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Pretty sure it's not working in unity 2017.1 #36

@georgejecook

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@georgejecook

System.Diagnostics.Process.StartWithShellExecuteEx (System.Diagnostics.ProcessStartInfo startInfo) (at <f044fe2c9e7e4b8e91984b41f0cf0b04>:0)
System.Diagnostics.Process.Start () (at <f044fe2c9e7e4b8e91984b41f0cf0b04>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
System.Diagnostics.Process.Start (System.Diagnostics.ProcessStartInfo startInfo)
System.Diagnostics.Process.Start (System.String fileName)
CompilerSettings.ShowUniversalCompilerClientLog ()
CompilerSettings.OnGUI_Compiler ()
CompilerSettings.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj)
UnityEditor.HostView.Invoke (System.String methodName)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition)```

Logs are nonexistent, server status is always not started

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