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OutreachOpmode.java
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package org.firstinspires.ftc.teamcode;
import com.acmerobotics.dashboard.FtcDashboard;
import com.acmerobotics.dashboard.telemetry.TelemetryPacket;
import com.qualcomm.hardware.lynx.LynxModule;
import com.qualcomm.robotcore.eventloop.opmode.LinearOpMode;
import com.qualcomm.robotcore.eventloop.opmode.TeleOp;
import com.qualcomm.robotcore.hardware.DcMotor;
import com.qualcomm.robotcore.hardware.DcMotorEx;
import com.qualcomm.robotcore.hardware.DcMotorSimple;
import com.qualcomm.robotcore.hardware.IMU;
import com.qualcomm.robotcore.hardware.Servo;
import com.qualcomm.robotcore.util.ElapsedTime;
import com.qualcomm.robotcore.util.Range;
import java.util.List;
@TeleOp(name = "OutreachOpmode", group = "WIP")
public class OutreachOpmode extends LinearOpMode {
public static double clawTravel = 100; //in servo degrees. The current setup causes 720/7 degrees of motion per revolution
public static int grabTime = 500;
public static int depositTime = 1000; //in millis
private FtcDashboard dashboard;
public IMU imu;
Servo dr, dl, roll;
DcMotorEx lf, lr, rf, rr, sl, sr, el, er;
public static double lfPos, lrPos, rfPos, rrPos, slPos, srPos, elPos, erPos, rollPos = 0, drPos, dlPos;
public static double lfPwr, lrPwr, rfPwr, rrPwr, shoulderPwr, elbowPwr;
public static DcMotor.ZeroPowerBehavior zeroPower = DcMotor.ZeroPowerBehavior.BRAKE;
public static boolean clawState = false;
public static double sKp = 0.015;//PID constants for shoulder and elbow positioning
public static double sKi = 0.1;
public static double sKd = 0;
public static double eKp = 0.01;
public static double eKi = 0.01;
public static double eKd = 0.001;
double shoulderIntegralSum = 0, elbowIntegralSum = 0;
double shoulderLastError = 0, elbowLastError = 0;
ElapsedTime shoulderPID = new ElapsedTime();
ElapsedTime elbowPID = new ElapsedTime();
public static double shoulderTarget, elbowTarget, wristTarget;
double lastShoulderTarget, lastElbowTarget;
//State configuration
//These do not actually require initialization, due to zero degrees equaling zero ticks
//Use FTCDashboard to tune these guys, because they don't need initialization
public static double [] idlePos = {-5, 0, 210, 0.02};
public static double [] intakePos = {-5, 0, -70, 0.02};
public static double [] backDepositPos = {30, 170, 70, 180};
public static double cooldown = 2; // in seconds, how long to wait before allowing another state machine switch
ElapsedTime cooldownTimer = new ElapsedTime();
//define states for state machine
public enum State {
IDLE,
DEPOSIT,
BACKTAKE,
OVERRIDE,
STAKK,
INTAKE,
BACKPUT
}
public static Base.State state;
ElapsedTime stateTimer = new ElapsedTime();
boolean aDebounce = false;
double elbowError, shoulderError;
boolean yDebounce = false;
@Override
public void runOpMode() throws InterruptedException {
List<LynxModule> allHubs = hardwareMap.getAll(LynxModule.class);
for (LynxModule hub : allHubs) {
hub.setBulkCachingMode(LynxModule.BulkCachingMode.AUTO);
}
dashboard = FtcDashboard.getInstance();
//global hardware definitions
roll = hardwareMap.get(Servo.class, "rollServo");
dl = hardwareMap.get(Servo.class, "diffyLeft");
dr = hardwareMap.get(Servo.class, "diffyRight");
lf = hardwareMap.get(DcMotorEx.class, "frontLeft");
rf = hardwareMap.get(DcMotorEx.class, "frontRight");
lr = hardwareMap.get(DcMotorEx.class, "rearLeft");
rr = hardwareMap.get(DcMotorEx.class, "rearRight");
sl = hardwareMap.get(DcMotorEx.class, "shoulderLeft");
