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server.py
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167 lines (140 loc) · 4.68 KB
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import socket
from Server_game_set import *
from levels.Level_shared_food import level_sf_server
from levels.Level_one_field import level_of_server
from levels.Level_bite_another import level_ba_server
import time
main_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
main_socket.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, 1)
main_socket.bind(('', 5555))
main_socket.setblocking(0)
main_socket.listen(2)
players_sockets = []
clock = pygame.time.Clock()
# usefull functions
def wait_players_readiness(players_sockets, callback_requirement=False):
print('Ожидание готовности клиентов')
players_ready = [False, False]
counter_list = [0, 0]
time = 0
if callback_requirement:
time_limit = 30 * framerate
else:
time_limit = 5 * framerate
while time < time_limit:
if players_ready[0] and players_ready[1]:
print('Игроки готовы')
return 0
for i in range(2):
# Recv
try:
data = players_sockets[i].recv(1024)
data = data.decode()
if data == 'Ready':
players_ready[i] = True
print('Игрок ' + str(i + 1) + ' готов')
except:
pass
if callback_requirement:
for i in range(2):
# Send
if players_ready[1 - i] and counter_list[i] < 3:
try:
message = 'Enemy ready' + '>'
players_sockets[i].send(message.encode())
counter_list[i] += 1
except:
return -1
time += 1
clock.tick(framerate)
return 2
def send_enemy_disabled(players_sockets):
# сообщение клиенту о том, что противник отключился
for sock in players_sockets:
try:
message = '-1'
sock.send(message.encode())
except:
pass
def send_score(players_sockets, game_score):
print('send_score')
for sock in players_sockets:
try:
print('try')
message = str(game_score)
sock.send(message.encode())
except:
print('except')
return -1
def call_lvl(players_sockets, game_score, lvl, start_speed, change_speed, max_speed):
try:
game_score += lvl(start_speed, change_speed, max_speed, players_sockets)
except TypeError:
wait_players_readiness(players_sockets)
return -1
print(game_score)
wait_players_readiness(players_sockets)
# Отправка счета
send_score(players_sockets, game_score)
# Пауза между лвлами
time.sleep(5)
return game_score
# main function
def game():
print('GAME!')
for i in range(2):
sock = players_sockets[i]
try:
message = 'GAME!||' + str(i) + '>'
sock.send(message.encode())
except:
return -1
# Готовность
error = wait_players_readiness(players_sockets, True)
if error != 0:
return error
game_score = Vector2(0, 0)
# Вызов первого уровня
call_res = call_lvl(players_sockets, game_score, level_sf_server, 150, 30, 40)
if call_res == -1:
return -1
game_score = call_res
# Вызов второго уровня
call_res = call_lvl(players_sockets, game_score, level_of_server, 150, 20, 100)
if call_res == -1:
return -1
game_score = call_res
# Вызов третьего уровня TODO Третий лвл
call_res = call_lvl(players_sockets, game_score, level_ba_server, 150, 20, 100)
if call_res == -1:
return -1
return 0
# Подключение игроков
run = __name__ == '__main__'
while run:
# Проверка желающих подключиться
try:
new_socket, addr = main_socket.accept()
print("Подключился ", addr)
new_socket.setblocking(0)
players_sockets.append(new_socket)
except:
pass
if len(players_sockets) == 2:
error = game()
if error == 0:
print('Игра прошла без ошибок')
elif error == -1:
send_enemy_disabled(players_sockets)
elif error == 2:
print('time limit')
# Проверка клиентов
for sock in players_sockets:
try:
message = '0>'
sock.send(message.encode())
except:
sock.close()
players_sockets.remove(sock)
print('Отключился игрок')
time.sleep(1)