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DistanceTelemetryData.cs
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52 lines (40 loc) · 1.18 KB
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using System.Runtime.InteropServices;
namespace com.drowhunter.DistanceTelemetryMod
{
[StructLayout(LayoutKind.Sequential)]
public struct DistanceTelemetryData
{
public bool GamePaused;
public bool IsRacing;
public float KPH;
public float Pitch;
public float Yaw;
public float Roll;
public float AngularVelocityX;
public float AngularVelocityY;
public float AngularVelocityZ;
public float cForce;
public float VelocityX;
public float VelocityY;
public float VelocityZ;
public float AccelX;
public float AccelY;
public float AccelZ;
public bool Boost;
public bool Grip;
public bool WingsOpen;
public bool IsCarEnabled;
public bool IsCarIsActive;
public bool IsCarDestroyed;
public bool AllWheelsOnGround;
public bool IsGrav;
public float TireFL;
public float TireFR;
public float TireBL;
public float TireBR;
public float OrientationX;
public float OrientationY;
public float OrientationZ;
public float OrientationW;
}
}