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MeshPaintComponent.cpp
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226 lines (190 loc) · 9.01 KB
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#include <MeshPaintComponent.hpp>
#include <iostream>
#include <Core/Utils/Log.hpp>
#include <Core/Geometry/TriangleMesh.hpp>
#include <Core/Tasks/TaskQueue.hpp>
#include <Engine/Data/Material.hpp>
#include <Engine/Data/Mesh.hpp>
#include <Engine/Data/ShaderConfigFactory.hpp>
#include <Engine/Rendering/RenderObject.hpp>
#include <Engine/Rendering/RenderObjectManager.hpp>
#include <Engine/Rendering/RenderTechnique.hpp>
#include <Engine/Scene/Entity.hpp>
using namespace Ra::Core::Utils; // log
namespace MeshPaintPlugin {
static const std::string colAttribName =
Ra::Core::Geometry::getAttribName( Ra::Core::Geometry::MeshAttrib::VERTEX_COLOR );
MeshPaintComponent::MeshPaintComponent( const std::string& name,
Ra::Engine::Scene::Entity* entity ) :
Ra::Engine::Scene::Component( name, entity ), m_mesh( nullptr ) {}
MeshPaintComponent::~MeshPaintComponent() {}
void MeshPaintComponent::addTasks( Ra::Core::TaskQueue* /*taskQueue*/,
const Ra::Engine::FrameInfo& /*info*/ ) {}
void MeshPaintComponent::setDataId( const std::string& id ) {
m_dataId = id;
}
void MeshPaintComponent::initialize() {
using Ra::Engine::Data::Mesh;
auto compMess = Ra::Engine::Scene::ComponentMessenger::getInstance();
// Look for the data we need
bool geometryData = compMess->canGet<Ra::Core::Geometry::TriangleMesh>( getEntity(), m_dataId );
if ( !geometryData )
{
LOG( logWARNING )
<< "Cannot initialize MeshPaint Component: no TriangleMesh in geometry data.";
return;
}
m_renderObjectReader =
compMess->getterCallback<Ra::Core::Utils::Index>( getEntity(), m_dataId );
auto ro = getRoMgr()->getRenderObject( *m_renderObjectReader() );
m_baseConfig = ro->getRenderTechnique()->getConfiguration();
m_mesh = dynamic_cast<Mesh*>( ro->getMesh().get() );
CORE_ASSERT( m_mesh != nullptr, "Cannot access Mesh from Ro containing a TriangleMesh" );
}
void MeshPaintComponent::startPaint( bool on ) {
if ( !getRoMgr()->exists( *m_renderObjectReader() ) ) { return; }
CORE_ASSERT( m_mesh != nullptr, "We should be have a Mesh storing a TriangleMesh here" );
if ( on )
{
// Could also be accessed using
// auto triangleMesh = compMess->get<Ra::Core::Geometry::TriangleMesh>( getEntity(),
// m_dataId ); however here we skip the search in the component map
Ra::Core::Geometry::TriangleMesh& triangleMesh = m_mesh->getCoreGeometry();
// If any, save colors from the CPU object, otherwise set default color and notify GPU
// object
m_currentColorAttribHdl = triangleMesh.getAttribHandle<Ra::Core::Vector4>( colAttribName );
if ( m_currentColorAttribHdl.idx().isInvalid() )
{
m_baseColors.clear();
m_isBaseColorValid = false;
m_currentColorAttribHdl = triangleMesh.addAttrib<Ra::Core::Vector4>( colAttribName );
triangleMesh.getAttrib( m_currentColorAttribHdl )
.setData( Ra::Core::Vector4Array( triangleMesh.vertices().size(),
Ra::Core::Utils::Color::Skin() ) );
}
else
{
m_isBaseColorValid = true;
m_baseColors = triangleMesh.getAttrib( m_currentColorAttribHdl ).data(); // copy
}
}
else
{
ON_DEBUG( auto colAttrib = m_mesh->getCoreGeometry().getAttribHandle<Ra::Core::Vector4>(
colAttribName ) );
CORE_ASSERT( colAttrib == m_currentColorAttribHdl, "Inconsistent AttribHandle used" );
// Could also be accessed using
// auto triangleMesh = compMess->get<Ra::Core::Geometry::TriangleMesh>( getEntity(),
// m_dataId ); however here we skip the search in the component map
Ra::Core::Geometry::TriangleMesh& triangleMesh = m_mesh->getCoreGeometry();
if ( m_isBaseColorValid )
triangleMesh.getAttrib( m_currentColorAttribHdl ).setData( m_baseColors );
else
{
triangleMesh.removeAttrib( m_currentColorAttribHdl );
CORE_ASSERT( !triangleMesh.isValid( m_currentColorAttribHdl ),
"Color attrib should be invalid now" );
}
}
}
void MeshPaintComponent::bakePaintToDiffuse() {
