icons.css" rel="stylesheet">
<link href="assets/vendor/aos/aos.css" rel="stylesheet">
<link href="assets/vendor/glightbox/css/glightbox.min.css" rel="stylesheet">
<link href="assets/vendor/swiper/swiper-bundle.min.css" rel="stylesheet">
<!-- Main CSS File -->
<link href="assets/css/main.css" rel="stylesheet">
<!-- FONTAWESOME -->
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css">
</head>
<body class="game-page">
<!-- Aquí se incluirá el header mediante JavaScript -->
<div id="header-placeholder"></div>
<main class="main">
<!-- Hero Section -->
<section id="hero" class="hero section dark-background">
<!-- <div class="bg-gradient-custom-rl-negro"></div> -->
<div class="bg-absolute-negro"></div>
<!-- <img class="overlay" src="assets/img/hero-bg.jpg" alt="" data-aos="fade-in"> -->
<video class="overlay" autoplay loop muted>
<source src="assets/img/videos/Game_Header.mov" type="video/mp4">
</video>
<div class="container d-flex flex-column align-items-left">
<img src="assets/img/iconos/LOGO_Chrysalis.png" alt="">
<h1 class="titular d-none" data-aos="fade-up" data-aos-delay="100">Game Details</h1>
</div>
<div class="botones-header-home d-flex mt-4" style="right: auto !important;">
<a class="btn btn-primario-especial-tl btn-blanco me-2" href="https://youtu.be/-Kzg0_psK9I?si=Pmgrtme2Y5RNRqiO" style="background: white;" target="_blank" rel="nofollow">Watch Trailer</a>
<a class="btn btn-chrysalis" href="https://github.com/RollingBarrel/Helheim-Engine/releases/latest" target="_blank"><img src="assets/img/iconos/icono_chrysalis.png" alt="Chrysalis Logo"><span class="" data-text="Download Chrysalis">Download Chrysalis</span></a>
</div>
</section>
<section id="selectores-game" class="text-center pb-0">
<div class="botones-linea-primario" id="myTab" role="tablist">
<a class="nav-link active" id="game-tab" data-bs-toggle="tab" data-bs-target="#game-tab-pane" type="button" role="tab" aria-controls="game-tab-pane" aria-selected="true">Game</a>
<a class="nav-link" id="characters-tab" data-bs-toggle="tab" data-bs-target="#characters-tab-pane" type="button" role="tab" aria-controls="characters-tab-pane" aria-selected="false">Characters</a>
<!-- <a class="nav-link" id="features-tab" data-bs-toggle="tab" data-bs-target="#features-tab-pane" type="button" role="tab" aria-controls="features-tab-pane" aria-selected="false">Features</a> -->
<a class="nav-link" id="gallery-tab" data-bs-toggle="tab" data-bs-target="#gallery-tab-pane" type="button" role="tab" aria-controls="gallery-tab-pane" aria-selected="false">Gallery</a>
<!-- <a class="nav-link" id="presskit-tab" data-bs-toggle="tab" data-bs-target="#presskit-tab-pane" type="button" role="tab" aria-controls="presskit-tab-pane" aria-selected="false">Press Kit</a> -->
</div>
</section>
<section id="contenido-game" class="pb-0">
<div class="tab-content" id="myTabContent">
<!-- TAB CON INFO DEL JUEGO -->
<div class="tab-pane fade show active" id="game-tab-pane" role="tabpanel" aria-labelledby="game-tab" tabindex="0">
<!-- SPECS DEL JUEGO -->
<div class="container">
<div id="game-info" class="text-center py-5">
<h2 class="titular glitch-effect" data-text="Chrysalis">Chrysalis</h2>
<div class="game-detalles">
<p class=""><span class="fw-bold">Release Date: </span class="fw-bold">November 08th, 2024</p>
<p class=""><span class="fw-bold">Genres: </span class="fw-bold">Top down shooter | Hack & Slash</p>
<p class=""><span class="fw-bold">Platform: </span class="fw-bold">PC</p>
</div>
<div class="game-detalles">
<p class=""><span class="fw-bold">Developer: </span class="fw-bold">Rolling Barrels</p>
<p class=""><span class="fw-bold">Gameplay Pillars: </span class="fw-bold">Fast-paced Action | Unique Battle Scenarios | Dark Sci-Fi Atmosphere</p>
</div>
</div>
</div>
<!-- SINOPSIS -->
<div class="container-fluid bg-blanco border-primario-t border-primario-b">
<div class="container-big color-negro about py-5">
<div class="contenedor-flex-horizontal">
<div class="p-3">
<img src="assets/img/game/04_dialogue.jpg" class="img-fluid rounded mb-4 border-secundario-r border-secundario-b" alt="Spawn zone">
</div>
<div class="content px-3 py-5">
<h3 class="titular color-default"><span>Synopsis</span></h3>
<p>
In a distant future, the head of security at a research facility on a remote planet faces an unforeseen threat. The facility has been extracting
a mysterious energy from the planet’s core, an ancient entity, aiming to replace depleting energy sources.
