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Reign was originally created in December 2025 for Flarp Birb Horror 2 after Tureen felt that creating entirely new architectures for every project was redundant. Reign was eventually cleaned up/recreated at v0.3.0.0 in February 2026 which changed the design of Reign to be more streamlined and easier to use, which was further upon improved in v0.5.0.0 when the architecture was fit perfectly.
To install Reign:
- Download the newest binaries from itch.io or GitHub
- Extract them
- Read the Reign.txt which will contain the Unity version to install
- Create a new Unity project with said version
- When the project is done loading, drag the contents of the extracted folder into the Unity project folder (the folder with the project solution)
Non-constant variables (including static) must be in title case apart from the type name prefix which is in the same case as its type, followed by an underscore. Constant variables follow this rule but instead the variable name must be uppercase. Parameters and variables created in loops must be in uppercase, and do not apply to the prefix rule.
The Reign GitHub works so that when we need to create a new release, we git merge --squash development onto main, and name it using the next-most version depending on what the update changed, every update to the main branch gives a new release which contains a changelog and binaries for said update.
The source code of Reign is distributed with no copyleft (you do not need to share the modified source code) using the Apache License 2.0 which permits commercial use and modification without paying royalties as long as a copy of the LICENSE file remains, and you keep the same copyright, trademark and patent notices (e.g. Reign is intellectual property of ©Tureen Creative Media)