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| 1 | +# Task Build Queue (Clean) |
| 2 | + |
| 3 | +This file tracks task implementation status for the PsyFlow/TAPS task library. |
| 4 | + |
| 5 | +## Completed (Implemented in Repo) |
| 6 | +- [x] AX-CPT / DPX |
| 7 | +- [x] Balloon Analogue Risk Task (BART) |
| 8 | +- [x] Card Sorting (WCST-style) |
| 9 | +- [x] Dot Probe (EmoDot) |
| 10 | +- [x] Flanker |
| 11 | +- [x] Go/No-Go |
| 12 | +- [x] Monetary Incentive Delay (MID) |
| 13 | +- [x] Delay Discounting |
| 14 | +- [x] Oddball / MMN |
| 15 | +- [x] Movie Watching |
| 16 | +- [x] N-back |
| 17 | +- [x] Probabilistic Reversal Learning (PRL) |
| 18 | +- [x] Rest |
| 19 | +- [x] Simon |
| 20 | +- [x] Stop Signal Task (SST) |
| 21 | +- [x] SST Audio Variant |
| 22 | +- [x] Stroop |
| 23 | +- [x] ANT |
| 24 | + |
| 25 | +## Priority Build Queue (Next) |
| 26 | +1. [x] EEfRT (Effort Expenditure for Rewards) |
| 27 | +2. [x] One-Armed Bandit |
| 28 | +3. [x] Drifting Double-Bandit |
| 29 | +4. [x] Passive Lottery (Rutledge-style) |
| 30 | +5. [x] Ultimatum Game |
| 31 | +6. [x] Trust Game |
| 32 | +7. [x] Dictator Game |
| 33 | +8. [x] McGurk Effect |
| 34 | +9. [x] Task Switching |
| 35 | +10. [x] Weather Prediction |
| 36 | +11. [x] Cambridge Gambling Task |
| 37 | +12. [x] Iowa Gambling Task |
| 38 | +13. [x] Loss Aversion / Framing |
| 39 | +14. [x] Antisaccade |
| 40 | +15. [x] Visual Search |
| 41 | +16. [x] Cyberball |
| 42 | +17. [ ] Attentional Blink |
| 43 | +19. [ ] Distraction/Capture |
| 44 | +20. [ ] Badre/Koechlin Paradigms |
| 45 | +21. [ ] Dual-task |
| 46 | +22. [ ] Classical and Instrumental Conditioning |
| 47 | +24. [ ] Risk Perception Estimation |
| 48 | +25. [ ] Game of Dice Task |
| 49 | +26. [ ] Two-Armed Bandit |
| 50 | +27. [ ] Probabilistic Reward Task |
| 51 | +28. [ ] Probabilistic Stimulus Selection |
| 52 | +29. [ ] Continuous Performance Task (CPT) |
| 53 | +30. [ ] Psychomotor Vigilance- Probabilistic Stimulus Selection |
| 54 | +31. [ ] Sternberg Working Memory |
| 55 | +32. [ ] Fixed-ratio Satiation Schedule |
| 56 | +33. [ ] Trier Social Stress Test (TSST) |
| 57 | +34. [ ] Temporal Bisection Task |
| 58 | +35. [ ] Tapping Synchronization Task |
| 59 | +36. [ ] Hand Laterality Judgment |
| 60 | +37. [ ] Anti-Reach Task (motor inhibition) |
| 61 | +38. [ ] Language-based Visual World Paradigm |
| 62 | +39. [ ] Raven’s Progressive Matrices |
| 63 | +40. [ ] Matrix Reasoning |
| 64 | +41. [ ] Mental Rotation Task |
| 65 | +42. [ ] Serial Reaction Time Task |
| 66 | +43. [ ] Paired-Associate Learning Task |
| 67 | +44. [ ] Transitive Inference Task |
| 68 | +45. [ ] Acquired Equivalence |
| 69 | +46. [ ] Delayed Recall Task |
| 70 | +47. [ ] Rey Auditory Verbal Learning Test (RAVLT) |
| 71 | +48. [ ] California Verbal Learning Test (CVLT) |
| 72 | +49. [ ] DRM False Memory Paradigm |
| 73 | +50. [ ] Object-Location Memory Task |
| 74 | +51. [ ] Visual Paired Comparison Task |
| 75 | +52. [ ] Mnemonic Similarity Task (pattern separation) |
| 76 | +53. [ ] Self-Ordered Pointing Task |
| 77 | +54. [ ] Letter–Number Sequencing |
| 78 | +55. [ ] Keep-Track Task |
| 79 | + |
| 80 | +## Notes |
| 81 | +- Priority queue items are built one at a time using the `task-build` workflow: |
| 82 | + literature -> references bundle -> implementation -> validate/qa/sim -> publish. |
| 83 | +- Placeholder assets are allowed for QA/sim only; production runs require licensed assets. |
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