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SphereScript.cs
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43 lines (38 loc) · 1.54 KB
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#region Copyright
// Copyright © 2026, TeamDev. All rights reserved.
//
// Redistribution and use in source and/or binary forms, with or without
// modification, must retain the above copyright notice and the following
// disclaimer.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion
using System;
using UnityEngine;
namespace Assets.Scripts
{
/// <summary>
/// Allows to use sphere mesh as a browser.
/// </summary>
public class SphereScript : BrowserViewScript
{
protected override void Update()
{
base.Update();
transform.localEulerAngles =
new Vector3(transform.localEulerAngles.x,
-(float) DateTime.Now.TimeOfDay.TotalSeconds * 3,
transform.localEulerAngles.z);
}
}
}