@@ -1940,7 +1940,6 @@ protected IEnumerator WaitForConditionOrTimeOut(Func<StringBuilder, bool> checkF
19401940 /// </summary>
19411941 /// <param name="checkForCondition">A delegate that takes a <see cref="StringBuilder"/> for error details and returns true when the desired condition is met.</param>
19421942 /// <param name="maxTries">the maximum times to check for the condition (default is 60).</param>
1943- /// <returns>An <see cref="IEnumerator"/> for use in Unity coroutines.</returns>
19441943 protected void WaitForConditionOrTimeOutWithTimeTravel ( Func < StringBuilder , bool > checkForCondition , int maxTries = 60 )
19451944 {
19461945 WaitForConditionOrTimeOutWithTimeTravel ( ( ) =>
@@ -2031,7 +2030,6 @@ bool ValidateObjectsSpawnedOnAllClients(StringBuilder errorLog)
20312030 /// </summary>
20322031 /// <param name="networkObjectId">The id of the<see cref="NetworkObject"/> to wait for.</param>
20332032 /// <param name="maxTries">the maximum times to check for the condition (default is 60).</param>
2034- /// <returns>An <see cref="IEnumerator"/> for use in Unity coroutines.</returns>
20352033 protected void WaitForSpawnedOnAllOrTimeOutWithTimeTravel ( ulong networkObjectId , int maxTries = 60 )
20362034 {
20372035 bool ValidateObjectSpawnedOnAllClients ( StringBuilder errorLog )
@@ -2055,7 +2053,6 @@ bool ValidateObjectSpawnedOnAllClients(StringBuilder errorLog)
20552053 /// </summary>
20562054 /// <param name="networkObject">The <see cref="NetworkObject"/> to wait for.</param>
20572055 /// <param name="maxTries">the maximum times to check for the condition (default is 60).</param>
2058- /// <returns>An <see cref="IEnumerator"/> for use in Unity coroutines.</returns>
20592056 protected void WaitForSpawnedOnAllOrTimeOutWithTimeTravel ( NetworkObject networkObject , int maxTries = 60 )
20602057 {
20612058 var networkObjectId = networkObject . NetworkObjectId ;
@@ -2067,7 +2064,6 @@ protected void WaitForSpawnedOnAllOrTimeOutWithTimeTravel(NetworkObject networkO
20672064 /// </summary>
20682065 /// <param name="gameObject">The <see cref="GameObject"/> containing a <see cref="NetworkObject"/> to wait for.</param>
20692066 /// <param name="maxTries">the maximum times to check for the condition (default is 60).</param>
2070- /// <returns>An <see cref="IEnumerator"/> for use in Unity coroutines.</returns>
20712067 protected void WaitForSpawnedOnAllOrTimeOutWithTimeTravel ( GameObject gameObject , int maxTries = 60 )
20722068 {
20732069 var networkObjectId = gameObject . GetComponent < NetworkObject > ( ) . NetworkObjectId ;
@@ -2079,7 +2075,6 @@ protected void WaitForSpawnedOnAllOrTimeOutWithTimeTravel(GameObject gameObject,
20792075 /// </summary>
20802076 /// <param name="networkObjects">The list of <see cref="NetworkObject"/>s to wait for.</param>
20812077 /// <param name="maxTries">the maximum times to check for the condition (default is 60).</param>
2082- /// <returns>An <see cref="IEnumerator"/> for use in Unity coroutines.</returns>
20832078 protected void WaitForSpawnedOnAllOrTimeOutWithTimeTravel ( List < NetworkObject > networkObjects , int maxTries = 60 )
20842079 {
20852080 bool ValidateObjectsSpawnedOnAllClients ( StringBuilder errorLog )
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