-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathAssetTypeGameplayCondition.xsd
More file actions
77 lines (67 loc) · 3.08 KB
/
AssetTypeGameplayCondition.xsd
File metadata and controls
77 lines (67 loc) · 3.08 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
<?xml version="1.0" encoding="utf-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="uri:ea.com:eala:asset" xmlns:at="uri:ea.com:eala:asset:type" xmlns:xas="uri:ea.com:eala:asset:schema" targetNamespace="uri:ea.com:eala:asset" elementFormDefault="qualified" xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
<xs:include schemaLocation="Includes/DieMux.xsd"/>
<xs:include schemaLocation="Includes/GameDifficulty.xsd"/>
<xs:include schemaLocation="Includes/ObjectFilter.xsd"/>
<xs:simpleType name="GameplayConditionType">
<xs:restriction base="xs:string">
<xs:enumeration value="KILL" />
<xs:enumeration value="CAPTURE" />
<xs:enumeration value="UPGRADE" />
</xs:restriction>
</xs:simpleType>
<xs:simpleType name="GameplayConditionBitFlags">
<xs:list itemType="GameplayConditionType" />
</xs:simpleType>
<xs:simpleType name="GameplayModeType">
<xs:restriction base="xs:string">
<xs:enumeration value="CAMPAIGN" />
<xs:enumeration value="SKIRMISH" />
<xs:enumeration value="ONLINE" />
<xs:enumeration value="RANKED_ONLINE" />
</xs:restriction>
</xs:simpleType>
<xs:simpleType name="GameplayModeBitFlags">
<xs:list itemType="GameplayModeType" />
</xs:simpleType>
<xs:complexType name="BaseConditionData" xas:typeGroup="Xml">
<xs:sequence>
<xs:element name="ObjectFilter" type="ObjectFilter" minOccurs="0" maxOccurs="1" />
</xs:sequence>
<xs:attribute name="Unique" type="SageBool" default="false" />
<xs:attribute name="Count" type="SageInt" default="1" />
</xs:complexType>
<xs:complexType name="ObjectConditionData" xas:typeGroup="Xml">
<xs:complexContent>
<xs:extension base="BaseConditionData">
<xs:sequence>
<xs:element name="DieMuxData" type="DieMuxDataType" minOccurs="0" maxOccurs="1" />
</xs:sequence>
</xs:extension>
</xs:complexContent>
</xs:complexType>
<xs:complexType name="UpgradeConditionData" xas:typeGroup="Xml">
<xs:complexContent>
<xs:extension base="BaseConditionData">
<xs:sequence>
<xs:element name="UpgradeRequired" type="UpgradeTemplateWeakRef" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
</xs:extension>
</xs:complexContent>
</xs:complexType>
<xs:complexType name="GameplayConditionData" xas:runtimeWrapper="::Gameplay::Condition" xas:typeGroup="Xml">
<xs:complexContent>
<xs:extension base="BaseAssetType">
<xs:sequence>
<xs:element name="PrimaryObject" type="ObjectConditionData"/>
<xs:element name="RequiredObjectCondition" type="ObjectConditionData" minOccurs="0" maxOccurs="1"/>
<xs:element name="RequiredUpgradeCondition" type="UpgradeConditionData" minOccurs="0" maxOccurs="1"/>
</xs:sequence>
<xs:attribute name="GameplayConditionBitFlags" type="GameplayConditionBitFlags" default=""/>
<xs:attribute name="TimeReq" type="Time" use="optional" />
<xs:attribute name="AllowedGameTypeBitFlags" type="GameplayModeBitFlags" default="SKIRMISH RANKED_ONLINE" />
<xs:attribute name="GameDifficultyBitFlags" type="GameDifficultyBitFlags" default="EASY NORMAL HARD BRUTAL" />
</xs:extension>
</xs:complexContent>
</xs:complexType>
</xs:schema>