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Small missed rename fix
1 parent 1575029 commit 9dc2b33

2 files changed

Lines changed: 2 additions & 2 deletions

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com.unity.netcode.gameobjects/Runtime/Components/NetworkTransform.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2102,7 +2102,7 @@ internal NetworkTransformState ApplyLocalNetworkState()
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/// </summary>
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internal bool ApplyTransformToNetworkState(ref NetworkTransformState networkState, double dirtyTime, Transform transformToUse)
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{
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m_CachedTransform = transformToUse;
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CachedTransform = transformToUse;
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m_CachedNetworkManager = NetworkManager;
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// Apply the interpolate and PostionDeltaCompression flags, otherwise we get false positives whether something changed or not.
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networkState.FlagStates.UseInterpolation = Interpolate;

com.unity.netcode.gameobjects/Runtime/SceneManagement/SceneEventData.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1070,7 +1070,7 @@ private void DeserializeDespawnedInScenePlacedNetworkObjects()
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}
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else
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{
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Debug.LogError($"In-Scene NetworkObject GlobalObjectIdHash ({globalObjectIdHash}) could not be found!");
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UnityEngine.Debug.LogError($"In-Scene NetworkObject GlobalObjectIdHash ({globalObjectIdHash}) could not be found!");
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}
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}
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}

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