sr = hardwareMap.get(DcMotorEx.class, "shoulderRight");
el = hardwareMap.get(DcMotorEx.class, "elbowLeft");
er = hardwareMap.get(DcMotorEx.class, "elbowRight");
imu = hardwareMap.get(IMU.class, "imu");
//Here you can edit the individual motor headings
lr.setDirection(DcMotorSimple.Direction.REVERSE);
rf.setDirection(DcMotorSimple.Direction.FORWARD);
lf.setDirection(DcMotorSimple.Direction.REVERSE);
rr.setDirection(DcMotorSimple.Direction.FORWARD);
//theres a good chance none of this is necessary
lr.setMode(DcMotor.RunMode.STOP_AND_RESET_ENCODER);
rf.setMode(DcMotor.RunMode.STOP_AND_RESET_ENCODER);
lf.setMode(DcMotor.RunMode.STOP_AND_RESET_ENCODER);
rr.setMode(DcMotor.RunMode.STOP_AND_RESET_ENCODER);
er.setMode(DcMotor.RunMode.STOP_AND_RESET_ENCODER);
el.setMode(DcMotor.RunMode.STOP_AND_RESET_ENCODER);
sl.setMode(DcMotor.RunMode.STOP_AND_RESET_ENCODER);
sr.setMode(DcMotor.RunMode.STOP_AND_RESET_ENCODER);
lr.setMode(DcMotor.RunMode.RUN_WITHOUT_ENCODER);
rf.setMode(DcMotor.RunMode.RUN_WITHOUT_ENCODER);
lf.setMode(DcMotor.RunMode.RUN_WITHOUT_ENCODER);
rr.setMode(DcMotor.RunMode.RUN_WITHOUT_ENCODER);
sl.setMode(DcMotor.RunMode.RUN_WITHOUT_ENCODER);
sr.setMode(DcMotor.RunMode.RUN_WITHOUT_ENCODER);
el.setMode(DcMotor.RunMode.RUN_WITHOUT_ENCODER);
er.setMode(DcMotor.RunMode.RUN_WITHOUT_ENCODER);
lr.setZeroPowerBehavior(zeroPower);
rf.setZeroPowerBehavior(zeroPower);
lf.setZeroPowerBehavior(zeroPower);
rr.setZeroPowerBehavior(zeroPower);
state = Base.State.IDLE;
//zero out claw.
dl.setPosition(0);
dr.setPosition(0);
roll.setPosition(0);
telemetry.addLine("Robot initialized");
telemetry.update();
waitForStart();
while(opModeIsActive()){
lfPos = lf.getCurrentPosition();
lrPos = lr.getCurrentPosition();
rfPos = rf.getCurrentPosition();
rrPos = rr.getCurrentPosition();
slPos = -sl.getCurrentPosition();
srPos = sr.getCurrentPosition();
elPos = el.getCurrentPosition();
erPos = er.getCurrentPosition();
lf.setPower(lfPwr);
lr.setPower(lrPwr);
rf.setPower(rfPwr);
rr.setPower(rrPwr);
sl.setPower(-shoulderPwr);
sr.setPower(shoulderPwr);
el.setPower(elbowPwr);
er.setPower(elbowPwr);
roll.setPosition(rollPos);
dl.setPosition(dlPos);
dr.setPosition(drPos);
//all this turn stuff is to square turning, to allow easier control
boolean turnSign = gamepad1.right_stick_x >= 0;
double turn = (gamepad1.right_stick_x*gamepad1.right_stick_x)*-0.50;
if (!turnSign) {
turn = turn*-1;
}
double straight = gamepad1.left_stick_y*0.5;
double strafe = gamepad1.left_stick_x*0.5;
lfPwr = (turn + straight - strafe);
rfPwr = (straight - turn + strafe);
lrPwr = (straight + turn + strafe);
rrPwr = (straight - turn - strafe);
telemetry.addData("elTicks", elPos);
telemetry.addData("erTicks", erPos);
telemetry.addData("elbowError",elbowError);
telemetry.addData("elbowTarget", elbowTarget);
telemetry.addData("elbowPwr", elbowPwr);
telemetry.addData("shoulderError", shoulderError);
telemetry.addData("shoulderTarget", shoulderTarget);
telemetry.addData("shoulderPwr", shoulderPwr);
telemetry.addData("state", state);
telemetry.update();
TelemetryPacket packet = new TelemetryPacket();
packet.put("elbowTarget", elbowTarget);
packet.put("el ticks:", elPos);
packet.put("heading", DriveHardware.heading);
packet.put("clawState", clawState);
packet.fieldOverlay()
.setFill("blue")
.fillRect((Kinematics.X-Kinematics.robotwidth),(Kinematics.Y-Kinematics.robotwidth),40,40)
.strokeCircle(100,100,5);
dashboard.sendTelemetryPacket(packet);
if (!gamepad1.a) {
aDebounce = false;
}
if (!gamepad1.y) {
yDebounce = false;
}
//state-specific code, don't forget break;!
