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How can orthographic to perspective camera? #55

@whilemouse

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@whilemouse

Hi. I'm using your library very well. Thank you. :)
I asked about the contents of the previous similar mail.
How to change a perspective camera orthorgrapic camera.

Your responses

to 3D: PerspectiveCamera is possible.

const camera = new PerspectiveCamera( 20.0, canvas.width / canvas.height, 100, 5000 );
//You need to adjust modelZ accordingly, play around with this: let modelZ = 2725;

if(t3d.camera.isPerspectiveCamera) { 
    modelZ = (2725 / 480) * (canvasLayout.h);
} 

Best Regards Marcel

My question

  1. Why fov is 20.0?

  2. What does modelz's 2725, 480, canvasLayout.h mean and why?

  3. perspective on the camera z axis fluid. 
    BRFFace does not return when I got a z axis, you can get this?

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