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AssetTypeAttributeModifier.xsd
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103 lines (93 loc) · 4.47 KB
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<?xml version="1.0" encoding="utf-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="uri:ea.com:eala:asset" xmlns:at="uri:ea.com:eala:asset:type" xmlns:xas="uri:ea.com:eala:asset:schema" targetNamespace="uri:ea.com:eala:asset" elementFormDefault="qualified" xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
<xs:simpleType name="AttributeModifierCategoryType">
<xs:restriction base="xs:string">
<xs:enumeration value="NONE" />
<xs:enumeration value="LEADERSHIP" />
<xs:enumeration value="FORMATION" />
<xs:enumeration value="SPELL" />
<xs:enumeration value="WEAPON" />
<xs:enumeration value="STRUCTURE" />
<xs:enumeration value="LEVEL" />
<xs:enumeration value="BUFF" />
<xs:enumeration value="DEBUFF" />
<xs:enumeration value="STUN" />
<xs:enumeration value="INNATE_ARMOR" />
<xs:enumeration value="INNATE_DAMAGEMULT" />
<xs:enumeration value="INNATE_VISION" />
<xs:enumeration value="INNATE_AUTOHEAL" />
<xs:enumeration value="INNATE_HEALTH" />
</xs:restriction>
</xs:simpleType>
<xs:simpleType name="AttributeType">
<xs:restriction base="xs:string">
<xs:enumeration value="NONE" />
<xs:enumeration value="ARMOR" />
<xs:enumeration value="DAMAGE_ADD" />
<xs:enumeration value="DAMAGE_MULT" />
<xs:enumeration value="RESIST_FEAR" />
<xs:enumeration value="RESIST_TERROR" />
<xs:enumeration value="EXPERIENCE" />
<xs:enumeration value="RANGE" />
<xs:enumeration value="SPEED" />
<xs:enumeration value="CRUSH_DECELERATE" />
<xs:enumeration value="RESIST_KNOCKBACK" />
<xs:enumeration value="SPELL_DAMAGE" />
<xs:enumeration value="RECHARGE_TIME" />
<xs:enumeration value="PRODUCTION" />
<xs:enumeration value="PRODUCTION_COST" />
<xs:enumeration value="HEALTH" />
<xs:enumeration value="HEALTH_MULT" />
<xs:enumeration value="VISION" />
<xs:enumeration value="BOUNTY_PERCENTAGE" />
<xs:enumeration value="MIN_CRUSH_VELOCITY_PERCENTAGE" />
<xs:enumeration value="AUTO_HEAL" />
<xs:enumeration value="SHROUD_CLEARING" />
<xs:enumeration value="RATE_OF_FIRE" />
<xs:enumeration value="DAMAGE_STRUCTURE_BOUNTY_ADD" />
<xs:enumeration value="CRUSHER_LEVEL" />
<xs:enumeration value="COMMAND_POINT_BONUS" />
<xs:enumeration value="CRUSHABLE_LEVEL" />
<xs:enumeration value="CRUSHED_DECELERATE" />
<xs:enumeration value="INVULNERABLE" />
<xs:enumeration value="SUPPRESSABILITY" />
<!-- value doesn't matter here, but use 0% or 100% to make it obvious. -->
<xs:enumeration value="RESIST_EMP" />
<xs:enumeration value="POWER_BOOST" />
<xs:enumeration value="AREA_OF_EFFECT" />
<xs:enumeration value="COLLISION_GEOMETRY_SIZE_MULT" />
<xs:enumeration value="BROADCAST_RANGE" />
</xs:restriction>
</xs:simpleType>
<xs:simpleType name="AttributeModifierCategoryBitFlags">
<xs:list itemType="AttributeModifierCategoryType"></xs:list>
</xs:simpleType>
<xs:complexType name="AttributeModifierListType">
<xs:sequence></xs:sequence>
<xs:attribute name="Type" type="AttributeType" />
<xs:attribute name="Value" type="Percentage" default="0" />
</xs:complexType>
<xs:complexType name="AttributeModifier" xas:runtimeWrapper="::AttributeModifierContainer" xas:typeGroup="Xml">
<xs:complexContent>
<xs:extension base="BaseInheritableAsset">
<xs:sequence>
<xs:element name="Modifier" type="AttributeModifierListType" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
<xs:attribute name="Category" type="AttributeModifierCategoryType" />
<!-- Duration of zero is infinite -->
<xs:attribute name="Duration" type="Time" default="0s" />
<xs:attribute name="ReplaceInCategoryIfLongest" type="SageBool" default="false" />
<xs:attribute name="IgnoreIfAnticategoryActive" type="SageBool" default="false" />
<xs:attribute name="RemoveWhenDisabledByTypes" type="DisabledBitFlags" default="" />
<xs:attribute name="StartFX" type="FXListRef" />
<xs:attribute name="EndFX" type="FXListRef" />
<xs:attribute name="ModelConditionsSet" type="ModelConditionBitFlags" use="optional" />
<xs:attribute name="ModelConditionsClear" type="ModelConditionBitFlags" use="optional" />
<xs:attribute name="ObjectStatusToSet" type="ObjectStatusBitFlags" use="optional" />
<xs:attribute name="StackingLimit" type="SageUnsignedInt" default="1" />
<xs:attribute name="ArmorSetType" type="ArmorSetType" />
<xs:attribute name="Shader" type="ShaderOverrideRef" use="optional" />
</xs:extension>
</xs:complexContent>
</xs:complexType>
</xs:schema>