-
Notifications
You must be signed in to change notification settings - Fork 21
Expand file tree
/
Copy pathForm1.cs
More file actions
132 lines (120 loc) · 5.29 KB
/
Form1.cs
File metadata and controls
132 lines (120 loc) · 5.29 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
#region Copyright
// Copyright © 2026, TeamDev. All rights reserved.
//
// Redistribution and use in source and/or binary forms, with or without
// modification, must retain the above copyright notice and the following
// disclaimer.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion
using System;
using System.ComponentModel;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using DotNetBrowser.Browser;
using DotNetBrowser.Engine;
using DotNetBrowser.Input.Keyboard;
using DotNetBrowser.Input.Keyboard.Events;
using DotNetBrowser.Navigation;
using DotNetBrowser.WinForms;
namespace KeyboardEventSimulation.WinForms
{
/// <summary>
/// This example demonstrates how to simulate keypress.
/// </summary>
public partial class Form1 : Form
{
private const string Html = @"<html>
<body>
<input type='text' autofocus></input>
</body>
</html>";
private IBrowser browser;
private IEngine engine;
public Form1()
{
InitializeComponent();
Closing += Form1_Closing;
EngineFactory.CreateAsync(new EngineOptions.Builder
{
RenderingMode = RenderingMode.OffScreen
}.Build())
.ContinueWith(t =>
{
engine = t.Result;
browser = engine.CreateBrowser();
BrowserView browserView = new BrowserView();
// Embed BrowserView component into main layout.
Controls.Add(browserView);
browserView.InitializeFrom(browser);
byte[] htmlBytes = Encoding.UTF8.GetBytes(Html);
browser.Navigation
.LoadUrl($"data:text/html;base64,{Convert.ToBase64String(htmlBytes)}")
.ContinueWith(SimulateInput);
}, TaskScheduler.FromCurrentSynchronizationContext());
}
private void Form1_Closing(object sender, CancelEventArgs e)
{
// Dispose browser and engine when close app window.
browser.Dispose();
engine.Dispose();
}
private async void SimulateInput(Task<NavigationResult> e)
{
if (e.Result.LoadResult == LoadResult.Completed)
{
await Task.Delay(2000);
// #docfragment "KeyboardEventSimulation.Usage"
IKeyboard keyboard = browser.Keyboard;
SimulateKey(keyboard, KeyCode.VkH, "H");
SimulateKey(keyboard, KeyCode.VkE, "e");
SimulateKey(keyboard, KeyCode.VkL, "l");
SimulateKey(keyboard, KeyCode.VkL, "l");
SimulateKey(keyboard, KeyCode.VkO, "o");
SimulateKey(keyboard, KeyCode.Space, " ");
// Simulate input of some non-letter characters.
SimulateKey(keyboard, KeyCode.Vk5, "%", new KeyModifiers {ShiftDown = true});
SimulateKey(keyboard, KeyCode.Vk2, "@", new KeyModifiers {ShiftDown = true});
// #enddocfragment "KeyboardEventSimulation.Usage"
}
}
// #docfragment "KeyboardEventSimulation.Implementation"
private static void SimulateKey(IKeyboard keyboard, KeyCode key, string keyChar,
KeyModifiers modifiers = null)
{
modifiers = modifiers ?? new KeyModifiers();
KeyPressedEventArgs keyDownEventArgs = new KeyPressedEventArgs
{
KeyChar = keyChar,
VirtualKey = key,
Modifiers = modifiers
};
KeyTypedEventArgs keyPressEventArgs = new KeyTypedEventArgs
{
KeyChar = keyChar,
VirtualKey = key,
Modifiers = modifiers
};
KeyReleasedEventArgs keyUpEventArgs = new KeyReleasedEventArgs
{
VirtualKey = key,
Modifiers = modifiers
};
keyboard.KeyPressed.Raise(keyDownEventArgs);
keyboard.KeyTyped.Raise(keyPressEventArgs);
keyboard.KeyReleased.Raise(keyUpEventArgs);
}
// #enddocfragment "KeyboardEventSimulation.Implementation"
}
}