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fix formatting
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Lines changed: 12 additions & 14 deletions

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com.unity.netcode.gameobjects/Tests/Runtime/NetworkTransformAnticipationTests.cs

Lines changed: 12 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -20,7 +20,7 @@ public void MoveRpc(Vector3 newPosition)
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{
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transform.position = newPosition;
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}
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[Rpc(SendTo.Server)]
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public void LocalMoveRpc(Vector3 newPosition)
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{
@@ -106,8 +106,7 @@ protected override void OnTimeTravelServerAndClientsConnected()
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otherClientComponent.transform.position = Vector3.zero;
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otherClientComponent.transform.localScale = Vector3.one;
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otherClientComponent.transform.rotation = Quaternion.LookRotation(Vector3.forward);
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var childObject = SpawnObject(m_TestPrefab, m_ServerNetworkManager);
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childObject.transform.parent = serverComponent.transform;
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childObject.transform.localPosition = Vector3.zero;
@@ -174,7 +173,7 @@ public void WhenAnticipating_ValueChangesImmediately()
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testComponent.AnticipateMove(new Vector3(0, 1, 2));
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testComponent.AnticipateScale(new Vector3(1, 2, 3));
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testComponent.AnticipateRotate(Quaternion.LookRotation(new Vector3(2, 3, 4)));
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childComponent.AnticipateMove(new Vector3(0, 1, 2));
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childComponent.AnticipateScale(new Vector3(1, 2, 3));
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childComponent.AnticipateRotate(Quaternion.LookRotation(new Vector3(2, 3, 4)));
@@ -186,8 +185,7 @@ public void WhenAnticipating_ValueChangesImmediately()
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Assert.AreEqual(new Vector3(0, 1, 2), testComponent.AnticipatedState.Position);
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Assert.AreEqual(new Vector3(1, 2, 3), testComponent.AnticipatedState.Scale);
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Assert.That(testComponent.AnticipatedState.Rotation, Is.EqualTo(Quaternion.LookRotation(new Vector3(2, 3, 4))).Using(quaternionComparer)); // Quaternion comparer added due to FP precision problems on Android devices.
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Assert.AreEqual(new Vector3(0, 1, 2), childComponent.transform.localPosition);
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Assert.AreEqual(new Vector3(1, 2, 3), childComponent.transform.localScale);
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Assert.That(childComponent.transform.localRotation, Is.EqualTo(Quaternion.LookRotation(new Vector3(2, 3, 4))).Using(quaternionComparer)); // Quaternion comparer added due to FP precision problems on Android devices.
@@ -206,23 +204,23 @@ public void WhenAnticipating_AuthoritativeValueDoesNotChange()
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var startPosition = testComponent.transform.position;
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var startScale = testComponent.transform.localScale;
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var startRotation = testComponent.transform.rotation;
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var childStartPosition = childComponent.transform.localPosition;
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var childStartScale = childComponent.transform.localScale;
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var childStartRotation = childComponent.transform.localRotation;
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testComponent.AnticipateMove(new Vector3(0, 1, 2));
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testComponent.AnticipateScale(new Vector3(1, 2, 3));
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testComponent.AnticipateRotate(Quaternion.LookRotation(new Vector3(2, 3, 4)));
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childComponent.AnticipateMove(new Vector3(0, 1, 2));
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childComponent.AnticipateScale(new Vector3(1, 2, 3));
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childComponent.AnticipateRotate(Quaternion.LookRotation(new Vector3(2, 3, 4)));
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Assert.AreEqual(startPosition, testComponent.AuthoritativeState.Position);
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Assert.AreEqual(startScale, testComponent.AuthoritativeState.Scale);
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Assert.AreEqual(startRotation, testComponent.AuthoritativeState.Rotation);
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Assert.AreEqual(childStartPosition, childComponent.AuthoritativeState.Position);
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Assert.AreEqual(childStartScale, childComponent.AuthoritativeState.Scale);
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Assert.AreEqual(childStartRotation, childComponent.AuthoritativeState.Rotation);
@@ -237,7 +235,7 @@ public void WhenAnticipating_ServerDoesNotChange()
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var startPosition = testComponent.transform.position;
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var startScale = testComponent.transform.localScale;
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var startRotation = testComponent.transform.rotation;
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var childStartPosition = childComponent.transform.localPosition;
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var childStartScale = childComponent.transform.localScale;
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var childStartRotation = childComponent.transform.localRotation;
@@ -249,7 +247,7 @@ public void WhenAnticipating_ServerDoesNotChange()
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childComponent.AnticipateMove(new Vector3(0, 1, 2));
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childComponent.AnticipateScale(new Vector3(1, 2, 3));
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childComponent.AnticipateRotate(Quaternion.LookRotation(new Vector3(2, 3, 4)));
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var serverComponent = GetServerComponent();
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var serverChild = GetChildComponent(serverComponent);
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@@ -293,7 +291,7 @@ public void WhenAnticipating_OtherClientDoesNotChange()
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var startPosition = testComponent.transform.position;
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var startScale = testComponent.transform.localScale;
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var startRotation = testComponent.transform.rotation;
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var childStartPosition = childComponent.transform.localPosition;
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var childStartScale = childComponent.transform.localScale;
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var childStartRotation = childComponent.transform.localRotation;
@@ -349,7 +347,7 @@ public void WhenServerChangesSnapValue_ValuesAreUpdated()
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testComponent.AnticipateMove(new Vector3(0, 1, 2));
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testComponent.AnticipateScale(new Vector3(1, 2, 3));
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testComponent.AnticipateRotate(Quaternion.LookRotation(new Vector3(2, 3, 4)));
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testChild.AnticipateMove(new Vector3(0, 1, 2));
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testChild.AnticipateScale(new Vector3(1, 2, 3));
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testChild.AnticipateRotate(Quaternion.LookRotation(new Vector3(2, 3, 4)));
@@ -376,7 +374,7 @@ public void WhenServerChangesSnapValue_ValuesAreUpdated()
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Assert.AreEqual(serverComponent.transform.position, otherClientComponent.transform.position);
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Assert.AreEqual(serverComponent.transform.position, otherClientComponent.AnticipatedState.Position);
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Assert.AreEqual(serverComponent.transform.position, otherClientComponent.AuthoritativeState.Position);
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Assert.AreEqual(serverChild.transform.localPosition, testChild.transform.localPosition);
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Assert.AreNotEqual(serverChild.transform.localPosition, testChild.transform.position);
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Assert.AreEqual(serverChild.transform.localPosition, testChild.AnticipatedState.Position);

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