</p>
<p>
After a devastating quake, his wife,
the head scientist, becomes trapped in the lower levels. As he descends to rescue her, the protagonist battles corrupted security robots and mutated
test subjects that have escaped. Upon reaching the core, he discovers his wife has been corrupted by the entity, forcing him to make a final, crucial decision.
</p>
</div>
</div>
</div>
</div>
<!-- FEATURES -->
<!-- <div class="container py-5">
<div class="container-fluid">
<div class="">
<div class="container title text-center">
<h2 class="titular underline-azul-verde">Features / Experience</h2>
</div>
<div class="">
<img src="../assets/img/game/enemies_03_trap_03.jpg" alt="Chrysalis Game" class="image">
</div>
<div class="container py-5">
<p>
Chrysalis is a top-down action-packed hack and slash set in a high-tech sci-fi laboratory,
where an energy extraction experiment has gone
catastrophically wrong. As the head of security, you must traverse through multiple levels
of the facility to save your wife—the head
scientist—who has become trapped deep within the complex after a violent disturbance.
</p>
<ul class="list-unstyled" style="column-count: 4;">
<li class="fst-italic">
<img class="mb-3" src="/assets/img/game/enemies_03_trap_01.jpg" alt="">
High-octane hack and slash combat with
top-down shooting mechanics.</li>
<li class="fst-italic">
<img class="mb-3" src="/assets/img/game/enemies_03_trap_01.jpg" alt="">
Face a variety of enemies, from security
robots to mutated monsters.</li>
<li class="fst-italic">
<img class="mb-3" src="/assets/img/game/enemies_03_trap_01.jpg" alt="">
Uncover a gripping narrative set in a
dystopian sci-fi world.</li>
<li class="fst-italic">
<img class="mb-3" src="/assets/img/game/enemies_03_trap_01.jpg" alt="">
Battle against powerful bosses that will
test your skills and strategy.</li>
</ul>
</div>
</div>
</div>
</div> -->
<!-- GAMEPLAY -->
<div class="container-fluid border-primario-t border-primario-b">
<div class="container-big about py-5">
<div class="contenedor-flex-horizontal">
<div class="p-3">
<img src="assets/img/game/06_main_character.jpg" class="img-fluid rounded mb-4 border-secundario-r border-secundario-b" alt="Main character">
</div>
<div class="content px-3 py-5">
<span class="mini-titular">Watch the complete trailer and</span>
<h3 class="titular">stay tuned to our social media</h3>
<a class="btn btn-primario-especial-br" href="https://youtu.be/-Kzg0_psK9I?si=Pmgrtme2Y5RNRqiO"target="_blank" rel="nofollow">See the Trailer</a>
</div>
</div>
</div>
</div>
</div>
<!-- TAB DETALLES DE LOS PJ Y NPC -->
<div class="tab-pane fade" id="characters-tab-pane" role="tabpanel" aria-labelledby="characters-tab" tabindex="0">
<div class="container-peque">
<span class="mini-titular">Our</span>
<h2 class="titular underline-azul-verde">Characters</h2>
</div>
<div id="carouselExample" class="carousel slide bg-gris py-5" data-bs-ride="true">
<div class="carousel-inner container">
<div class="carousel-item active">
<!-- MC -->
<div class="character-item">
<div class="character-imagen img-como-bgd">
<img src="assets/img/game/06_main_character.jpg" class="image" alt="Main character">
</div>
<div class="character-contenedor p-5">
<div class="character-contenido p-3 pb-md-5">
<div class="titulares">
<h3>Elios</h3>
</div>
<div class="puntos-destacados">
<p class="mb-0">Elios is the chief security guard in a high-tech facility dedicated to the study of paranormal entities.
After a critical accident during an experiment, he receives a distress call from his wife, trapped deep within the facility.
