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client.py
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215 lines (168 loc) · 5.88 KB
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import socket
import time
import pygame.event
from levels.Level_shared_food import level_sf_client
from levels.Level_one_field import level_of_client
from levels.Level_bite_another import level_ba_client
from Game_set import *
def show_big_text(text, color, size):
screen_width = cell_size * cell_number
base_screen_fill()
font = pygame.font.Font("freesansbold.ttf", size)
x_pos = screen_width // 2
y_pos = screen_width // 2
text_surface = font.render(text, True, color)
text_rect = text_surface.get_rect(center=(x_pos, y_pos))
screen.blit(text_surface, text_rect)
pygame.display.update()
def show_scores():
# Прием счета
data = sock.recv(1024)
print('Ono reaylno?')
data = data.decode()
print(data)
data = data[:6]
print(data[:2] + "kkkkk")
# Проверка на корректность все еще ли играем
if data[:2] == '-1':
show_big_text('Соперник отключился', snake_color, 60)
time.sleep(3)
return -1
scores = data
scores = scores[1:-1]
scores = scores.split(', ')
print(scores)
score_text_blue = scores[0]
score_text_red = scores[1]
# Отрисовка
screen_width = cell_size * cell_number
base_screen_fill()
font = pygame.font.Font("freesansbold.ttf", 100)
score_text_blue_color = blue_snake_color
score_text_red_color = red_snake_color
score_text_blue_x_pos = screen_width // 2 - 200
score_text_red_x_pos = screen_width // 2 + 200
y_pos = screen_width // 2
score_surface_blue = font.render(score_text_blue, True, score_text_blue_color)
score_surface_red = font.render(score_text_red, True, score_text_red_color)
score_rect_blue = score_surface_blue.get_rect(center=(score_text_blue_x_pos, y_pos))
score_rect_red = score_surface_red.get_rect(center=(score_text_red_x_pos, y_pos))
screen.blit(score_surface_blue, score_rect_blue)
screen.blit(score_surface_red, score_rect_red)
pygame.display.update()
return int(score_text_blue), int(score_text_red)
def call_lvl(sock, team, lvl, number):
lvl(sock, team)
print('end of lvl ' + str(number))
# Отправка готовности
message = 'Ready'
sock.send(message.encode())
return show_scores()
# Подключение к серверу
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, 1)
try:
# sock.connect(('localhost',5555))
# sock.connect(('192.168.0.101', 5555)) # локальный ip ноута
sock.connect(('77.232.132.161',5555)) # ip сервера
except:
show_big_text('Сервак умер видимо ggwp', (255,0,0), 50)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
print('connect')
def game():
show_big_text('Ожидание второго игрока', snake_color, 40)
# Проверка подключились ли все игроки, прием номера игрока
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return 1
data = sock.recv(1024)
data = data.decode()
print(data)
data = data.split('>')[-2]
if data != '0':
data = data.split('||')
if data[1] == '0':
team = 'blue'
print(team)
else:
team = 'red'
print(team)
if data[0] == 'GAME!':
print('in game')
break
# Готовность
show_big_text('Нажмите пробел', snake_color, 60)
ready = False
while not ready:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return 1
if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
ready = True
print('sssss')
clock.tick(framerate)
# Отправка готовности
message = 'Ready'
sock.send(message.encode())
# Ожидание готовности соперника
show_big_text('Ожидание готовности соперника', snake_color, 40)
enemy_ready = False
while not enemy_ready:
print('ya tututututut')
for event in pygame.event.get():
if event.type == pygame.QUIT:
return 1
data = sock.recv(1024)
data = data.decode()
print(data)
data = data.split('>')[0]
print(data)
if data == 'Enemy ready':
enemy_ready = True
else:
show_big_text('Соперник отключился', snake_color, 60)
time.sleep(3)
return
clock.tick(framerate)
# lvls calls
levels = [level_sf_client, level_of_client, level_ba_client]
call_res = None
for number, lvl in enumerate(levels, 1):
call_res = call_lvl(sock, team, lvl, number)
if call_res == -1:
return -1
blue_score, red_score = call_res
time.sleep(2)
# Вывод итога игры на экран
if team == 'blue':
score = blue_score
enemy_score = red_score
else:
score = red_score
enemy_score = blue_score
if score > enemy_score:
print('win')
win_color = (11, 97, 164)
show_big_text('Победа', win_color, 100)
elif score < enemy_score:
print('def')
def_color = (246, 1, 24)
show_big_text('Поражение', def_color, 100)
else:
print('draw')
draw_color = (211, 1, 104)
show_big_text('Ничья', draw_color, 100)
time.sleep(5)
return 0
if __name__ == '__main__':
while True:
error = game()
if error == 1:
break
pygame.quit()
sys.exit()