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Type: EnhancementThis is something that improves upon an already existing thing.This is something that improves upon an already existing thing.What: EntitiesIssues relating to entitiesIssues relating to entities
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What would this enhancement be for?
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A lot of brush entities, such as func_door and func_movelinear, have special sound keyvalues that play when they start moving, when they stop, and so on; however, they only play sounds at max volume. It'd be great if, much like func_tracktrain, they all had a volume keyvalue. Extra nice if they also had range controls :)
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Type: EnhancementThis is something that improves upon an already existing thing.This is something that improves upon an already existing thing.What: EntitiesIssues relating to entitiesIssues relating to entities