Equipped with a powerful robotic arm he once used to protect the research center, Elios now finds himself facing its threats
head-on as he ventures into the dangerous depths to rescue her. Driven by duty and love, he must navigate perilous corridors filled
with creatures and mysteries that will test his strength and resolve.
</p>
</div>
</div>
<!-- <div class="character-features p-3">
<div class="">
<p class="text-uppercase underline-azul-verde">Characteristics</p>
<ul class="m-0">
<li>Punto 1</li>
<li>Punto 2</li>
<li>Punto 3</li>
</ul>
</div>
</div> -->
</div>
</div>
</div>
<div class="carousel-item">
<!-- BOSS -->
<div class="character-item enemy">
<div class="character-imagen img-como-bgd">
<img src="assets/img/game/25_chrysalis_boss_01.jpg" class="image" alt="Chrysalis Boss" style="object-position: top;">
</div>
<div class="character-contenedor p-5">
<div class="character-contenido p-3 pb-md-5">
<div class="titulares">
<h3>?????</h3>
</div>
<div class="puntos-destacados">
<p class="mb-0">Once human, ????? has been transformed into a monstrous entity, corrupted by the very force she once sought to understand.
Towering at nearly three meters, she bears a single, ominous eye at the center of her abdomen, surrounded by bones piercing through her skin
in grotesque formations. With newly awakened psychic powers and a relentless drive, she will strike down anyone daring enough to stand in her
way. This dark creature is no longer bound by her past self, now existing only as a hollow shell possessed by an insatiable, otherworldly will.
</p>
</div>
</div>
<div class="character-features p-3">
<div class="">
<p class="text-uppercase underline-azul-rojo">Characteristics</p>
<ul class="m-0">
<li>???</li>
<li>???</li>
<li>???</li>
</ul>
</div>
</div>
</div>
</div>
</div>
<div class="carousel-item">
<!-- EdgeGuard -->
<div class="character-item enemy">
<div class="character-imagen img-como-bgd">
<img src="assets/img/game/08_enemy_robot_melee_02.jpg" class="image" alt="Enemy Robot Melee">
</div>
<div class="character-contenedor p-5">
<div class="character-contenido p-3 pb-md-5">
<div class="titulares">
<h3>EdgeGuard</h3>
</div>
<div class="puntos-destacados">
<p class="mb-0">A humanoid security robot designed for close-quarters combat. The Edgeguard is equipped with a massive, energy blade integrated into one arm,
which it uses to strike swiftly and decisively at any intruder. Its robust design and AI-driven combat system make it a formidable opponent in narrow corridors
and enclosed spaces.
</p>
</div>
</div>
<div class="character-features p-3">
<div class="">
<p class="text-uppercase underline-azul-rojo">Characteristics</p>
<ul class="m-0">
<li>Corporate Soldiers</li>
<li>Slashing Melee Attack</li>
<li>Relentless and Unstoppable</li>
</ul>
</div>
</div>
</div>
</div>
</div>
<div class="carousel-item">
<!-- Neutralizer Vanguard -->
<div class="character-item enemy">
<div class="character-imagen img-como-bgd">
<img src="assets/img/game/16_enemy_robot_range.jpg" class="image" alt="Enemy Robot Range">
</div>
<div class="character-contenedor p-5">
<div class="character-contenido p-3 pb-md-5">
<div class="titulares">
<h3>Neutralizer Vanguard</h3>
</div>
<div class="puntos-destacados">
<p class="mb-0">A ranged security robot similar in design to a bipedal walker, reminiscent of ancient war machines. The Neutralizer Vanguard is
heavily armed, with long-range blasters capable of tracking and eliminating targets from afar. Its primary function is to suppress
and neutralize threats before they can get too close to vital areas.
</p>
</div>
</div>
<div class="character-features p-3">
<div class="">
<p class="text-uppercase underline-azul-rojo">Characteristics</p>
<ul class="m-0">
<li>Corporate Soldiers</li>
<li>Hard-Wired Gear</li>
<li>Ranged Danger</li>
</ul>
</div>
</div>
</div>
</div>
</div>
<div class="carousel-item">
<!-- BlastBall -->
<div class="character-item enemy">
<div class="character-imagen img-como-bgd">
<img src="assets/img/game/12_enemy_blastball.jpg" class="image" alt="Enemy Blastball">
</div>
<div class="character-contenedor p-5">
<div class="character-contenido p-3 pb-md-5">
<div class="titulares">
<h3>BlastBall</h3>
</div>
<div class="puntos-destacados">
<p class="mb-0">The Blastball is a small, spherical enemy designed for a single purpose: to pursue and eliminate its target through self-detonation.