switch (state) {
case IDLE:
shoulderTarget = idlePos[0];
elbowTarget = idlePos[1];
wristTarget = idlePos[2];
rollPos = idlePos[3];
if (cooldownTimer.seconds() > cooldown) {
if (gamepad1.a && aDebounce == false) {
state = Base.State.INTAKE;
cooldownTimer.reset();
clawState = false;
aDebounce = true;
} else if (gamepad1.y && yDebounce == false) {
state = Base.State.BACKPUT;
cooldownTimer.reset();
yDebounce = true;
clawState = true;
}
}
break;
case INTAKE:
shoulderTarget = intakePos[0];
elbowTarget = intakePos[1];
wristTarget = intakePos[2];
rollPos = intakePos[3];
if (cooldownTimer.seconds() > cooldown) {
if (gamepad1.a && clawState == false && aDebounce == false) {
clawState = true;
aDebounce = true;
stateTimer.reset();
} else if (clawState == true && stateTimer.milliseconds() > grabTime) {
state = Base.State.IDLE;
cooldownTimer.reset();
}
}
break;
case BACKPUT:
shoulderTarget = backDepositPos[0];
elbowTarget = backDepositPos[1];
wristTarget = backDepositPos[2];
rollPos = backDepositPos[3];
if (cooldownTimer.seconds() > cooldown) {
//if you haven't hit deposit yet, look for pressing controls
if (clawState) {
//use right stick y to (hopefully) increase deposit height
backDepositPos[0] += gamepad1.right_stick_y;
backDepositPos[1] += gamepad1.right_stick_y;
backDepositPos[2] += gamepad1.right_stick_y;
if (gamepad1.y && !yDebounce) {
clawState = false;
yDebounce = true;
wristTarget -= 30; //dump pixel
stateTimer.reset();
}
} else if (stateTimer.milliseconds() > depositTime) {
state = Base.State.IDLE;
cooldownTimer.reset();
}
}
break;
default:
//if sent to an invalid state, return to IDLE
state = Base.State.IDLE;
}
drPos = Range.clip(((wristTarget/360.0)/2)+0.5,0,1);
dlPos = Range.clip((-(wristTarget/360.0)/2)+0.5,0,1);//convert from degrees to 0-1
if (!clawState) {
drPos -= ((clawTravel / 270.0) / 2);
dlPos -= ((clawTravel / 270.0) / 2);
} else {
drPos += 0.05;
dlPos += 0.05;//if it doesn't open all the way, heres an easy place to fix that
}
//Okie motor PID stuff here
//driveHardware computes drive motors, so here we just bring arm motors to position
//CTRL + ALT + FTC PID
shoulderError = shoulderTarget - (((slPos + srPos)/2)*360/(Kinematics.shoulderRatio*28));
shoulderIntegralSum = Range.clip(shoulderIntegralSum + (shoulderError * shoulderPID.seconds()),-1,1);
shoulderPwr = (sKp * shoulderError) + (sKi * shoulderIntegralSum) + (sKd * ((shoulderError-shoulderLastError)/shoulderPID.seconds()));
shoulderLastError = shoulderError;
shoulderPID.reset();
if (lastShoulderTarget != shoulderTarget) {
shoulderIntegralSum = 0;
}
lastShoulderTarget = shoulderTarget;
elbowError = elbowTarget - ((((elPos + erPos)/2)+(slPos +srPos)/(2*1.4))*360/(Kinematics.elbowRatio*28));
elbowIntegralSum = Range.clip(elbowIntegralSum + (elbowError * elbowPID.seconds()),-1,1);
elbowPwr = (eKp * elbowError) + (eKi * elbowIntegralSum) + (eKd * ((elbowError-elbowLastError)/elbowPID.seconds()));
elbowLastError = elbowError;
elbowPID.reset();
if (lastElbowTarget != elbowTarget) {
elbowIntegralSum = 0;
}
lastElbowTarget = elbowTarget;
}
}
}