// internally, this function simply overwrite the base colors with the current color attrib
if ( !getRoMgr()->exists( *m_renderObjectReader() ) ) { return; }
CORE_ASSERT( m_mesh != nullptr, "We should be have a Mesh storing a TriangleMesh here" );
ON_DEBUG( auto colAttrib =
m_mesh->getCoreGeometry().getAttribHandle<Ra::Core::Vector4>( colAttribName ) );
CORE_ASSERT( colAttrib == m_currentColorAttribHdl, "Inconsistent AttribHandle used" );
// Could also be accessed using
// auto triangleMesh = compMess->get<Ra::Core::Geometry::TriangleMesh>( getEntity(),
// m_dataId ); however here we skip the search in the component map
Ra::Core::Geometry::TriangleMesh& triangleMesh = m_mesh->getCoreGeometry();
m_baseColors = triangleMesh.getAttrib( m_currentColorAttribHdl ).data();
m_isBaseColorValid = true;
}
void MeshPaintComponent::paintMesh( const Ra::Engine::Rendering::Renderer::PickingResult& picking,
const Ra::Core::Utils::Color& color ) {
using Ra::Engine::Data::Mesh;
if ( !getRoMgr()->exists( *m_renderObjectReader() ) ) { return; }
CORE_ASSERT( m_mesh != nullptr, "We should be have a Mesh storing a TriangleMesh here" );
// check it's for us
if ( *m_renderObjectReader() != picking.getRoIdx() ||
picking.getMode() == Ra::Engine::Rendering::Renderer::RO )
{ return; }
auto pickingRenderMode = m_mesh->pickingRenderMode();
if ( pickingRenderMode == Ra::Engine::Data::Displayable::NO_PICKING ) { return; }
if ( ( m_mesh->getRenderMode() == Ra::Engine::Data::Mesh::RM_LINES ||
m_mesh->getRenderMode() == Ra::Engine::Data::Mesh::RM_LINE_LOOP ||
m_mesh->getRenderMode() == Ra::Engine::Data::Mesh::RM_LINE_STRIP ||
m_mesh->getRenderMode() == Ra::Engine::Data::Mesh::RM_LINES_ADJACENCY ||
m_mesh->getRenderMode() == Ra::Engine::Data::Mesh::RM_LINE_STRIP_ADJACENCY ||
m_mesh->getRenderMode() == Ra::Engine::Data::Mesh::RM_TRIANGLE_STRIP ||
m_mesh->getRenderMode() == Ra::Engine::Data::Mesh::RM_TRIANGLE_FAN ) )
{ return; }
if ( pickingRenderMode == Ra::Engine::Data::Displayable::PKM_POINTS &&
( picking.getMode() != Ra::Engine::Rendering::Renderer::VERTEX &&
picking.getMode() != Ra::Engine::Rendering::Renderer::C_VERTEX ) )
{ return; }
// Could also be accessed using
// auto triangleMesh = compMess->get<Ra::Core::Geometry::TriangleMesh>( getEntity(),
// m_dataId ); however here we skip the search in the component map
const auto& t = m_mesh->getCoreGeometry().getIndices();
ON_DEBUG( auto colAttrib =
m_mesh->getCoreGeometry().getAttribHandle<Ra::Core::Vector4>( colAttribName ) );
CORE_ASSERT( colAttrib == m_currentColorAttribHdl, "Inconsistent AttribHandle used" );
auto& colorAttrib = m_mesh->getCoreGeometry().getAttrib( m_currentColorAttribHdl );
auto& colorContainer = colorAttrib.getDataWithLock();
picking.removeDuplicatedIndices();
switch ( picking.getMode() )
{
case Ra::Engine::Rendering::Renderer::VERTEX:
[[fallthrough]];
case Ra::Engine::Rendering::Renderer::C_VERTEX: {
if ( pickingRenderMode == Ra::Engine::Data::Displayable::PKM_POINTS )
{
for ( const auto& [f, v, e] : picking.getIndices() )
{
colorContainer[size_t( v )] = color;
}
}
else
{
for ( const auto& [f, v, e] : picking.getIndices() )
{
const auto& elt = t[size_t( f )]( v );
colorContainer[size_t( elt )] = color;
}
}
m_mesh->setDirty( Ra::Core::Geometry::MeshAttrib::VERTEX_COLOR );
break;
}
case Ra::Engine::Rendering::Renderer::EDGE:
[[fallthrough]];
case Ra::Engine::Rendering::Renderer::C_EDGE: {
for ( const auto& [f, v, e] : picking.getIndices() )
{
const auto& elt = t[size_t( f )];
size_t v1 = elt( ( e + 1 ) % 3 );
size_t v2 = elt( ( e + 2 ) % 3 );
colorContainer[v1] = colorContainer[v2] = color;
}
break;
}
case Ra::Engine::Rendering::Renderer::TRIANGLE:
[[fallthrough]];
case Ra::Engine::Rendering::Renderer::C_TRIANGLE: {
for ( const auto& [f, v, e] : picking.getIndices() )
{
const auto& elt = t[size_t( f )];
size_t v1 = elt( 0 );
size_t v2 = elt( 1 );
size_t v3 = elt( 2 );
colorContainer[v1] = colorContainer[v2] = colorContainer[v3] = color;
}
break;
}
default:
break;
}
colorAttrib.unlock();
}
} // namespace MeshPaintPlugin