Equipped with sophisticated tracking sensors, it locks onto its prey and relentlessly chases them down. Once within range, it primes itself
and detonates in a massive explosion, causing catastrophic damage to anything in the vicinity.
</p>
</div>
</div>
<div class="character-features p-3">
<div class="">
<p class="text-uppercase underline-azul-rojo">Characteristics</p>
<ul class="m-0">
<li>Chaser</li>
<li>Big Blast</li>
<li>Innovative Tech</li>
</ul>
</div>
</div>
</div>
</div>
</div>
<div class="carousel-item">
<!-- Bonepiercers -->
<div class="character-item enemy">
<div class="character-imagen img-como-bgd">
<img src="assets/img/game/18_enemy_bone_piercer.jpg" class="image" alt="Enemy Bone Piercer">
</div>
<div class="character-contenedor p-5">
<div class="character-contenido p-3 pb-md-5">
<div class="titulares">
<h3>Bonepiercers</h3>
</div>
<div class="puntos-destacados">
<p class="mb-0">Once human test subjects, the Bonepiercers have mutated into grotesque creatures, their bones erupting from their bodies and forming deadly spear-like appendages.
These floating entities have a single large eye in the center of their faces, which glows with an eerie orange light as they hunt down intruders.
</p>
</div>
</div>
<div class="character-features p-3">
<div class="">
<p class="text-uppercase underline-azul-rojo">Characteristics</p>
<ul class="m-0">
<li>Quick & Lethal</li>
<li>Fast Approaching Charger</li>
<li>Short-Tempered</li>
</ul>
</div>
</div>
</div>
</div>
</div>
<div class="carousel-item">
<!-- Gazeweepers -->
<div class="character-item enemy">
<div class="character-imagen img-como-bgd">
<img src="assets/img/game/22_enemy_gaze_weeper.jpg" class="image" alt="Enemy Gaze Weeper" style="object-position: top;">
</div>
<div class="character-contenedor p-5">
<div class="character-contenido p-3 pb-md-5">
<div class="titulares">
<h3>Gazeweepers</h3>
</div>
<div class="puntos-destacados">
<p class="mb-0">A variant of the Bonepiercer, the Gazeweeper has further mutated, with its flesh turning a sickly purple and its bone structure glowing a toxic green.
Instead of relying on melee attacks, it uses its large central eye to fire concentrated laser beams, making it a deadly ranged foe.
</p>
</div>
</div>
<div class="character-features p-3">
<div class="">
<p class="text-uppercase underline-azul-rojo">Characteristics</p>
<ul class="m-0">
<li>Ranged Sniper</li>
<li>Deadly Laser Gaze</li>
<li>Filled With Blind Rage</li>
</ul>
</div>
</div>
</div>
</div>
</div>
</div>
<button class="carousel-control-prev" type="button" data-bs-target="#carouselExample" data-bs-slide="prev">
<span class="carousel-control-prev-icon" aria-hidden="true"></span>
<span class="visually-hidden">Previous</span>
</button>
<button class="carousel-control-next" type="button" data-bs-target="#carouselExample" data-bs-slide="next">
<span class="carousel-control-next-icon" aria-hidden="true"></span>
<span class="visually-hidden">Next</span>
</button>
</div>
</div>
<!-- TAB FEATURED -->
<div class="tab-pane fade" id="features-tab-pane" role="tabpanel" aria-labelledby="features-tab" tabindex="0">
<div class="container-peque">
<h2 class="titular underline-azul-verde">Features</h2>
</div>
<div class="container">
<!-- Electric Trap -->
<div class="character-item enemy">
<div class="character-imagen img-como-bgd">
<img src="assets/img/game/15_electric_trap_01.jpg" class="image" alt="Electric trap">
</div>
<div class="character-contenedor p-5">
<div class="character-contenido p-3 pb-md-5">
<div class="titulares">
<h3>Electric Trap</h3>
</div>
<div class="puntos-destacados">
<p class="mb-0">A containment method installed at the lower levels of the laboratory, to avoid the free movement of creatures around.
Pity is it's also deadly for humans.
