Skip to content

Enhancement: Compiler-only brightness multiplier for lights #1610

@HugoBDesigner

Description

@HugoBDesigner

What would this enhancement be for?

Hammer

Describe your enhancement suggestion in more detail

Consider adding a compiler-only brightness multiplier to light entities (especially clustered lights), such that they can be set via instance parameters. The final compiled result may still be the same as it currently functions, with the multiplier parameter gone and further changes needing to be made via the existing color and brightness keyvalues.

It'd default to 1.0 and would simply multiply the existing _light brightness during compile.

Currently, there is no way to dynamically define the brightness of lights in instances via instance parameters without also overriding their colors. Brightness can be changed with dynamic lights via scripting, but not with static lights.

Metadata

Metadata

Assignees

No one assigned

    Labels

    Size 5: TrivialSomething that will take a couple minutes to do; a couple of lines to change.Type: EnhancementThis is something that improves upon an already existing thing.What: HammerHammer-specific issues

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions