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chore: Updated aspects of Netcode package in anticipation of v2.12.0 release
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com.unity.netcode.gameobjects/CHANGELOG.md

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### Added
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- Added a new variant of `UnityTransport.GetDefaultPipelineConfigurations` that takes a reference to the created `NetworkDriver`. This will register all pipeline stages that `UnityTransport` requires, removing the need to manually register them in your own custom driver constructor. (#3980)
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### Changed
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- `NetworkMetricsPipelineStage` is now defined even when the multiplayer tools package is not installed, removing the need to guard its registration behind a version define when using a custom driver in `UnityTransport`. (#3980)
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### Deprecated
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- Deprecated a number of methods that were no longer valid or being used. (#3987)
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### Removed
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### Obsolete
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## [2.12.0] - 2026-05-24
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### Added
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- Added a new variant of `UnityTransport.GetDefaultPipelineConfigurations` that takes a reference to the created `NetworkDriver`. This will register all pipeline stages that `UnityTransport` requires, removing the need to manually register them in your own custom driver constructor. (#3980)
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### Changed
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- `NetworkMetricsPipelineStage` is now defined even when the multiplayer tools package is not installed, removing the need to guard its registration behind a version define when using a custom driver in `UnityTransport`. (#3980)
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### Deprecated
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- Deprecated a number of methods that were no longer valid or being used. (#3987)
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### [2.11.2] - 2026-05-01
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### Fixed

com.unity.netcode.gameobjects/package.json

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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "2.12.0",
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"version": "2.12.1",
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"unity": "6000.0",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.11.4",
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"path": "Samples~/Bootstrap"
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}
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]
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}
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}

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