</p>
</div>
</div>
<div class="character-features p-3">
<div class="">
<p class="text-uppercase underline-azul-rojo">Characteristics</p>
<ul class="m-0">
<li>Electric Shock</li>
<li>Fixed position</li>
</ul>
</div>
</div>
</div>
</div>
<!-- Upgrades -->
<div class="character-item enemy">
<div class="character-imagen img-como-bgd">
<img src="assets/img/game/10_sanity_upgrade_01.jpg" class="image" alt="Sanity upgrade">
</div>
<div class="character-contenedor p-5">
<div class="character-contenido p-3 pb-md-5">
<div class="titulares">
<h3>Upgrades</h3>
</div>
<div class="puntos-destacados">
<p class="mb-0">Every time a zone is cleared of enemies, an upgrade module is found.
Elios can choose to upgrade one of his physical characteristics.
</p>
</div>
</div>
<div class="character-features p-3">
<div class="">
<p class="text-uppercase underline-azul-rojo">Characteristics</p>
<ul class="m-0">
<li>Damage +10%</li>
<li>Health +10%</li>
<li>Speed +10%</li>
</ul>
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</div>
</div>
</div>
</div>
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<img src="assets/img/game/05_spawn.jpg" class="img-fluid rounded mb-4 border-primario-r border-primario-b" alt="Chrysalis gameplay">
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<img src="assets/img/game/09_finish_battle_01.jpg" class="img-fluid rounded mb-4 border-primario-r border-primario-b" alt="Chrysalis gameplay">
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<img src="assets/img/game/10_sanity_upgrade_02.jpg" class="img-fluid rounded mb-4 border-primario-r border-primario-b" alt="Chrysalis gameplay">
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<img src="assets/img/game/11_corridor.jpg" class="img-fluid rounded mb-4 border-primario-r border-primario-b" alt="Chrysalis gameplay">
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<img src="assets/img/game/17_electic_trap_corridor_02.jpg" class="img-fluid rounded mb-4 border-primario-r border-primario-b" alt="Chrysalis gameplay">
</div>
<div class="item-galeria">
<a href="assets/img/game/20_collectible_02.jpg" data-gallery="gallery-gallery-app" class="glightbox preview-link"></a>
<img src="assets/img/game/20_collectible_02.jpg" class="img-fluid rounded mb-4 border-primario-r border-primario-b" alt="Chrysalis gameplay">
</div>
<div class="item-galeria">
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<img src="assets/img/game/21_elevator_animation.jpg" class="img-fluid rounded mb-4 border-primario-r border-primario-b" alt="Chrysalis gameplay">
</div>
<div class="item-galeria">
<a href="assets/img/game/23_enemies_piercer_loading_attack.jpg" data-gallery="gallery-gallery-app" class="glightbox preview-link"></a>
<img src="assets/img/game/23_enemies_piercer_loading_attack.jpg" class="img-fluid rounded mb-4 border-primario-r border-primario-b" alt="Chrysalis gameplay">
</div>
<div class="item-galeria">
<a href="assets/img/game/25_chrysalis_boss_01.jpg" data-gallery="gallery-gallery-app" class="glightbox preview-link"></a>
<img src="assets/img/game/25_chrysalis_boss_01.jpg" class="img-fluid rounded mb-4 border-primario-r border-primario-b" alt="Chrysalis gameplay">
</div>
<div class="item-galeria">
<a href="assets/img/game/26_boss_attack_balls_02.jpg" data-gallery="gallery-gallery-app" class="glightbox preview-link"></a>
<img src="assets/img/game/26_boss_attack_balls_02.jpg" class="img-fluid rounded mb-4 border-primario-r border-primario-b" alt="Chrysalis gameplay">
</div>
<div class="item-galeria">
<a href="assets/img/game/30_boss_defeat_03.jpg" data-gallery="gallery-gallery-app" class="glightbox preview-link"></a>
<img src="assets/img/game/30_boss_defeat_03.jpg" class="img-fluid rounded mb-4 border-primario-r border-primario-b" alt="Chrysalis gameplay">
</div>
</div>
</div>
</div>
<!-- TAB PRESSKIT -->
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<a href="https://drive.google.com/drive/folders/1dxTZiDj7KIq1cEdR6AW8zGlkDMgf2Z8a" target="_blank">
<div class="container-fluid bg-blanco border-primario-t border-primario-b">
<!-- SINOPSIS -->
<div class="container-big color-negro about py-5">
<div class="contenedor-flex-horizontal">
<div class="content px-3 py-5">
<h3 class="titular color-default"><span>Press Kit</span></h3>
<div class="btn btn-primario-especial-br">
<i class="bi bi-download display-6"></i><span class="ml-2" data-text="Download Press Kit">Download Press Kit</span>
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</a>
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