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Description
I am having an issue with the generation of state names after dragging in animations created from my asesprite files. I cannot seem to isolate the cause, but it seems that some of the animations create a name for the state, while others do not.
Both of the states in this image were created by dragging in the animations created directly from my aseprite file. One was given a name, the other was left blank.
I am currently using the names of the animations generated from the tags in aseprite, so having them create state names is important.
Current using versions:
- Aseprite2Unity 1.1.2
- Aseprite 1.2.17
- Unity 2019.2.3f1
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