Skip to content

The shader time not follow the frame has past. #94

@ShiinaManatsu

Description

@ShiinaManatsu
What happened?

Maybe this can be tell as a HDRP problem or something, so if I put the issue in the wrong place please forgive me XD.
With HDRP shader graph animation, looks like the time parameter of shader uesd will be the real-time has past but not depends on how many frame has been recorded.

Is it reproduceable?

Use a time node in shader graph and adjust the animation and record it you will find that animation will looks weird.

Released package version / tag?

HDRP 6.9
Unity Recorder 2.0.2

Unity version, operating system, target platform (standalone windows, mac, iOS, PS4...)?

2019.2; Windows10 1903; standalone windows

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions