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LineIntersection.java
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70 lines (60 loc) · 2.02 KB
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package com.thealgorithms.geometry;
/**
* Utility class to check if two line segments intersect.
*
* <p>This class provides methods to determine whether two given line segments
* intersect or not, using orientation tests.
*
* <p>Time Complexity: O(1)
*
* @author Sandeep
*/
public final class LineIntersection {
private LineIntersection() {
}
/**
* Represents a point in 2D space.
*/
public static final class Point {
public final double x;
public final double y;
public Point(double x, double y) {
this.x = x;
this.y = y;
}
}
private static int orientation(Point p, Point q, Point r) {
double val = (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
if (val == 0.0) {
return 0; // collinear
}
return (val > 0.0) ? 1 : 2; // clockwise or counterclockwise
}
private static boolean onSegment(Point p, Point q, Point r) {
return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x)
&& q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y);
}
/**
* Checks whether two line segments (p1,q1) and (p2,q2) intersect.
*
* @param p1 starting point of first segment
* @param q1 ending point of first segment
* @param p2 starting point of second segment
* @param q2 ending point of second segment
* @return true if the segments intersect, false otherwise
*/
public static boolean doIntersect(Point p1, Point q1, Point p2, Point q2) {
int o1 = orientation(p1, q1, p2);
int o2 = orientation(p1, q1, q2);
int o3 = orientation(p2, q2, p1);
int o4 = orientation(p2, q2, q1);
if (o1 != o2 && o3 != o4) {
return true;
}
if (o1 == 0 && onSegment(p1, p2, q1)) return true;
if (o2 == 0 && onSegment(p1, q2, q1)) return true;
if (o3 == 0 && onSegment(p2, p1, q2)) return true;
if (o4 == 0 && onSegment(p2, q1, q2)) return true;
return false;
}
}